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rose-ash/l1/sexp_effects/effects/xector_vignette.sexp
2026-02-24 23:07:19 +00:00

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;; Vignette effect using xector operations
;; Demonstrates α (element-wise) and β (reduction) patterns
(require-primitives "xector")
(define-effect xector_vignette
:params (
(strength :type float :default 0.5 :range [0 1])
(radius :type float :default 1.0 :range [0.5 2])
)
(let* (
;; Get normalized distance from center for each pixel
(dist (dist-from-center frame))
;; Calculate max distance (corner distance)
(max-dist (* (βmax dist) radius))
;; Calculate brightness factor per pixel: 1 - (dist/max-dist * strength)
;; Using explicit α operators
(factor (α- 1 (α* (α/ dist max-dist) strength)))
;; Clamp factor to [0, 1]
(factor (αclamp factor 0 1))
;; Extract channels as xectors
(r (red frame))
(g (green frame))
(b (blue frame))
;; Apply factor to each channel (implicit element-wise via Xector operators)
(r-out (* r factor))
(g-out (* g factor))
(b-out (* b factor)))
;; Combine back to frame
(rgb r-out g-out b-out)))