Add heavy pipeline comparison tests
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45
test_heavy_fused.sexp
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45
test_heavy_fused.sexp
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;; Heavy Fused Pipeline Test
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;;
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;; Tests with many effects to show the full benefit of kernel fusion
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(stream "heavy_fused_test"
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:fps 30
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:width 1920
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:height 1080
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:seed 42
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;; Load primitives
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(require-primitives "streaming_gpu")
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(require-primitives "image")
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(require-primitives "math")
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;; Define heavy effects pipeline (5 effects fused into one kernel)
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(def heavy-pipeline
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[{:op "rotate" :angle 0}
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{:op "zoom" :amount 1.0}
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{:op "hue_shift" :degrees 30}
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{:op "ripple" :amplitude 15 :frequency 10 :decay 2 :phase 0 :center_x 960 :center_y 540}
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{:op "brightness" :factor 1.0}])
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;; Frame pipeline
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(frame
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(let [;; Create base image
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r (+ 0.5 (* 0.5 (math:sin (* t 1))))
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g (+ 0.5 (* 0.5 (math:sin (* t 1.3))))
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b (+ 0.5 (* 0.5 (math:sin (* t 1.7))))
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color [(* r 255) (* g 255) (* b 255)]
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base (image:make-image 1920 1080 color)
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;; Dynamic parameters
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angle1 (* t 30)
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angle2 (* t -20)
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zoom1 (+ 1.0 (* 0.1 (math:sin (* t 0.5))))
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zoom2 (+ 1.0 (* 0.05 (math:cos (* t 0.7))))
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phase1 (* t 2)
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phase2 (* t 3)]
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;; 10 effects in ONE kernel call!
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(streaming_gpu:fused-pipeline base heavy-pipeline
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:rotate_angle angle1
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:zoom_amount zoom1
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:ripple_phase phase1))))
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39
test_heavy_interpreted.sexp
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39
test_heavy_interpreted.sexp
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;; Heavy Interpreted Pipeline Test
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;;
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;; Same effects as test_heavy_fused.sexp but using separate primitive calls
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(stream "heavy_interpreted_test"
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:fps 30
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:width 1920
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:height 1080
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:seed 42
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;; Load primitives
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(require-primitives "streaming_gpu")
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(require-primitives "geometry_gpu")
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(require-primitives "color_ops")
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(require-primitives "image")
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(require-primitives "math")
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;; Frame pipeline - INTERPRETED (separate calls)
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(frame
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(let [;; Create base image
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r (+ 0.5 (* 0.5 (math:sin (* t 1))))
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g (+ 0.5 (* 0.5 (math:sin (* t 1.3))))
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b (+ 0.5 (* 0.5 (math:sin (* t 1.7))))
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color [(* r 255) (* g 255) (* b 255)]
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base (image:make-image 1920 1080 color)
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;; Dynamic parameters
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angle (* t 30)
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zoom (+ 1.0 (* 0.1 (math:sin (* t 0.5))))
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phase (* t 2)
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;; Apply 5 effects one by one (INTERPRETED - many kernel launches)
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step1 (geometry_gpu:rotate base angle)
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step2 (streaming_gpu:gpu-zoom step1 zoom)
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step3 (color_ops:hue-shift step2 30)
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step4 (geometry_gpu:ripple step3 15 :frequency 10 :decay 2 :time phase)
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step5 (color_ops:brightness step4 1.0)]
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step5)))
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