The click buffer (capture + stopPropagation + replay) caused more
harm than good: synchronous XHR blocks the main thread during kernel
load, so there's no window where clicks can be captured. The buffer
was eating clicks after hydration due to property name mismatches.
Replace with pure CSS: buttons/links/[role=button] inside islands
get cursor:pointer from SSR. No JS needed, works immediately.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Buttons clicked before hydration get a subtle pulse animation
(sx-pending class) showing the click was captured. The animation
is removed when the click is replayed after hydration, or cleared
on boot completion as a fallback.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Clicks on island elements before hydration completes are captured
and replayed after boot finishes:
- shell.sx: inline script (capture phase) buffers clicks on
[data-sx-island] elements that aren't hydrated yet into window._sxQ
- boot.sx: after hydration + process-elements, replays buffered clicks
by calling target.click() on elements still connected to the DOM
This makes SSR islands feel interactive immediately — the user can
click a button while the SX kernel is still loading/hydrating, and
the action fires as soon as the handler is wired up.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
sx-mount now checks if the target element has children (server-
rendered HTML). If so, skips the client re-render and only runs
hydration (process-elements, hydrate-islands, hydrate-elements).
This preserves server-rendered CSSX styling and avoids the flash
of unstyled content that occurred when the client replaced the
server HTML before re-rendering.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Major architectural change: page function dispatch and handler execution
now go through the OCaml kernel instead of the Python bootstrapped evaluator.
OCaml integration:
- Page dispatch: bridge.eval() evaluates SX URL expressions (geography, marshes, etc.)
- Handler aser: bridge.aser() serializes handler responses as SX wire format
- _ensure_components loads all .sx files into OCaml kernel (spec, web adapter, handlers)
- defhandler/defpage registered as no-op special forms so handler files load
- helper IO primitive dispatches to Python page helpers + IO handlers
- ok-raw response format for SX wire format (no double-escaping)
- Natural list serialization in eval (no (list ...) wrapper)
- Clean pipe: _read_until_ok always sends io-response on error
SX adapter (aser):
- scope-emit!/scope-peek aliases to avoid CEK special form conflict
- aser-fragment/aser-call: strings starting with "(" pass through unserialized
- Registered cond-scheme?, is-else-clause?, primitive?, get-primitive in kernel
- random-int, parse-int as kernel primitives; json-encode, into via IO bridge
Handler migration:
- All IO calls converted to (helper "name" args...) pattern
- request-arg, request-form, state-get, state-set!, now, component-source etc.
- Fixed bare (effect ...) in island bodies leaking disposer functions as text
- Fixed lower-case → lower, ~search-results → ~examples/search-results
Reactive islands:
- sx-hydrate-islands called after client-side navigation swap
- force-dispose-islands-in for outerHTML swaps (clears hydration markers)
- clear-processed! platform primitive for re-hydration
Content restructuring:
- Design, event bridge, named stores, phase 2 consolidated into reactive overview
- Marshes split into overview + 5 example sub-pages
- Nav links use sx-get/sx-target for client-side navigation
Playwright test suite (sx/tests/test_demos.py):
- 83 tests covering hypermedia demos, reactive islands, marshes, spec explorer
- Server-side rendering, handler interactions, island hydration, navigation
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Two fundamental environment bugs fixed:
1. env-set! was used for both binding creation (let, define, params)
and mutation (set!). Binding creation must NOT walk the scope chain
— it should set on the immediate env. Only set! should walk.
Fix: introduce env-bind! for all binding creation. env-set! now
exclusively means "mutate existing binding, walk scope chain".
Changed across spec (eval.sx, cek.sx, render.sx) and all web
adapters (dom, html, sx, async, boot, orchestration, forms).
2. makeLambda/makeComponent/makeMacro/makeIsland used merge(env) to
flatten the closure into a plain object, destroying the prototype
chain. This meant set! inside closures couldn't reach the original
binding — it modified a snapshot copy instead.
Fix: store env directly as closure (no merge). The prototype chain
is preserved, so set! walks up to the original scope.
Tests: 499/516 passing (96.7%), up from 485/516.
Fixed: define self-reference, let scope isolation, set! through
closures, counter-via-closure pattern, recursive functions.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>