Fix island hydration double-render bug, add marshes plan
Client-rendered islands were re-hydrated by boot.sx because renderDomIsland didn't mark them as processed. Hydration read empty data-sx-state, overwriting kwargs (e.g. path) with NIL. Fix: mark-processed! in adapter-dom.sx so boot skips them. New plan: marshes — where reactivity and hypermedia interpenetrate. Three patterns: server writes to signals, reactive marsh zones with transforms, and signal-bound hypermedia interpretation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -213,6 +213,8 @@
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:summary "Page-level signal containers via def-store/use-store — persist across island destruction/recreation.")
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(dict :label "Plan" :href "/reactive-islands/plan"
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:summary "The full design document — rendering boundary, state flow, signal primitives, island lifecycle.")
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(dict :label "Marshes" :href "/reactive-islands/marshes"
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:summary "Where reactivity and hypermedia interpenetrate — server writes to signals, reactive transforms reshape server content, client state modifies how hypermedia is interpreted.")
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(dict :label "Phase 2" :href "/reactive-islands/phase2"
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:summary "Input binding, keyed lists, reactive class/style, refs, portals, error boundaries, suspense, transitions.")))
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