Fix build-all.sh: deploy platform JS to shared/static/wasm/
build-all.sh was missing the sx-platform.js → sx-platform-2.js copy, so the served file was stale (still requesting .sxbc.json instead of .sxbc). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -26,6 +26,7 @@ cp dist/sx_browser.bc.wasm.js "$DEST/"
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cp dist/sx_browser.bc.js "$DEST/"
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rm -rf "$DEST/sx_browser.bc.wasm.assets"
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cp -r dist/sx_browser.bc.wasm.assets "$DEST/"
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cp dist/sx-platform.js "$DEST/sx-platform-2.js"
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cp dist/sx/*.sx "$DEST/sx/"
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cp dist/sx/*.sxbc "$DEST/sx/" 2>/dev/null || true
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# Keep assets dir for Node.js WASM tests
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@@ -234,35 +234,28 @@
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}
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/**
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* Try loading a pre-compiled .sxbc.json bytecode module.
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* Try loading a pre-compiled .sxbc bytecode module (SX text format).
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* Returns true on success, null on failure (caller falls back to .sx source).
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*/
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function loadBytecodeFile(path) {
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var bcPath = path.replace(/\.sx$/, '.sxbc.json');
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var url = _baseUrl + bcPath + _sxbcCacheBust;
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var sxbcPath = path.replace(/\.sx$/, '.sxbc');
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var url = _baseUrl + sxbcPath + _sxbcCacheBust;
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try {
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var xhr = new XMLHttpRequest();
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xhr.open("GET", url, false);
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xhr.send();
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if (xhr.status !== 200) return null;
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var json = JSON.parse(xhr.responseText);
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if (!json.module || json.magic !== 'SXBC') return null;
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var module = {
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_type: 'dict',
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bytecode: { _type: 'list', items: json.module.bytecode },
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constants: { _type: 'list', items: json.module.constants.map(deserializeConstant) },
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};
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var result = K.loadModule(module);
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window.__sxbcText = xhr.responseText;
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var result = K.eval('(load-sxbc (first (parse (host-global "__sxbcText"))))');
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delete window.__sxbcText;
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if (typeof result === 'string' && result.indexOf('Error') === 0) {
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console.warn("[sx-platform] bytecode FAIL " + path + ":", result);
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return null;
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}
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console.log("[sx-platform] ok " + path + " (bytecode)");
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return true;
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} catch(e) {
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delete window.__sxbcText;
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return null;
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}
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}
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