Files
celery/streaming/backends.py
giles bb458aa924 Replace batch DAG system with streaming architecture
- Remove legacy_tasks.py, hybrid_state.py, render.py
- Remove old task modules (analyze, execute, execute_sexp, orchestrate)
- Add streaming interpreter from test repo
- Add sexp_effects with primitives and video effects
- Add streaming Celery task with CID-based asset resolution
- Support both CID and friendly name references for assets
- Add .dockerignore to prevent local clones from conflicting

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-02 19:10:11 +00:00

309 lines
9.5 KiB
Python

"""
Effect processing backends.
Provides abstraction over different rendering backends:
- numpy: CPU-based, works everywhere, ~3-5 fps
- glsl: GPU-based, requires OpenGL, 30+ fps (future)
"""
import numpy as np
from abc import ABC, abstractmethod
from typing import List, Dict, Any, Optional
from pathlib import Path
class Backend(ABC):
"""Abstract base class for effect processing backends."""
@abstractmethod
def process_frame(
self,
frames: List[np.ndarray],
effects_per_frame: List[List[Dict]],
compositor_config: Dict,
t: float,
analysis_data: Dict,
) -> np.ndarray:
"""
Process multiple input frames through effects and composite.
Args:
frames: List of input frames (one per source)
effects_per_frame: List of effect chains (one per source)
compositor_config: How to blend the layers
t: Current time in seconds
analysis_data: Analysis data for binding resolution
Returns:
Composited output frame
"""
pass
@abstractmethod
def load_effect(self, effect_path: Path) -> Any:
"""Load an effect definition."""
pass
class NumpyBackend(Backend):
"""
CPU-based effect processing using NumPy.
Uses existing sexp_effects interpreter for effect execution.
Works on any system, but limited to ~3-5 fps for complex effects.
"""
def __init__(self, recipe_dir: Path = None, minimal_primitives: bool = True):
self.recipe_dir = recipe_dir or Path(".")
self.minimal_primitives = minimal_primitives
self._interpreter = None
self._loaded_effects = {}
def _get_interpreter(self):
"""Lazy-load the sexp interpreter."""
if self._interpreter is None:
from sexp_effects import get_interpreter
self._interpreter = get_interpreter(minimal_primitives=self.minimal_primitives)
return self._interpreter
def load_effect(self, effect_path: Path) -> Any:
"""Load an effect from sexp file."""
effect_key = str(effect_path)
if effect_key not in self._loaded_effects:
interp = self._get_interpreter()
interp.load_effect(str(effect_path))
self._loaded_effects[effect_key] = effect_path.stem
return self._loaded_effects[effect_key]
def _resolve_binding(self, value: Any, t: float, analysis_data: Dict) -> Any:
"""Resolve a parameter binding to its value at time t."""
if not isinstance(value, dict):
return value
if "_binding" in value or "_bind" in value:
source = value.get("source") or value.get("_bind")
feature = value.get("feature", "values")
range_map = value.get("range")
track = analysis_data.get(source, {})
times = track.get("times", [])
values = track.get("values", [])
if not times or not values:
return 0.0
# Find value at time t (linear interpolation)
if t <= times[0]:
val = values[0]
elif t >= times[-1]:
val = values[-1]
else:
# Binary search for bracket
for i in range(len(times) - 1):
if times[i] <= t <= times[i + 1]:
alpha = (t - times[i]) / (times[i + 1] - times[i])
val = values[i] * (1 - alpha) + values[i + 1] * alpha
break
else:
val = values[-1]
# Apply range mapping
if range_map and len(range_map) == 2:
val = range_map[0] + val * (range_map[1] - range_map[0])
return val
return value
def _apply_effect(
self,
frame: np.ndarray,
effect_name: str,
params: Dict,
t: float,
analysis_data: Dict,
) -> np.ndarray:
"""Apply a single effect to a frame."""
# Resolve bindings in params
resolved_params = {"_time": t}
for key, value in params.items():
if key in ("effect", "effect_path", "cid", "analysis_refs"):
continue
resolved_params[key] = self._resolve_binding(value, t, analysis_data)
# Try fast native effects first
result = self._apply_native_effect(frame, effect_name, resolved_params)
if result is not None:
return result
# Fall back to sexp interpreter for complex effects
interp = self._get_interpreter()
if effect_name in interp.effects:
result, _ = interp.run_effect(effect_name, frame, resolved_params, {})
return result
# Unknown effect - pass through
return frame
def _apply_native_effect(
self,
frame: np.ndarray,
effect_name: str,
params: Dict,
) -> Optional[np.ndarray]:
"""Fast native numpy effects for real-time streaming."""
import cv2
if effect_name == "zoom":
amount = float(params.get("amount", 1.0))
if abs(amount - 1.0) < 0.01:
return frame
h, w = frame.shape[:2]
# Crop center and resize
new_w, new_h = int(w / amount), int(h / amount)
x1, y1 = (w - new_w) // 2, (h - new_h) // 2
cropped = frame[y1:y1+new_h, x1:x1+new_w]
return cv2.resize(cropped, (w, h))
elif effect_name == "rotate":
angle = float(params.get("angle", 0))
if abs(angle) < 0.5:
return frame
h, w = frame.shape[:2]
center = (w // 2, h // 2)
matrix = cv2.getRotationMatrix2D(center, angle, 1.0)
return cv2.warpAffine(frame, matrix, (w, h))
elif effect_name == "brightness":
amount = float(params.get("amount", 1.0))
return np.clip(frame * amount, 0, 255).astype(np.uint8)
elif effect_name == "invert":
amount = float(params.get("amount", 1.0))
if amount < 0.5:
return frame
return 255 - frame
# Not a native effect
return None
def process_frame(
self,
frames: List[np.ndarray],
effects_per_frame: List[List[Dict]],
compositor_config: Dict,
t: float,
analysis_data: Dict,
) -> np.ndarray:
"""
Process frames through effects and composite.
"""
if not frames:
return np.zeros((720, 1280, 3), dtype=np.uint8)
processed = []
# Apply effects to each input frame
for i, (frame, effects) in enumerate(zip(frames, effects_per_frame)):
result = frame.copy()
for effect_config in effects:
effect_name = effect_config.get("effect", "")
if effect_name:
result = self._apply_effect(
result, effect_name, effect_config, t, analysis_data
)
processed.append(result)
# Composite layers
if len(processed) == 1:
return processed[0]
return self._composite(processed, compositor_config, t, analysis_data)
def _composite(
self,
frames: List[np.ndarray],
config: Dict,
t: float,
analysis_data: Dict,
) -> np.ndarray:
"""Composite multiple frames into one."""
mode = config.get("mode", "alpha")
weights = config.get("weights", [1.0 / len(frames)] * len(frames))
# Resolve weight bindings
resolved_weights = []
for w in weights:
resolved_weights.append(self._resolve_binding(w, t, analysis_data))
# Normalize weights
total = sum(resolved_weights)
if total > 0:
resolved_weights = [w / total for w in resolved_weights]
else:
resolved_weights = [1.0 / len(frames)] * len(frames)
# Resize frames to match first frame
target_h, target_w = frames[0].shape[:2]
resized = []
for frame in frames:
if frame.shape[:2] != (target_h, target_w):
import cv2
frame = cv2.resize(frame, (target_w, target_h))
resized.append(frame.astype(np.float32))
# Weighted blend
result = np.zeros_like(resized[0])
for frame, weight in zip(resized, resolved_weights):
result += frame * weight
return np.clip(result, 0, 255).astype(np.uint8)
class GLSLBackend(Backend):
"""
GPU-based effect processing using OpenGL/GLSL.
Requires GPU with OpenGL 3.3+ support (or Mesa software renderer).
Achieves 30+ fps real-time processing.
TODO: Implement when ready for GPU acceleration.
"""
def __init__(self):
raise NotImplementedError(
"GLSL backend not yet implemented. Use NumpyBackend for now."
)
def load_effect(self, effect_path: Path) -> Any:
pass
def process_frame(
self,
frames: List[np.ndarray],
effects_per_frame: List[List[Dict]],
compositor_config: Dict,
t: float,
analysis_data: Dict,
) -> np.ndarray:
pass
def get_backend(name: str = "numpy", **kwargs) -> Backend:
"""
Get a backend by name.
Args:
name: "numpy" or "glsl"
**kwargs: Backend-specific options
Returns:
Backend instance
"""
if name == "numpy":
return NumpyBackend(**kwargs)
elif name == "glsl":
return GLSLBackend(**kwargs)
else:
raise ValueError(f"Unknown backend: {name}")