Implements ascii_fx_zone effect that allows applying arbitrary sexp effects to each character cell via cell_effect lambdas. Each cell is rendered as a small image that effects can operate on. Key changes: - New ascii_fx_zone effect with cell_effect parameter for per-cell transforms - Zone context (row, col, lum, sat, hue, etc.) available in cell_effect lambdas - Effects are now loaded explicitly from recipe declarations, not auto-loaded - Added effects_registry to plan for explicit effect dependency tracking - Updated effect definition syntax across all sexp effects - New run_staged.py for executing staged recipes - Example recipes demonstrating alternating rotation and blur/rgb_split patterns Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
23 lines
984 B
Common Lisp
23 lines
984 B
Common Lisp
;; Neon Glow effect - glowing edge effect
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(define-effect neon_glow
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:params (
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(edge_low :type int :default 50 :range [10 200])
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(edge_high :type int :default 150 :range [50 300])
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(glow_radius :type int :default 15 :range [1 50])
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(glow_intensity :type int :default 2 :range [0.5 5])
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(background :type float :default 0.3 :range [0 1])
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)
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(let* ((edge-img (edges frame edge_low edge_high))
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(glow (blur edge-img glow_radius))
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;; Intensify the glow
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(bright-glow (map-pixels glow
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(lambda (x y c)
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(rgb (clamp (* (red c) glow_intensity) 0 255)
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(clamp (* (green c) glow_intensity) 0 255)
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(clamp (* (blue c) glow_intensity) 0 255))))))
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(blend-mode (blend-images frame (make-image (width frame) (height frame) (list 0 0 0))
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(- 1 background))
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bright-glow
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"screen")))
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