Import L1 (celery) as l1/

This commit is contained in:
giles
2026-02-24 23:07:19 +00:00
225 changed files with 57298 additions and 0 deletions

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;; ASCII Art effect - converts image to ASCII characters
(require-primitives "ascii")
(define-effect ascii_art
:params (
(char_size :type int :default 8 :range [4 32])
(alphabet :type string :default "standard")
(color_mode :type string :default "color" :desc "color, mono, invert, or any color name/hex")
(background_color :type string :default "black" :desc "background color name/hex")
(invert_colors :type int :default 0 :desc "swap foreground and background colors")
(contrast :type float :default 1.5 :range [1 3])
)
(let* ((sample (cell-sample frame char_size))
(colors (nth sample 0))
(luminances (nth sample 1))
(chars (luminance-to-chars luminances alphabet contrast)))
(render-char-grid frame chars colors char_size color_mode background_color invert_colors)))

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;; ASCII Art FX - converts image to ASCII characters with per-character effects
(require-primitives "ascii")
(define-effect ascii_art_fx
:params (
;; Basic parameters
(char_size :type int :default 8 :range [4 32]
:desc "Size of each character cell in pixels")
(alphabet :type string :default "standard"
:desc "Character set to use")
(color_mode :type string :default "color"
:choices [color mono invert]
:desc "Color mode: color, mono, invert, or any color name/hex")
(background_color :type string :default "black"
:desc "Background color name or hex value")
(invert_colors :type int :default 0 :range [0 1]
:desc "Swap foreground and background colors (0/1)")
(contrast :type float :default 1.5 :range [1 3]
:desc "Character selection contrast")
;; Per-character effects
(char_jitter :type float :default 0 :range [0 20]
:desc "Position jitter amount in pixels")
(char_scale :type float :default 1.0 :range [0.5 2.0]
:desc "Character scale factor")
(char_rotation :type float :default 0 :range [0 180]
:desc "Rotation amount in degrees")
(char_hue_shift :type float :default 0 :range [0 360]
:desc "Hue shift in degrees")
;; Modulation sources
(jitter_source :type string :default "none"
:choices [none luminance inv_luminance saturation position_x position_y position_diag random center_dist]
:desc "What drives jitter modulation")
(scale_source :type string :default "none"
:choices [none luminance inv_luminance saturation position_x position_y position_diag random center_dist]
:desc "What drives scale modulation")
(rotation_source :type string :default "none"
:choices [none luminance inv_luminance saturation position_x position_y position_diag random center_dist]
:desc "What drives rotation modulation")
(hue_source :type string :default "none"
:choices [none luminance inv_luminance saturation position_x position_y position_diag random center_dist]
:desc "What drives hue shift modulation")
)
(let* ((sample (cell-sample frame char_size))
(colors (nth sample 0))
(luminances (nth sample 1))
(chars (luminance-to-chars luminances alphabet contrast)))
(render-char-grid-fx frame chars colors luminances char_size
color_mode background_color invert_colors
char_jitter char_scale char_rotation char_hue_shift
jitter_source scale_source rotation_source hue_source)))

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;; Composable ASCII Art with Per-Zone Expression-Driven Effects
;; Requires ascii primitive library for the ascii-fx-zone primitive
(require-primitives "ascii")
;; Two modes of operation:
;;
;; 1. EXPRESSION MODE: Use zone-* variables in expression parameters
;; Zone variables available:
;; zone-row, zone-col: Grid position (integers)
;; zone-row-norm, zone-col-norm: Normalized position (0-1)
;; zone-lum: Cell luminance (0-1)
;; zone-sat: Cell saturation (0-1)
;; zone-hue: Cell hue (0-360)
;; zone-r, zone-g, zone-b: RGB components (0-1)
;;
;; Example:
;; (ascii-fx-zone frame
;; :cols 80
;; :char_hue (* zone-lum 180)
;; :char_rotation (* zone-col-norm 30))
;;
;; 2. CELL EFFECT MODE: Pass a lambda to apply arbitrary effects per-cell
;; The lambda receives (cell-image zone-dict) and returns modified cell.
;; Zone dict contains: row, col, row-norm, col-norm, lum, sat, hue, r, g, b,
;; char, color, cell_size, plus any bound analysis values.
;;
;; Any loaded sexp effect can be called on cells - each cell is just a small frame:
;; (blur cell radius) - Gaussian blur
;; (rotate cell angle) - Rotate by angle degrees
;; (brightness cell factor) - Adjust brightness
;; (contrast cell factor) - Adjust contrast
;; (saturation cell factor) - Adjust saturation
;; (hue_shift cell degrees) - Shift hue
;; (rgb_split cell offset_x offset_y) - RGB channel split
;; (invert cell) - Invert colors
;; (pixelate cell block_size) - Pixelate
;; (wave cell amplitude freq) - Wave distortion
;; ... and any other loaded effect
;;
;; Example:
;; (ascii-fx-zone frame
;; :cols 60
;; :cell_effect (lambda [cell zone]
;; (blur (rotate cell (* (get zone "energy") 45))
;; (if (> (get zone "lum") 0.5) 3 0))))
(define-effect ascii_fx_zone
:params (
(cols :type int :default 80 :range [20 200]
:desc "Number of character columns")
(char_size :type int :default nil :range [4 32]
:desc "Character cell size in pixels (overrides cols if set)")
(alphabet :type string :default "standard"
:desc "Character set: standard, blocks, simple, digits, or custom string")
(color_mode :type string :default "color"
:desc "Color mode: color, mono, invert, or any color name/hex")
(background :type string :default "black"
:desc "Background color name or hex value")
(contrast :type float :default 1.5 :range [0.5 3.0]
:desc "Contrast for character selection")
(char_hue :type any :default nil
:desc "Hue shift expression (evaluated per-zone with zone-* vars)")
(char_saturation :type any :default nil
:desc "Saturation multiplier expression (1.0 = unchanged)")
(char_brightness :type any :default nil
:desc "Brightness multiplier expression (1.0 = unchanged)")
(char_scale :type any :default nil
:desc "Character scale expression (1.0 = normal size)")
(char_rotation :type any :default nil
:desc "Character rotation expression (degrees)")
(char_jitter :type any :default nil
:desc "Position jitter expression (pixels)")
(cell_effect :type any :default nil
:desc "Lambda (cell zone) -> cell for arbitrary per-cell effects")
;; Convenience params for staged recipes (avoids compile-time expression issues)
(energy :type float :default nil
:desc "Energy multiplier (0-1) from audio analysis bind")
(rotation_scale :type float :default 0
:desc "Max rotation at top-right when energy=1 (degrees)")
)
;; The ascii-fx-zone special form handles expression params
;; If energy + rotation_scale provided, it builds: energy * scale * position_factor
;; where position_factor = 0 at bottom-left, 3 at top-right
;; If cell_effect provided, each character is rendered to a cell image,
;; passed to the lambda, and the result composited back
(ascii-fx-zone frame
:cols cols
:char_size char_size
:alphabet alphabet
:color_mode color_mode
:background background
:contrast contrast
:char_hue char_hue
:char_saturation char_saturation
:char_brightness char_brightness
:char_scale char_scale
:char_rotation char_rotation
:char_jitter char_jitter
:cell_effect cell_effect
:energy energy
:rotation_scale rotation_scale))

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;; ASCII Zones effect - different character sets for different brightness zones
;; Dark areas use simple chars, mid uses standard, bright uses blocks
(require-primitives "ascii")
(define-effect ascii_zones
:params (
(char_size :type int :default 8 :range [4 32])
(dark_threshold :type int :default 80 :range [0 128])
(bright_threshold :type int :default 180 :range [128 255])
(color_mode :type string :default "color")
)
(let* ((sample (cell-sample frame char_size))
(colors (nth sample 0))
(luminances (nth sample 1))
;; Start with simple chars as base
(base-chars (luminance-to-chars luminances "simple" 1.2))
;; Map each cell to appropriate alphabet based on brightness zone
(zoned-chars (map-char-grid base-chars luminances
(lambda (r c ch lum)
(cond
;; Bright zones: use block characters
((> lum bright_threshold)
(alphabet-char "blocks" (floor (/ (- lum bright_threshold) 15))))
;; Dark zones: use simple sparse chars
((< lum dark_threshold)
(alphabet-char " .-" (floor (/ lum 30))))
;; Mid zones: use standard ASCII
(else
(alphabet-char "standard" (floor (/ lum 4)))))))))
(render-char-grid frame zoned-chars colors char_size color_mode (list 0 0 0))))

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;; Blend effect - combines two video frames
;; Streaming-compatible: frame is background, overlay is second frame
;; Usage: (blend background overlay :opacity 0.5 :mode "alpha")
;;
;; Params:
;; mode - blend mode (add, multiply, screen, overlay, difference, lighten, darken, alpha)
;; opacity - blend amount (0-1)
(require-primitives "image" "blending" "core")
(define-effect blend
:params (
(overlay :type frame :default nil)
(mode :type string :default "alpha")
(opacity :type float :default 0.5)
)
(if (core:is-nil overlay)
frame
(let [a frame
b overlay
a-h (image:height a)
a-w (image:width a)
b-h (image:height b)
b-w (image:width b)
;; Resize b to match a if needed
b-sized (if (and (= a-w b-w) (= a-h b-h))
b
(image:resize b a-w a-h "linear"))]
(if (= mode "alpha")
(blending:blend-images a b-sized opacity)
(blending:blend-images a (blending:blend-mode a b-sized mode) opacity)))))

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;; N-way weighted blend effect
;; Streaming-compatible: pass inputs as a list of frames
;; Usage: (blend_multi :inputs [(read a) (read b) (read c)] :weights [0.3 0.4 0.3])
;;
;; Parameters:
;; inputs - list of N frames to blend
;; weights - list of N floats, one per input (resolved per-frame)
;; mode - blend mode applied when folding each frame in:
;; "alpha" — pure weighted average (default)
;; "multiply" — darken by multiplication
;; "screen" — lighten (inverse multiply)
;; "overlay" — contrast-boosting midtone blend
;; "soft-light" — gentle dodge/burn
;; "hard-light" — strong dodge/burn
;; "color-dodge" — brightens towards white
;; "color-burn" — darkens towards black
;; "difference" — absolute pixel difference
;; "exclusion" — softer difference
;; "add" — additive (clamped)
;; "subtract" — subtractive (clamped)
;; "darken" — per-pixel minimum
;; "lighten" — per-pixel maximum
;; resize_mode - how to match frame dimensions (fit, crop, stretch)
;;
;; Uses a left-fold over inputs[1..N-1]. At each step the running
;; opacity is: w[i] / (w[0] + w[1] + ... + w[i])
;; which produces the correct normalised weighted result.
(require-primitives "image" "blending")
(define-effect blend_multi
:params (
(inputs :type list :default [])
(weights :type list :default [])
(mode :type string :default "alpha")
(resize_mode :type string :default "fit")
)
(let [n (len inputs)
;; Target dimensions from first frame
target-w (image:width (nth inputs 0))
target-h (image:height (nth inputs 0))
;; Fold over indices 1..n-1
;; Accumulator is (list blended-frame running-weight-sum)
seed (list (nth inputs 0) (nth weights 0))
result (reduce (range 1 n) seed
(lambda (pair i)
(let [acc (nth pair 0)
running (nth pair 1)
w (nth weights i)
new-running (+ running w)
opacity (/ w (max new-running 0.001))
f (image:resize (nth inputs i) target-w target-h "linear")
;; Apply blend mode then mix with opacity
blended (if (= mode "alpha")
(blending:blend-images acc f opacity)
(blending:blend-images acc (blending:blend-mode acc f mode) opacity))]
(list blended new-running))))]
(nth result 0)))

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;; Bloom effect - glow on bright areas
(require-primitives "image" "blending")
(define-effect bloom
:params (
(intensity :type float :default 0.5 :range [0 2])
(threshold :type int :default 200 :range [0 255])
(radius :type int :default 15 :range [1 50])
)
(let* ((bright (map-pixels frame
(lambda (x y c)
(if (> (luminance c) threshold)
c
(rgb 0 0 0)))))
(blurred (image:blur bright radius)))
(blending:blend-mode frame blurred "add")))

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;; Blur effect - gaussian blur
(require-primitives "image")
(define-effect blur
:params (
(radius :type int :default 5 :range [1 50])
)
(image:blur frame (max 1 radius)))

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;; Brightness effect - adjusts overall brightness
;; Uses vectorized adjust primitive for fast processing
(require-primitives "color_ops")
(define-effect brightness
:params (
(amount :type int :default 0 :range [-255 255])
)
(color_ops:adjust-brightness frame amount))

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;; Cell Pattern effect - custom patterns within cells
;;
;; Demonstrates building arbitrary per-cell visuals from primitives.
;; Uses local coordinates within cells to draw patterns scaled by luminance.
(require-primitives "xector")
(define-effect cell_pattern
:params (
(cell-size :type int :default 16 :range [8 48] :desc "Cell size")
(pattern :type string :default "diagonal" :desc "Pattern: diagonal, cross, ring")
)
(let* (
;; Pool to get cell colors
(pooled (pool-frame frame cell-size))
(cell-r (nth pooled 0))
(cell-g (nth pooled 1))
(cell-b (nth pooled 2))
(cell-lum (α/ (nth pooled 3) 255))
;; Cell indices for each pixel
(cell-idx (cell-indices frame cell-size))
;; Look up cell values for each pixel
(pix-r (gather cell-r cell-idx))
(pix-g (gather cell-g cell-idx))
(pix-b (gather cell-b cell-idx))
(pix-lum (gather cell-lum cell-idx))
;; Local position within cell [0, 1]
(lx (local-x-norm frame cell-size))
(ly (local-y-norm frame cell-size))
;; Pattern mask based on pattern type
(mask
(cond
;; Diagonal lines - thickness based on luminance
((= pattern "diagonal")
(let* ((diag (αmod (α+ lx ly) 0.25))
(thickness (α* pix-lum 0.125)))
(α< diag thickness)))
;; Cross pattern
((= pattern "cross")
(let* ((cx (αabs (α- lx 0.5)))
(cy (αabs (α- ly 0.5)))
(thickness (α* pix-lum 0.25)))
(αor (α< cx thickness) (α< cy thickness))))
;; Ring pattern
((= pattern "ring")
(let* ((dx (α- lx 0.5))
(dy (α- ly 0.5))
(dist (αsqrt (α+ (α² dx) (α² dy))))
(target (α* pix-lum 0.4))
(thickness 0.05))
(α< (αabs (α- dist target)) thickness)))
;; Default: solid
(else (α> pix-lum 0)))))
;; Apply mask: show cell color where mask is true, black elsewhere
(rgb (where mask pix-r 0)
(where mask pix-g 0)
(where mask pix-b 0))))

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;; Color adjustment effect - replaces TRANSFORM node
(require-primitives "color_ops")
(define-effect color-adjust
:params (
(brightness :type int :default 0 :range [-255 255] :desc "Brightness adjustment")
(contrast :type float :default 1 :range [0 3] :desc "Contrast multiplier")
(saturation :type float :default 1 :range [0 2] :desc "Saturation multiplier")
)
(-> frame
(color_ops:adjust-brightness brightness)
(color_ops:adjust-contrast contrast)
(color_ops:adjust-saturation saturation)))

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;; Color Cycle effect - animated hue rotation
(require-primitives "color_ops")
(define-effect color_cycle
:params (
(speed :type int :default 1 :range [0 10])
)
(let ((shift (* t speed 360)))
(map-pixels frame
(lambda (x y c)
(let* ((hsv (rgb->hsv c))
(new-h (mod (+ (first hsv) shift) 360)))
(hsv->rgb (list new-h (nth hsv 1) (nth hsv 2))))))))

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;; Contrast effect - adjusts image contrast
;; Uses vectorized adjust primitive for fast processing
(require-primitives "color_ops")
(define-effect contrast
:params (
(amount :type int :default 1 :range [0.5 3])
)
(color_ops:adjust-contrast frame amount))

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;; CRT effect - old monitor simulation
(require-primitives "image")
(define-effect crt
:params (
(line_spacing :type int :default 2 :range [1 10])
(line_opacity :type float :default 0.3 :range [0 1])
(vignette_amount :type float :default 0.2)
)
(let* ((w (image:width frame))
(h (image:height frame))
(cx (/ w 2))
(cy (/ h 2))
(max-dist (sqrt (+ (* cx cx) (* cy cy)))))
(map-pixels frame
(lambda (x y c)
(let* (;; Scanline darkening
(scanline-factor (if (= 0 (mod y line_spacing))
(- 1 line_opacity)
1))
;; Vignette
(dx (- x cx))
(dy (- y cy))
(dist (sqrt (+ (* dx dx) (* dy dy))))
(vignette-factor (- 1 (* (/ dist max-dist) vignette_amount)))
;; Combined
(factor (* scanline-factor vignette-factor)))
(rgb (* (red c) factor)
(* (green c) factor)
(* (blue c) factor)))))))

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;; Datamosh effect - glitch block corruption
(define-effect datamosh
:params (
(block_size :type int :default 32 :range [8 128])
(corruption :type float :default 0.3 :range [0 1])
(max_offset :type int :default 50 :range [0 200])
(color_corrupt :type bool :default true)
)
;; Get previous frame from state, or use current frame if none
(let ((prev (state-get "prev_frame" frame)))
(begin
(state-set "prev_frame" (copy frame))
(datamosh frame prev block_size corruption max_offset color_corrupt))))

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;; Echo effect - motion trails using frame buffer
(require-primitives "blending")
(define-effect echo
:params (
(num_echoes :type int :default 4 :range [1 20])
(decay :type float :default 0.5 :range [0 1])
)
(let* ((buffer (state-get "buffer" (list)))
(new-buffer (take (cons frame buffer) (+ num_echoes 1))))
(begin
(state-set "buffer" new-buffer)
;; Blend frames with decay
(if (< (length new-buffer) 2)
frame
(let ((result (copy frame)))
;; Simple blend of first two frames for now
;; Full version would fold over all frames
(blending:blend-images frame (nth new-buffer 1) (* decay 0.5)))))))

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;; Edge detection effect - highlights edges
(require-primitives "image")
(define-effect edge_detect
:params (
(low :type int :default 50 :range [10 100])
(high :type int :default 150 :range [50 300])
)
(image:edge-detect frame low high))

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;; Emboss effect - creates raised/3D appearance
(require-primitives "blending")
(define-effect emboss
:params (
(strength :type int :default 1 :range [0.5 3])
(blend :type float :default 0.3 :range [0 1])
)
(let* ((kernel (list (list (- strength) (- strength) 0)
(list (- strength) 1 strength)
(list 0 strength strength)))
(embossed (convolve frame kernel)))
(blending:blend-images embossed frame blend)))

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;; Film Grain effect - adds film grain texture
(require-primitives "core")
(define-effect film_grain
:params (
(intensity :type float :default 0.2 :range [0 1])
(colored :type bool :default false)
)
(let ((grain-amount (* intensity 50)))
(map-pixels frame
(lambda (x y c)
(if colored
(rgb (clamp (+ (red c) (gaussian 0 grain-amount)) 0 255)
(clamp (+ (green c) (gaussian 0 grain-amount)) 0 255)
(clamp (+ (blue c) (gaussian 0 grain-amount)) 0 255))
(let ((n (gaussian 0 grain-amount)))
(rgb (clamp (+ (red c) n) 0 255)
(clamp (+ (green c) n) 0 255)
(clamp (+ (blue c) n) 0 255))))))))

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;; Fisheye effect - barrel/pincushion lens distortion
(require-primitives "geometry" "image")
(define-effect fisheye
:params (
(strength :type float :default 0.3 :range [-1 1])
(center_x :type float :default 0.5 :range [0 1])
(center_y :type float :default 0.5 :range [0 1])
(zoom_correct :type bool :default true)
)
(let* ((w (image:width frame))
(h (image:height frame))
(cx (* w center_x))
(cy (* h center_y))
(coords (geometry:fisheye-coords w h strength cx cy zoom_correct)))
(geometry:remap frame (geometry:coords-x coords) (geometry:coords-y coords))))

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;; Flip effect - flips image horizontally or vertically
(require-primitives "geometry")
(define-effect flip
:params (
(horizontal :type bool :default true)
(vertical :type bool :default false)
)
(let ((result frame))
(if horizontal
(set! result (geometry:flip-img result "horizontal"))
nil)
(if vertical
(set! result (geometry:flip-img result "vertical"))
nil)
result))

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;; Grayscale effect - converts to grayscale
;; Uses vectorized mix-gray primitive for fast processing
(require-primitives "image")
(define-effect grayscale
:params ()
(image:grayscale frame))

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;; Halftone/dot effect - built from primitive xector operations
;;
;; Uses:
;; pool-frame - downsample to cell luminances
;; cell-indices - which cell each pixel belongs to
;; gather - look up cell value for each pixel
;; local-x/y-norm - position within cell [0,1]
;; where - conditional per-pixel
(require-primitives "xector")
(define-effect halftone
:params (
(cell-size :type int :default 12 :range [4 32] :desc "Size of halftone cells")
(dot-scale :type float :default 0.9 :range [0.1 1.0] :desc "Max dot radius")
(invert :type bool :default false :desc "Invert (white dots on black)")
)
(let* (
;; Pool frame to get luminance per cell
(pooled (pool-frame frame cell-size))
(cell-lum (nth pooled 3)) ; luminance is 4th element
;; For each output pixel, get its cell index
(cell-idx (cell-indices frame cell-size))
;; Get cell luminance for each pixel
(pixel-lum (α/ (gather cell-lum cell-idx) 255))
;; Position within cell, normalized to [-0.5, 0.5]
(lx (α- (local-x-norm frame cell-size) 0.5))
(ly (α- (local-y-norm frame cell-size) 0.5))
;; Distance from cell center (0 at center, ~0.7 at corners)
(dist (αsqrt (α+ (α² lx) (α² ly))))
;; Radius based on luminance (brighter = bigger dot)
(radius (α* (if invert (α- 1 pixel-lum) pixel-lum)
(α* dot-scale 0.5)))
;; Is this pixel inside the dot?
(inside (α< dist radius))
;; Output color
(fg (if invert 255 0))
(bg (if invert 0 255))
(out (where inside fg bg)))
;; Grayscale output
(rgb out out out)))

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;; Hue shift effect - rotates hue values
;; Uses vectorized shift-hsv primitive for fast processing
(require-primitives "color_ops")
(define-effect hue_shift
:params (
(degrees :type int :default 0 :range [0 360])
(speed :type int :default 0 :desc "rotation per second")
)
(let ((shift (+ degrees (* speed t))))
(color_ops:shift-hsv frame shift 1 1)))

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;; Invert effect - inverts all colors
;; Uses vectorized invert-img primitive for fast processing
;; amount param: 0 = no invert, 1 = full invert (threshold at 0.5)
(require-primitives "color_ops")
(define-effect invert
:params ((amount :type float :default 1 :range [0 1]))
(if (> amount 0.5) (color_ops:invert-img frame) frame))

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;; Kaleidoscope effect - mandala-like symmetry patterns
(require-primitives "geometry" "image")
(define-effect kaleidoscope
:params (
(segments :type int :default 6 :range [3 16])
(rotation :type int :default 0 :range [0 360])
(rotation_speed :type int :default 0 :range [-180 180])
(center_x :type float :default 0.5 :range [0 1])
(center_y :type float :default 0.5 :range [0 1])
(zoom :type int :default 1 :range [0.5 3])
)
(let* ((w (image:width frame))
(h (image:height frame))
(cx (* w center_x))
(cy (* h center_y))
;; Total rotation including time-based animation
(total_rot (+ rotation (* rotation_speed (or _time 0))))
(coords (geometry:kaleidoscope-coords w h segments total_rot cx cy zoom)))
(geometry:remap frame (geometry:coords-x coords) (geometry:coords-y coords))))

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;; Layer effect - composite overlay over background at position
;; Streaming-compatible: frame is background, overlay is foreground
;; Usage: (layer background overlay :x 10 :y 20 :opacity 0.8)
;;
;; Params:
;; overlay - frame to composite on top
;; x, y - position to place overlay
;; opacity - blend amount (0-1)
;; mode - blend mode (alpha, multiply, screen, etc.)
(require-primitives "image" "blending" "core")
(define-effect layer
:params (
(overlay :type frame :default nil)
(x :type int :default 0)
(y :type int :default 0)
(opacity :type float :default 1.0)
(mode :type string :default "alpha")
)
(if (core:is-nil overlay)
frame
(let [bg (copy frame)
fg overlay
fg-w (image:width fg)
fg-h (image:height fg)]
(if (= opacity 1.0)
;; Simple paste
(paste bg fg x y)
;; Blend with opacity
(let [blended (if (= mode "alpha")
(blending:blend-images (image:crop bg x y fg-w fg-h) fg opacity)
(blending:blend-images (image:crop bg x y fg-w fg-h)
(blending:blend-mode (image:crop bg x y fg-w fg-h) fg mode)
opacity))]
(paste bg blended x y))))))

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;; Mirror effect - mirrors half of image
(require-primitives "geometry" "image")
(define-effect mirror
:params (
(mode :type string :default "left_right")
)
(let* ((w (image:width frame))
(h (image:height frame))
(hw (floor (/ w 2)))
(hh (floor (/ h 2))))
(cond
((= mode "left_right")
(let ((left (image:crop frame 0 0 hw h))
(result (copy frame)))
(paste result (geometry:flip-img left "horizontal") hw 0)))
((= mode "right_left")
(let ((right (image:crop frame hw 0 hw h))
(result (copy frame)))
(paste result (geometry:flip-img right "horizontal") 0 0)))
((= mode "top_bottom")
(let ((top (image:crop frame 0 0 w hh))
(result (copy frame)))
(paste result (geometry:flip-img top "vertical") 0 hh)))
((= mode "bottom_top")
(let ((bottom (image:crop frame 0 hh w hh))
(result (copy frame)))
(paste result (geometry:flip-img bottom "vertical") 0 0)))
(else frame))))

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;; Mosaic effect - built from primitive xector operations
;;
;; Uses:
;; pool-frame - downsample to cell averages
;; cell-indices - which cell each pixel belongs to
;; gather - look up cell value for each pixel
(require-primitives "xector")
(define-effect mosaic
:params (
(cell-size :type int :default 16 :range [4 64] :desc "Size of mosaic cells")
)
(let* (
;; Pool frame to get average color per cell (returns r,g,b,lum xectors)
(pooled (pool-frame frame cell-size))
(cell-r (nth pooled 0))
(cell-g (nth pooled 1))
(cell-b (nth pooled 2))
;; For each output pixel, get its cell index
(cell-idx (cell-indices frame cell-size))
;; Gather: look up cell color for each pixel
(out-r (gather cell-r cell-idx))
(out-g (gather cell-g cell-idx))
(out-b (gather cell-b cell-idx)))
;; Reconstruct frame
(rgb out-r out-g out-b)))

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;; Neon Glow effect - glowing edge effect
(require-primitives "image" "blending")
(define-effect neon_glow
:params (
(edge_low :type int :default 50 :range [10 200])
(edge_high :type int :default 150 :range [50 300])
(glow_radius :type int :default 15 :range [1 50])
(glow_intensity :type int :default 2 :range [0.5 5])
(background :type float :default 0.3 :range [0 1])
)
(let* ((edge-img (image:edge-detect frame edge_low edge_high))
(glow (image:blur edge-img glow_radius))
;; Intensify the glow
(bright-glow (map-pixels glow
(lambda (x y c)
(rgb (clamp (* (red c) glow_intensity) 0 255)
(clamp (* (green c) glow_intensity) 0 255)
(clamp (* (blue c) glow_intensity) 0 255))))))
(blending:blend-mode (blending:blend-images frame (make-image (image:width frame) (image:height frame) (list 0 0 0))
(- 1 background))
bright-glow
"screen")))

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;; Noise effect - adds random noise
;; Uses vectorized add-noise primitive for fast processing
(define-effect noise
:params (
(amount :type int :default 20 :range [0 100])
)
(add-noise frame amount))

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;; Outline effect - shows only edges
(require-primitives "image")
(define-effect outline
:params (
(thickness :type int :default 2 :range [1 10])
(threshold :type int :default 100 :range [20 300])
(color :type list :default (list 0 0 0))
(fill_mode :type string :default "original")
)
(let* ((edge-img (image:edge-detect frame (/ threshold 2) threshold))
(dilated (if (> thickness 1)
(dilate edge-img thickness)
edge-img))
(base (cond
((= fill_mode "original") (copy frame))
((= fill_mode "white") (make-image (image:width frame) (image:height frame) (list 255 255 255)))
(else (make-image (image:width frame) (image:height frame) (list 0 0 0))))))
(map-pixels base
(lambda (x y c)
(let ((edge-val (luminance (pixel dilated x y))))
(if (> edge-val 128)
color
c))))))

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;; Pixelate effect - creates blocky pixels
(require-primitives "image")
(define-effect pixelate
:params (
(block_size :type int :default 8 :range [2 64])
)
(let* ((w (image:width frame))
(h (image:height frame))
(small-w (max 1 (floor (/ w block_size))))
(small-h (max 1 (floor (/ h block_size))))
(small (image:resize frame small-w small-h "area")))
(image:resize small w h "nearest")))

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;; Pixelsort effect - glitch art pixel sorting
(define-effect pixelsort
:params (
(sort_by :type string :default "lightness")
(threshold_low :type int :default 50 :range [0 255])
(threshold_high :type int :default 200 :range [0 255])
(angle :type int :default 0 :range [0 180])
(reverse :type bool :default false)
)
(pixelsort frame sort_by threshold_low threshold_high angle reverse))

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;; Posterize effect - reduces color levels
(require-primitives "color_ops")
(define-effect posterize
:params (
(levels :type int :default 8 :range [2 32])
)
(color_ops:posterize frame levels))

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;; Resize effect - replaces RESIZE node
;; Note: uses target-w/target-h to avoid conflict with width/height primitives
(require-primitives "image")
(define-effect resize-frame
:params (
(target-w :type int :default 640 :desc "Target width in pixels")
(target-h :type int :default 480 :desc "Target height in pixels")
(mode :type string :default "linear" :choices [linear nearest area] :desc "Interpolation mode")
)
(image:resize frame target-w target-h mode))

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;; RGB Split effect - chromatic aberration
(define-effect rgb_split
:params (
(offset_x :type int :default 10 :range [-50 50])
(offset_y :type int :default 0 :range [-50 50])
)
(let* ((r (channel frame 0))
(g (channel frame 1))
(b (channel frame 2))
(r-shifted (translate (merge-channels r r r) offset_x offset_y))
(b-shifted (translate (merge-channels b b b) (- offset_x) (- offset_y))))
(merge-channels (channel r-shifted 0) g (channel b-shifted 0))))

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;; Ripple effect - radial wave distortion from center
(require-primitives "geometry" "image" "math")
(define-effect ripple
:params (
(frequency :type int :default 5 :range [1 20])
(amplitude :type int :default 10 :range [0 50])
(center_x :type float :default 0.5 :range [0 1])
(center_y :type float :default 0.5 :range [0 1])
(decay :type int :default 1 :range [0 5])
(speed :type int :default 1 :range [0 10])
)
(let* ((w (image:width frame))
(h (image:height frame))
(cx (* w center_x))
(cy (* h center_y))
(phase (* (or t 0) speed 2 pi))
(coords (geometry:ripple-displace w h frequency amplitude cx cy decay phase)))
(geometry:remap frame (geometry:coords-x coords) (geometry:coords-y coords))))

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;; Rotate effect - rotates image
(require-primitives "geometry")
(define-effect rotate
:params (
(angle :type int :default 0 :range [-360 360])
(speed :type int :default 0 :desc "rotation per second")
)
(let ((total-angle (+ angle (* speed t))))
(geometry:rotate-img frame total-angle)))

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;; Saturation effect - adjusts color saturation
;; Uses vectorized shift-hsv primitive for fast processing
(require-primitives "color_ops")
(define-effect saturation
:params (
(amount :type int :default 1 :range [0 3])
)
(color_ops:adjust-saturation frame amount))

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;; Scanlines effect - VHS-style horizontal line shifting
(require-primitives "core")
(define-effect scanlines
:params (
(amplitude :type int :default 10 :range [0 100])
(frequency :type int :default 10 :range [1 100])
(randomness :type float :default 0.5 :range [0 1])
)
(map-rows frame
(lambda (y row)
(let* ((sine-shift (* amplitude (sin (/ (* y 6.28) (max 1 frequency)))))
(rand-shift (core:rand-range (- amplitude) amplitude))
(shift (floor (lerp sine-shift rand-shift randomness))))
(roll row shift 0)))))

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;; Sepia effect - applies sepia tone
;; Classic warm vintage look
(require-primitives "color_ops")
(define-effect sepia
:params ()
(color_ops:sepia frame))

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;; Sharpen effect - sharpens edges
(require-primitives "image")
(define-effect sharpen
:params (
(amount :type int :default 1 :range [0 5])
)
(image:sharpen frame amount))

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;; Strobe effect - holds frames for choppy look
(require-primitives "core")
(define-effect strobe
:params (
(frame_rate :type int :default 12 :range [1 60])
)
(let* ((held (state-get "held" nil))
(held-until (state-get "held-until" 0))
(frame-duration (/ 1 frame_rate)))
(if (or (core:is-nil held) (>= t held-until))
(begin
(state-set "held" (copy frame))
(state-set "held-until" (+ t frame-duration))
frame)
held)))

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;; Swirl effect - spiral vortex distortion
(require-primitives "geometry" "image")
(define-effect swirl
:params (
(strength :type int :default 1 :range [-10 10])
(radius :type float :default 0.5 :range [0.1 2])
(center_x :type float :default 0.5 :range [0 1])
(center_y :type float :default 0.5 :range [0 1])
(falloff :type string :default "quadratic")
)
(let* ((w (image:width frame))
(h (image:height frame))
(cx (* w center_x))
(cy (* h center_y))
(coords (geometry:swirl-coords w h strength radius cx cy falloff)))
(geometry:remap frame (geometry:coords-x coords) (geometry:coords-y coords))))

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;; Threshold effect - converts to black and white
(require-primitives "color_ops")
(define-effect threshold
:params (
(level :type int :default 128 :range [0 255])
(invert :type bool :default false)
)
(color_ops:threshold frame level invert))

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;; Tile Grid effect - tiles image in grid
(require-primitives "geometry" "image")
(define-effect tile_grid
:params (
(rows :type int :default 2 :range [1 10])
(cols :type int :default 2 :range [1 10])
(gap :type int :default 0 :range [0 50])
)
(let* ((w (image:width frame))
(h (image:height frame))
(tile-w (floor (/ (- w (* gap (- cols 1))) cols)))
(tile-h (floor (/ (- h (* gap (- rows 1))) rows)))
(tile (image:resize frame tile-w tile-h "area"))
(result (make-image w h (list 0 0 0))))
(begin
;; Manually place tiles using nested iteration
;; This is a simplified version - full version would loop
(paste result tile 0 0)
(if (> cols 1)
(paste result tile (+ tile-w gap) 0)
nil)
(if (> rows 1)
(paste result tile 0 (+ tile-h gap))
nil)
(if (and (> cols 1) (> rows 1))
(paste result tile (+ tile-w gap) (+ tile-h gap))
nil)
result)))

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;; Trails effect - persistent motion trails
(require-primitives "image" "blending")
(define-effect trails
:params (
(persistence :type float :default 0.8 :range [0 0.99])
)
(let* ((buffer (state-get "buffer" nil))
(current frame))
(if (= buffer nil)
(begin
(state-set "buffer" (copy frame))
frame)
(let* ((faded (blending:blend-images buffer
(make-image (image:width frame) (image:height frame) (list 0 0 0))
(- 1 persistence)))
(result (blending:blend-mode faded current "lighten")))
(begin
(state-set "buffer" result)
result)))))

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;; Vignette effect - darkens corners
(require-primitives "image")
(define-effect vignette
:params (
(strength :type float :default 0.5 :range [0 1])
(radius :type int :default 1 :range [0.5 2])
)
(let* ((w (image:width frame))
(h (image:height frame))
(cx (/ w 2))
(cy (/ h 2))
(max-dist (* (sqrt (+ (* cx cx) (* cy cy))) radius)))
(map-pixels frame
(lambda (x y c)
(let* ((dx (- x cx))
(dy (- y cy))
(dist (sqrt (+ (* dx dx) (* dy dy))))
(factor (- 1 (* (/ dist max-dist) strength)))
(factor (clamp factor 0 1)))
(rgb (* (red c) factor)
(* (green c) factor)
(* (blue c) factor)))))))

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;; Wave effect - sine wave displacement distortion
(require-primitives "geometry" "image")
(define-effect wave
:params (
(amplitude :type int :default 10 :range [0 100])
(wavelength :type int :default 50 :range [10 500])
(speed :type int :default 1 :range [0 10])
(direction :type string :default "horizontal")
)
(let* ((w (image:width frame))
(h (image:height frame))
;; Use _time for animation phase
(phase (* (or _time 0) speed 2 pi))
;; Calculate frequency: waves per dimension
(freq (/ (if (= direction "vertical") w h) wavelength))
(axis (cond
((= direction "horizontal") "x")
((= direction "vertical") "y")
(else "both")))
(coords (geometry:wave-coords w h axis freq amplitude phase)))
(geometry:remap frame (geometry:coords-x coords) (geometry:coords-y coords))))

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;; Feathered blend - blend two same-size frames with distance-based falloff
;; Center shows overlay, edges show background, with smooth transition
(require-primitives "xector")
(define-effect xector_feathered_blend
:params (
(inner-radius :type float :default 0.3 :range [0 1] :desc "Radius where overlay is 100% (fraction of size)")
(fade-width :type float :default 0.2 :range [0 0.5] :desc "Width of fade region (fraction of size)")
(overlay :type frame :default nil :desc "Frame to blend in center")
)
(let* (
;; Get normalized distance from center (0 at center, ~1 at corners)
(dist (dist-from-center frame))
(max-dist (βmax dist))
(dist-norm (α/ dist max-dist))
;; Calculate blend factor:
;; - 1.0 when dist-norm < inner-radius (fully overlay)
;; - 0.0 when dist-norm > inner-radius + fade-width (fully background)
;; - linear ramp between
(t (α/ (α- dist-norm inner-radius) fade-width))
(blend (α- 1 (αclamp t 0 1)))
(inv-blend (α- 1 blend))
;; Background channels
(bg-r (red frame))
(bg-g (green frame))
(bg-b (blue frame)))
(if (nil? overlay)
;; No overlay - visualize the blend mask
(let ((vis (α* blend 255)))
(rgb vis vis vis))
;; Blend overlay with background using the mask
(let* ((ov-r (red overlay))
(ov-g (green overlay))
(ov-b (blue overlay))
;; lerp: bg * (1-blend) + overlay * blend
(r-out (α+ (α* bg-r inv-blend) (α* ov-r blend)))
(g-out (α+ (α* bg-g inv-blend) (α* ov-g blend)))
(b-out (α+ (α* bg-b inv-blend) (α* ov-b blend))))
(rgb r-out g-out b-out)))))

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;; Film grain effect using xector operations
;; Demonstrates random xectors and mixing scalar/xector math
(require-primitives "xector")
(define-effect xector_grain
:params (
(intensity :type float :default 0.2 :range [0 1] :desc "Grain intensity")
(colored :type bool :default false :desc "Use colored grain")
)
(let* (
;; Extract channels
(r (red frame))
(g (green frame))
(b (blue frame))
;; Generate noise xector(s)
;; randn-x generates normal distribution noise
(grain-amount (* intensity 50)))
(if colored
;; Colored grain: different noise per channel
(let* ((nr (randn-x frame 0 grain-amount))
(ng (randn-x frame 0 grain-amount))
(nb (randn-x frame 0 grain-amount)))
(rgb (αclamp (α+ r nr) 0 255)
(αclamp (α+ g ng) 0 255)
(αclamp (α+ b nb) 0 255)))
;; Monochrome grain: same noise for all channels
(let ((n (randn-x frame 0 grain-amount)))
(rgb (αclamp (α+ r n) 0 255)
(αclamp (α+ g n) 0 255)
(αclamp (α+ b n) 0 255))))))

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;; Inset blend - fade a smaller frame into a larger background
;; Uses distance-based alpha for smooth transition (no hard edges)
(require-primitives "xector")
(define-effect xector_inset_blend
:params (
(x :type int :default 0 :desc "X position of inset")
(y :type int :default 0 :desc "Y position of inset")
(fade-width :type int :default 50 :desc "Width of fade region in pixels")
(overlay :type frame :default nil :desc "The smaller frame to inset")
)
(let* (
;; Get dimensions
(bg-h (first (list (nth (list (red frame)) 0)))) ;; TODO: need image:height
(bg-w bg-h) ;; placeholder
;; For now, create a simple centered circular blend
;; Distance from center of overlay position
(cx (+ x (/ (- bg-w (* 2 x)) 2)))
(cy (+ y (/ (- bg-h (* 2 y)) 2)))
;; Get coordinates as xectors
(px (x-coords frame))
(py (y-coords frame))
;; Distance from center
(dx (α- px cx))
(dy (α- py cy))
(dist (αsqrt (α+ (α* dx dx) (α* dy dy))))
;; Inner radius (fully overlay) and outer radius (fully background)
(inner-r (- (/ bg-w 2) x fade-width))
(outer-r (- (/ bg-w 2) x))
;; Blend factor: 1.0 inside inner-r, 0.0 outside outer-r, linear between
(t (α/ (α- dist inner-r) fade-width))
(blend (α- 1 (αclamp t 0 1)))
;; Extract channels from both frames
(bg-r (red frame))
(bg-g (green frame))
(bg-b (blue frame)))
;; If overlay provided, blend it
(if overlay
(let* ((ov-r (red overlay))
(ov-g (green overlay))
(ov-b (blue overlay))
;; Linear blend: result = bg * (1-blend) + overlay * blend
(r-out (α+ (α* bg-r (α- 1 blend)) (α* ov-r blend)))
(g-out (α+ (α* bg-g (α- 1 blend)) (α* ov-g blend)))
(b-out (α+ (α* bg-b (α- 1 blend)) (α* ov-b blend))))
(rgb r-out g-out b-out))
;; No overlay - just show the blend mask for debugging
(let ((mask-vis (α* blend 255)))
(rgb mask-vis mask-vis mask-vis)))))

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;; Threshold effect using xector operations
;; Demonstrates where (conditional select) and β (reduction) for normalization
(require-primitives "xector")
(define-effect xector_threshold
:params (
(threshold :type float :default 0.5 :range [0 1] :desc "Brightness threshold (0-1)")
(invert :type bool :default false :desc "Invert the threshold")
)
(let* (
;; Get grayscale luminance as xector
(luma (gray frame))
;; Normalize to 0-1 range
(luma-norm (α/ luma 255))
;; Create boolean mask: pixels above threshold
(mask (if invert
(α< luma-norm threshold)
(α>= luma-norm threshold)))
;; Use where to select: white (255) if above threshold, black (0) if below
(out (where mask 255 0)))
;; Output as grayscale (same value for R, G, B)
(rgb out out out)))

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;; Vignette effect using xector operations
;; Demonstrates α (element-wise) and β (reduction) patterns
(require-primitives "xector")
(define-effect xector_vignette
:params (
(strength :type float :default 0.5 :range [0 1])
(radius :type float :default 1.0 :range [0.5 2])
)
(let* (
;; Get normalized distance from center for each pixel
(dist (dist-from-center frame))
;; Calculate max distance (corner distance)
(max-dist (* (βmax dist) radius))
;; Calculate brightness factor per pixel: 1 - (dist/max-dist * strength)
;; Using explicit α operators
(factor (α- 1 (α* (α/ dist max-dist) strength)))
;; Clamp factor to [0, 1]
(factor (αclamp factor 0 1))
;; Extract channels as xectors
(r (red frame))
(g (green frame))
(b (blue frame))
;; Apply factor to each channel (implicit element-wise via Xector operators)
(r-out (* r factor))
(g-out (* g factor))
(b-out (* b factor)))
;; Combine back to frame
(rgb r-out g-out b-out)))

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;; Zoom effect - zooms in/out from center
(require-primitives "geometry")
(define-effect zoom
:params (
(amount :type int :default 1 :range [0.1 5])
)
(geometry:scale-img frame amount amount))