Files
test/sexp_effects/effects/ascii_zones.sexp
gilesb 406cc7c0c7 Initial commit: video effects processing system
Add S-expression based video effects pipeline with modular effect
definitions, constructs, and recipe files.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 12:34:45 +00:00

29 lines
1.5 KiB
Common Lisp

;; ASCII Zones effect - different character sets for different brightness zones
;; Dark areas use simple chars, mid uses standard, bright uses blocks
;; @param char_size int [4, 32] default 8
;; @param dark_threshold int [0, 128] default 80
;; @param bright_threshold int [128, 255] default 180
;; @param color_mode string default "color"
(define-effect ascii_zones
((char_size 8) (dark_threshold 80) (bright_threshold 180) (color_mode "color"))
(let* ((sample (cell-sample frame char_size))
(colors (nth sample 0))
(luminances (nth sample 1))
;; Start with simple chars as base
(base-chars (luminance-to-chars luminances "simple" 1.2))
;; Map each cell to appropriate alphabet based on brightness zone
(zoned-chars (map-char-grid base-chars luminances
(lambda (r c ch lum)
(cond
;; Bright zones: use block characters
((> lum bright_threshold)
(alphabet-char "blocks" (floor (/ (- lum bright_threshold) 15))))
;; Dark zones: use simple sparse chars
((< lum dark_threshold)
(alphabet-char " .-" (floor (/ lum 30))))
;; Mid zones: use standard ASCII
(else
(alphabet-char "standard" (floor (/ lum 4)))))))))
(render-char-grid frame zoned-chars colors char_size color_mode (list 0 0 0))))