Add heavy pipeline comparison tests

This commit is contained in:
giles
2026-02-04 09:56:29 +00:00
parent a162171025
commit f858e25246
2 changed files with 84 additions and 0 deletions

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test_heavy_fused.sexp Normal file
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;; Heavy Fused Pipeline Test
;;
;; Tests with many effects to show the full benefit of kernel fusion
(stream "heavy_fused_test"
:fps 30
:width 1920
:height 1080
:seed 42
;; Load primitives
(require-primitives "streaming_gpu")
(require-primitives "image")
(require-primitives "math")
;; Define heavy effects pipeline (5 effects fused into one kernel)
(def heavy-pipeline
[{:op "rotate" :angle 0}
{:op "zoom" :amount 1.0}
{:op "hue_shift" :degrees 30}
{:op "ripple" :amplitude 15 :frequency 10 :decay 2 :phase 0 :center_x 960 :center_y 540}
{:op "brightness" :factor 1.0}])
;; Frame pipeline
(frame
(let [;; Create base image
r (+ 0.5 (* 0.5 (math:sin (* t 1))))
g (+ 0.5 (* 0.5 (math:sin (* t 1.3))))
b (+ 0.5 (* 0.5 (math:sin (* t 1.7))))
color [(* r 255) (* g 255) (* b 255)]
base (image:make-image 1920 1080 color)
;; Dynamic parameters
angle1 (* t 30)
angle2 (* t -20)
zoom1 (+ 1.0 (* 0.1 (math:sin (* t 0.5))))
zoom2 (+ 1.0 (* 0.05 (math:cos (* t 0.7))))
phase1 (* t 2)
phase2 (* t 3)]
;; 10 effects in ONE kernel call!
(streaming_gpu:fused-pipeline base heavy-pipeline
:rotate_angle angle1
:zoom_amount zoom1
:ripple_phase phase1))))

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;; Heavy Interpreted Pipeline Test
;;
;; Same effects as test_heavy_fused.sexp but using separate primitive calls
(stream "heavy_interpreted_test"
:fps 30
:width 1920
:height 1080
:seed 42
;; Load primitives
(require-primitives "streaming_gpu")
(require-primitives "geometry_gpu")
(require-primitives "color_ops")
(require-primitives "image")
(require-primitives "math")
;; Frame pipeline - INTERPRETED (separate calls)
(frame
(let [;; Create base image
r (+ 0.5 (* 0.5 (math:sin (* t 1))))
g (+ 0.5 (* 0.5 (math:sin (* t 1.3))))
b (+ 0.5 (* 0.5 (math:sin (* t 1.7))))
color [(* r 255) (* g 255) (* b 255)]
base (image:make-image 1920 1080 color)
;; Dynamic parameters
angle (* t 30)
zoom (+ 1.0 (* 0.1 (math:sin (* t 0.5))))
phase (* t 2)
;; Apply 5 effects one by one (INTERPRETED - many kernel launches)
step1 (geometry_gpu:rotate base angle)
step2 (streaming_gpu:gpu-zoom step1 zoom)
step3 (color_ops:hue-shift step2 30)
step4 (geometry_gpu:ripple step3 15 :frequency 10 :decay 2 :time phase)
step5 (color_ops:brightness step4 1.0)]
step5)))