Fix heavy tests to use available primitives
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@@ -29,11 +29,10 @@
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zoom (+ 1.0 (* 0.1 (math:sin (* t 0.5))))
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phase (* t 2)
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;; Apply 5 effects one by one (INTERPRETED - many kernel launches)
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;; Apply 4 effects one by one (INTERPRETED - many kernel launches)
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step1 (geometry_gpu:rotate base angle)
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step2 (streaming_gpu:gpu-zoom step1 zoom)
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step3 (color_ops:hue-shift step2 30)
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step4 (geometry_gpu:ripple step3 15 :frequency 10 :decay 2 :time phase)
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step5 (color_ops:brightness step4 1.0)]
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step2 (color_ops:hue-shift step1 30)
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step3 (geometry_gpu:ripple step2 15 :frequency 10 :decay 2 :time phase)
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step4 (color_ops:brightness step3 1.0)]
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step5)))
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step4)))
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