The hydration bug root cause: .sxbc bytecoded modules break effect closures. Source-loaded modules work (15/15), bytecoded fail (10/15). Run: SX_TEST_BYTECODE=1 node hosts/ocaml/browser/test_wasm_native.js Failing: scoped static class, signal attr initial, reactive-spread, CSSX in island scope, reactive attr update. Also adds build-all.sh (full WASM pipeline) and sx_build target="wasm" MCP tool integration. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
38 lines
1.1 KiB
Bash
Executable File
38 lines
1.1 KiB
Bash
Executable File
#!/bin/bash
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# Full build: OCaml WASM kernel + bundle + bytecode compile + deploy to shared/static/wasm/
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#
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# Usage: bash hosts/ocaml/browser/build-all.sh
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# Or via MCP: sx_build target="wasm"
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set -e
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cd "$(dirname "$0")"
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echo "=== 1. Build WASM kernel ==="
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# Remove assets dir that conflicts with dune's output target
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rm -rf sx_browser.bc.wasm.assets
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eval $(opam env 2>/dev/null)
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cd ..
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dune build browser/sx_browser.bc.wasm.js browser/sx_browser.bc.js bin/sx_server.exe 2>&1
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cd browser
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echo "=== 2. Bundle ==="
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bash bundle.sh
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echo "=== 3. Compile .sxbc bytecode ==="
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node compile-modules.js dist
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echo "=== 4. Deploy to shared/static/wasm/ ==="
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DEST=../../../shared/static/wasm
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cp dist/sx_browser.bc.wasm.js "$DEST/"
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cp dist/sx_browser.bc.js "$DEST/"
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rm -rf "$DEST/sx_browser.bc.wasm.assets"
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cp -r dist/sx_browser.bc.wasm.assets "$DEST/"
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cp dist/sx/*.sx "$DEST/sx/"
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cp dist/sx/*.sxbc "$DEST/sx/" 2>/dev/null || true
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# Keep assets dir for Node.js WASM tests
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cp -r dist/sx_browser.bc.wasm.assets ./ 2>/dev/null || true
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echo "=== 5. Run WASM tests ==="
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node test_wasm_native.js
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echo "=== Done ==="
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