boot-init now sets data-sx-ready on <html> and dispatches an sx:ready
CustomEvent after all islands are hydrated. Playwright tests use this
instead of networkidle + hard-coded sleeps (50+ seconds eliminated).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The sx-get links were doing full page refreshes because click handlers
never attached. Root causes: VM frame management bug, missing primitives,
CEK/VM type dispatch mismatch, and silent error swallowing.
Fixes:
- VM frame exhaustion: frames <- [] now properly pops to rest_frames
- length primitive: add alias for len in OCaml primitives
- call_sx_fn: use sx_call directly instead of eval_expr (CEK checks
for type "lambda" but VmClosure reports "function")
- Boot error surfacing: Sx.init() now has try/catch + failure summary
- Callback error surfacing: catch-all handler for non-Eval_error exceptions
- Silent JIT failures: log before CEK fallback instead of swallowing
- vm→env sync: loadModule now calls sync_vm_to_env()
- sx_build_bytecode MCP tool added for bytecode compilation
Tests: 50 new tests across test-vm.sx and test-vm-primitives.sx covering
nested VM calls, frame integrity, CEK bridge, primitive availability,
cross-module symbol resolution, and callback dispatch.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Fixed three fundamental issues:
1. cek-try arg passing: handler was called with raw string instead of
(List [String msg]), causing "lambda expects 1 args, got N" errors
2. Silent island hydration failures: hydrate-island now wraps body
render in cek-try, displaying red error box with stack trace instead
of empty div. No more silent failures.
3. swap! thunk leak: apply result wasn't trampolined, storing thunks
as signal values instead of evaluated results
Also fixed: assert= uses = instead of equal? for value comparison,
assert-signal-value uses deref instead of signal-value, HTML entity
decoding in script tag test source via host-call replaceAll.
Temperature converter demo page now shows live test results:
✓ initial celsius is 20
✓ computed fahrenheit = celsius * 1.8 + 32
✓ +5 increments celsius
✓ fahrenheit updates on celsius change
✓ multiple clicks accumulate
1116/1116 OCaml tests pass.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The click buffer (capture + stopPropagation + replay) caused more
harm than good: synchronous XHR blocks the main thread during kernel
load, so there's no window where clicks can be captured. The buffer
was eating clicks after hydration due to property name mismatches.
Replace with pure CSS: buttons/links/[role=button] inside islands
get cursor:pointer from SSR. No JS needed, works immediately.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Buttons clicked before hydration get a subtle pulse animation
(sx-pending class) showing the click was captured. The animation
is removed when the click is replayed after hydration, or cleared
on boot completion as a fallback.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Clicks on island elements before hydration completes are captured
and replayed after boot finishes:
- shell.sx: inline script (capture phase) buffers clicks on
[data-sx-island] elements that aren't hydrated yet into window._sxQ
- boot.sx: after hydration + process-elements, replays buffered clicks
by calling target.click() on elements still connected to the DOM
This makes SSR islands feel interactive immediately — the user can
click a button while the SX kernel is still loading/hydrating, and
the action fires as soon as the handler is wired up.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>