Add composable ASCII art with per-cell effects and explicit effect loading
Implements ascii_fx_zone effect that allows applying arbitrary sexp effects to each character cell via cell_effect lambdas. Each cell is rendered as a small image that effects can operate on. Key changes: - New ascii_fx_zone effect with cell_effect parameter for per-cell transforms - Zone context (row, col, lum, sat, hue, etc.) available in cell_effect lambdas - Effects are now loaded explicitly from recipe declarations, not auto-loaded - Added effects_registry to plan for explicit effect dependency tracking - Updated effect definition syntax across all sexp effects - New run_staged.py for executing staged recipes - Example recipes demonstrating alternating rotation and blur/rgb_split patterns Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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;; Neon Glow effect - glowing edge effect
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;; @param edge_low int [10, 200] default 50
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;; @param edge_high int [50, 300] default 150
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;; @param glow_radius int [1, 50] default 15
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;; @param glow_intensity float [0.5, 5] default 2
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;; @param background float [0, 1] default 0.3
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(define-effect neon_glow
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((edge_low 50) (edge_high 150) (glow_radius 15)
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(glow_intensity 2) (background 0.3))
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:params (
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(edge_low :type int :default 50 :range [10 200])
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(edge_high :type int :default 150 :range [50 300])
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(glow_radius :type int :default 15 :range [1 50])
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(glow_intensity :type int :default 2 :range [0.5 5])
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(background :type float :default 0.3 :range [0 1])
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)
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(let* ((edge-img (edges frame edge_low edge_high))
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(glow (blur edge-img glow_radius))
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;; Intensify the glow
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