OCaml evaluator for page dispatch + handler aser, 83/83 Playwright tests

Major architectural change: page function dispatch and handler execution
now go through the OCaml kernel instead of the Python bootstrapped evaluator.

OCaml integration:
- Page dispatch: bridge.eval() evaluates SX URL expressions (geography, marshes, etc.)
- Handler aser: bridge.aser() serializes handler responses as SX wire format
- _ensure_components loads all .sx files into OCaml kernel (spec, web adapter, handlers)
- defhandler/defpage registered as no-op special forms so handler files load
- helper IO primitive dispatches to Python page helpers + IO handlers
- ok-raw response format for SX wire format (no double-escaping)
- Natural list serialization in eval (no (list ...) wrapper)
- Clean pipe: _read_until_ok always sends io-response on error

SX adapter (aser):
- scope-emit!/scope-peek aliases to avoid CEK special form conflict
- aser-fragment/aser-call: strings starting with "(" pass through unserialized
- Registered cond-scheme?, is-else-clause?, primitive?, get-primitive in kernel
- random-int, parse-int as kernel primitives; json-encode, into via IO bridge

Handler migration:
- All IO calls converted to (helper "name" args...) pattern
- request-arg, request-form, state-get, state-set!, now, component-source etc.
- Fixed bare (effect ...) in island bodies leaking disposer functions as text
- Fixed lower-case → lower, ~search-results → ~examples/search-results

Reactive islands:
- sx-hydrate-islands called after client-side navigation swap
- force-dispose-islands-in for outerHTML swaps (clears hydration markers)
- clear-processed! platform primitive for re-hydration

Content restructuring:
- Design, event bridge, named stores, phase 2 consolidated into reactive overview
- Marshes split into overview + 5 example sub-pages
- Nav links use sx-get/sx-target for client-side navigation

Playwright test suite (sx/tests/test_demos.py):
- 83 tests covering hypermedia demos, reactive islands, marshes, spec explorer
- Server-side rendering, handler interactions, island hydration, navigation

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-18 17:22:51 +00:00
parent 5b6e883e6d
commit 71c2003a60
33 changed files with 1848 additions and 852 deletions

View File

@@ -1,192 +1,218 @@
;; ---------------------------------------------------------------------------
;; Examples page — live interactive islands, one per section
;; Examples — individual reactive island demo pages
;; ---------------------------------------------------------------------------
;; Overview page — summary with links to individual examples
(defcomp ~reactive-islands/demo/reactive-islands-demo-content ()
(~docs/page :title "Reactive Islands — Examples"
(~docs/section :title "Live interactive islands" :id "intro"
(p (strong "Every example below is a live interactive island") " — not a static code snippet. Click the buttons, type in the inputs. The signal runtime is defined in " (code "signals.sx") ", bootstrapped to JavaScript. No hand-written signal logic.")
(p "Each island uses " (code "defisland") " with signals (" (code "signal") ", " (code "deref") ", " (code "reset!") ", " (code "swap!") "), derived values (" (code "computed") "), side effects (" (code "effect") "), and batch updates (" (code "batch") ")."))
(~docs/section :title "1. Signal + Computed + Effect" :id "demo-counter"
(p "A signal holds a value. A computed derives from it. Click the buttons — the counter and doubled value update instantly, no server round-trip.")
(~reactive-islands/index/demo-counter :initial 0)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/counter (&key initial)\n (let ((count (signal (or initial 0)))\n (doubled (computed (fn () (* 2 (deref count))))))\n (div :class \"...\"\n (button :on-click (fn (e) (swap! count dec)) \"\")\n (span (deref count))\n (button :on-click (fn (e) (swap! count inc)) \"+\")\n (p \"doubled: \" (deref doubled)))))" "lisp"))
(p (code "(deref count)") " in a text position creates a reactive text node. When " (code "count") " changes, " (em "only that text node") " updates. " (code "doubled") " recomputes automatically. No diffing."))
(~docs/section :title "2. Temperature Converter" :id "demo-temperature"
(p "Two derived values from one signal. Click to change Celsius — Fahrenheit updates reactively.")
(~reactive-islands/index/demo-temperature)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/temperature ()\n (let ((celsius (signal 20)))\n (div :class \"...\"\n (button :on-click (fn (e) (swap! celsius (fn (c) (- c 5)))) \"5\")\n (span (deref celsius))\n (button :on-click (fn (e) (swap! celsius (fn (c) (+ c 5)))) \"+5\")\n (span \"°C = \")\n (span (+ (* (deref celsius) 1.8) 32))\n (span \"°F\"))))" "lisp"))
(p "The actual implementation uses " (code "computed") " for Fahrenheit: " (code "(computed (fn () (+ (* (deref celsius) 1.8) 32)))") ". The " (code "(deref fahrenheit)") " in the span creates a reactive text node that updates when celsius changes."))
(~docs/section :title "3. Effect + Cleanup: Stopwatch" :id "demo-stopwatch"
(p "Effects can return cleanup functions. This stopwatch starts a " (code "set-interval") " — the cleanup clears it when the running signal toggles off.")
(~reactive-islands/index/demo-stopwatch)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/stopwatch ()\n (let ((running (signal false))\n (elapsed (signal 0))\n (time-text (create-text-node \"0.0s\"))\n (btn-text (create-text-node \"Start\")))\n ;; Timer: effect creates interval, cleanup clears it\n (effect (fn ()\n (when (deref running)\n (let ((id (set-interval (fn () (swap! elapsed inc)) 100)))\n (fn () (clear-interval id))))))\n ;; Display: updates text node when elapsed changes\n (effect (fn ()\n (let ((e (deref elapsed)))\n (dom-set-text-content time-text\n (str (floor (/ e 10)) \".\" (mod e 10) \"s\")))))\n ;; Button label\n (effect (fn ()\n (dom-set-text-content btn-text\n (if (deref running) \"Stop\" \"Start\"))))\n (div :class \"...\"\n (span time-text)\n (button :on-click (fn (e) (swap! running not)) btn-text)\n (button :on-click (fn (e)\n (reset! running false) (reset! elapsed 0)) \"Reset\"))))" "lisp"))
(p "Three effects, each tracking different signals. The timer effect's cleanup fires before each re-run — toggling " (code "running") " off clears the interval. No hook rules: effects can appear anywhere, in any order."))
(~docs/section :title "4. Imperative Pattern" :id "demo-imperative"
(p "For complex reactivity (dynamic classes, conditional text), use the imperative pattern: " (code "create-text-node") " + " (code "effect") " + " (code "dom-set-text-content") ".")
(~reactive-islands/index/demo-imperative)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/imperative ()\n (let ((count (signal 0))\n (text-node (create-text-node \"0\")))\n ;; Explicit effect: re-runs when count changes\n (effect (fn ()\n (dom-set-text-content text-node (str (deref count)))))\n (div :class \"...\"\n (span text-node)\n (button :on-click (fn (e) (swap! count inc)) \"+\"))))" "lisp"))
(p "Two patterns exist: " (strong "declarative") " (" (code "(span (deref sig))") " — auto-reactive via " (code "reactive-text") ") and " (strong "imperative") " (" (code "create-text-node") " + " (code "effect") " — explicit, full control). Use declarative for simple text, imperative for dynamic classes, conditional DOM, or complex updates."))
(~docs/section :title "5. Reactive List" :id "demo-reactive-list"
(p "When " (code "map") " is used with " (code "(deref signal)") " inside an island, it auto-upgrades to a reactive list. With " (code ":key") " attributes, existing DOM nodes are reused across updates — only additions, removals, and reorderings touch the DOM.")
(~reactive-islands/index/demo-reactive-list)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/reactive-list ()\n (let ((next-id (signal 1))\n (items (signal (list)))\n (add-item (fn (e)\n (batch (fn ()\n (swap! items (fn (old)\n (append old (dict \"id\" (deref next-id)\n \"text\" (str \"Item \" (deref next-id))))))\n (swap! next-id inc)))))\n (remove-item (fn (id)\n (swap! items (fn (old)\n (filter (fn (item) (not (= (get item \"id\") id))) old))))))\n (div\n (button :on-click add-item \"Add Item\")\n (span (deref (computed (fn () (len (deref items))))) \" items\")\n (ul\n (map (fn (item)\n (li :key (str (get item \"id\"))\n (span (get item \"text\"))\n (button :on-click (fn (e) (remove-item (get item \"id\"))) \"✕\")))\n (deref items))))))" "lisp"))
(p (code ":key") " identifies each list item. When items change, the reconciler matches old and new keys — reusing existing DOM nodes, inserting new ones, and removing stale ones. Without keys, the list falls back to clear-and-rerender. " (code "batch") " groups the two signal writes into one update pass."))
(~docs/section :title "6. Input Binding" :id "demo-input-binding"
(p "The " (code ":bind") " attribute creates a two-way link between a signal and a form element. Type in the input — the signal updates. Change the signal — the input updates. Works with text inputs, checkboxes, radios, textareas, and selects.")
(~reactive-islands/index/demo-input-binding)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/input-binding ()\n (let ((name (signal \"\"))\n (agreed (signal false)))\n (div\n (input :type \"text\" :bind name\n :placeholder \"Type your name...\")\n (span \"Hello, \" (strong (deref name)) \"!\")\n (input :type \"checkbox\" :bind agreed)\n (when (deref agreed)\n (p \"Thanks for agreeing!\")))))" "lisp"))
(p (code ":bind") " detects the element type automatically — text inputs use " (code "value") " + " (code "input") " event, checkboxes use " (code "checked") " + " (code "change") " event. The effect only updates the DOM when the value actually changed, preventing cursor jump."))
(~docs/section :title "7. Portals" :id "demo-portal"
(p "A " (code "portal") " renders children into a DOM node " (em "outside") " the island's subtree. Essential for modals, tooltips, and toasts — anything that must escape " (code "overflow:hidden") " or z-index stacking.")
(~reactive-islands/index/demo-portal)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/portal ()\n (let ((open? (signal false)))\n (div\n (button :on-click (fn (e) (swap! open? not))\n (if (deref open?) \"Close Modal\" \"Open Modal\"))\n (portal \"#portal-root\"\n (when (deref open?)\n (div :class \"fixed inset-0 bg-black/50 ...\"\n :on-click (fn (e) (reset! open? false))\n (div :class \"bg-white rounded-lg p-6 ...\"\n :on-click (fn (e) (stop-propagation e))\n (h2 \"Portal Modal\")\n (p \"Rendered outside the island's DOM.\")\n (button :on-click (fn (e) (reset! open? false))\n \"Close\"))))))))" "lisp"))
(p "The portal content lives in " (code "#portal-root") " (typically at the page body level), not inside the island. On island disposal, portal content is automatically removed from its target — the " (code "register-in-scope") " mechanism handles cleanup."))
(~docs/section :title "8. Error Boundaries" :id "demo-error-boundary"
(p "When an island's rendering or effect throws, " (code "error-boundary") " catches the error and renders a fallback. The fallback receives the error and a retry function. Partial effects created before the error are disposed automatically.")
(~reactive-islands/index/demo-error-boundary)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/error-boundary ()\n (let ((throw? (signal false)))\n (error-boundary\n ;; Fallback: receives (err retry-fn)\n (fn (err retry-fn)\n (div :class \"p-3 bg-red-50 border border-red-200 rounded\"\n (p :class \"text-red-700\" (error-message err))\n (button :on-click (fn (e)\n (reset! throw? false) (invoke retry-fn))\n \"Retry\")))\n ;; Children: the happy path\n (do\n (when (deref throw?) (error \"Intentional explosion!\"))\n (p \"Everything is fine.\")))))" "lisp"))
(p "React equivalent: " (code "componentDidCatch") " / " (code "ErrorBoundary") ". SX's version is simpler — one form, not a class. The " (code "error-boundary") " form is a render-dom special form in " (code "adapter-dom.sx") "."))
(~docs/section :title "9. Refs — Imperative DOM Access" :id "demo-refs"
(p "The " (code ":ref") " attribute captures a DOM element handle into a dict. Use it for imperative operations: focusing, measuring, reading values.")
(~reactive-islands/index/demo-refs)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/refs ()\n (let ((my-ref (dict \"current\" nil))\n (msg (signal \"\")))\n (input :ref my-ref :type \"text\"\n :placeholder \"I can be focused programmatically\")\n (button :on-click (fn (e)\n (dom-focus (get my-ref \"current\")))\n \"Focus Input\")\n (button :on-click (fn (e)\n (let ((el (get my-ref \"current\")))\n (reset! msg (str \"value: \" (dom-get-prop el \"value\")))))\n \"Read Input\")\n (when (not (= (deref msg) \"\"))\n (p (deref msg)))))" "lisp"))
(p "React equivalent: " (code "useRef") ". In SX, a ref is just " (code "(dict \"current\" nil)") " — no special API. The " (code ":ref") " attribute sets " (code "(dict-set! ref \"current\" el)") " when the element is created. Read it with " (code "(get ref \"current\")") "."))
(~docs/section :title "10. Dynamic Class and Style" :id "demo-dynamic-class"
(p "React uses " (code "className") " and " (code "style") " props with state. SX does the same — " (code "(deref signal)") " inside a " (code ":class") " or " (code ":style") " attribute creates a reactive binding. The attribute updates when the signal changes.")
(~reactive-islands/index/demo-dynamic-class)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/dynamic-class ()\n (let ((danger (signal false))\n (size (signal 16)))\n (div\n (button :on-click (fn (e) (swap! danger not))\n (if (deref danger) \"Safe mode\" \"Danger mode\"))\n (button :on-click (fn (e) (swap! size (fn (s) (+ s 2))))\n \"Bigger\")\n ;; Reactive class — recomputed when danger changes\n (div :class (str \"p-3 rounded font-medium \"\n (if (deref danger)\n \"bg-red-100 text-red-800\"\n \"bg-green-100 text-green-800\"))\n ;; Reactive style — recomputed when size changes\n :style (str \"font-size:\" (deref size) \"px\")\n \"This element's class and style are reactive.\"))))" "lisp"))
(p "React equivalent: " (code "className={danger ? 'red' : 'green'}") " and " (code "style={{fontSize: size}}") ". In SX the " (code "str") " + " (code "if") " + " (code "deref") " pattern handles it — no " (code "classnames") " library needed. For complex conditional classes, use a " (code "computed") " or a CSSX " (code "defcomp") " that returns a class string."))
(~docs/section :title "11. Resource + Suspense Pattern" :id "demo-resource"
(p (code "resource") " wraps an async operation into a signal with " (code "loading") "/" (code "data") "/" (code "error") " states. Combined with " (code "cond") " + " (code "deref") ", this is the suspense pattern — no special form needed.")
(~reactive-islands/index/demo-resource)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/resource ()\n (let ((data (resource (fn ()\n ;; Any promise-returning function\n (promise-delayed 1500\n (dict \"name\" \"Ada Lovelace\"\n \"role\" \"First Programmer\"))))))\n ;; This IS the suspense pattern:\n (let ((state (deref data)))\n (cond\n (get state \"loading\")\n (div \"Loading...\")\n (get state \"error\")\n (div \"Error: \" (get state \"error\"))\n :else\n (div (get (get state \"data\") \"name\"))))))" "lisp"))
(p "React equivalent: " (code "Suspense") " + " (code "use()") " or " (code "useSWR") ". SX doesn't need a special " (code "suspense") " form because " (code "resource") " returns a signal and " (code "cond") " + " (code "deref") " creates reactive conditional rendering. When the promise resolves, the signal updates and the " (code "cond") " branch switches automatically."))
(~docs/section :title "12. Transition Pattern" :id "demo-transition"
(p "React's " (code "startTransition") " defers non-urgent updates so typing stays responsive. In SX: " (code "schedule-idle") " + " (code "batch") ". The filter runs during idle time, not blocking the input event.")
(~reactive-islands/index/demo-transition)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/transition ()\n (let ((query (signal \"\"))\n (all-items (list \"Signals\" \"Effects\" ...))\n (filtered (signal (list)))\n (pending (signal false)))\n (reset! filtered all-items)\n ;; Filter effect — deferred via schedule-idle\n (effect (fn ()\n (let ((q (lower (deref query))))\n (if (= q \"\")\n (do (reset! pending false)\n (reset! filtered all-items))\n (do (reset! pending true)\n (schedule-idle (fn ()\n (batch (fn ()\n (reset! filtered\n (filter (fn (item)\n (contains? (lower item) q))\n all-items))\n (reset! pending false))))))))))\n (div\n (input :bind query :placeholder \"Filter...\")\n (when (deref pending) (span \"Filtering...\"))\n (ul (map (fn (item) (li :key item item))\n (deref filtered))))))" "lisp"))
(p "React equivalent: " (code "startTransition(() => setFiltered(...))") ". SX uses " (code "schedule-idle") " (" (code "requestIdleCallback") " under the hood) to defer the expensive " (code "filter") " operation, and " (code "batch") " to group the result into one update. Fine-grained signals already avoid the jank that makes transitions critical in React — this pattern is for truly expensive computations."))
(~docs/section :title "13. Shared Stores" :id "demo-stores"
(p "React uses " (code "Context") " or state management libraries for cross-component state. SX uses " (code "def-store") " / " (code "use-store") " — named signal containers that persist across island creation/destruction.")
(~reactive-islands/index/demo-store-writer)
(~reactive-islands/index/demo-store-reader)
(~docs/code :code (highlight ";; Island A — creates/writes the store\n(defisland ~reactive-islands/demo/store-writer ()\n (let ((store (def-store \"theme\" (fn ()\n (dict \"color\" (signal \"violet\")\n \"dark\" (signal false))))))\n (select :bind (get store \"color\")\n (option :value \"violet\" \"Violet\")\n (option :value \"blue\" \"Blue\"))\n (input :type \"checkbox\" :bind (get store \"dark\"))))\n\n;; Island B — reads the same store, different island\n(defisland ~reactive-islands/demo/store-reader ()\n (let ((store (use-store \"theme\")))\n (div :class (str \"bg-\" (deref (get store \"color\")) \"-100\")\n \"Styled by signals from Island A\")))" "lisp"))
(p "React equivalent: " (code "createContext") " + " (code "useContext") " or Redux/Zustand. Stores are simpler — just named dicts of signals at page scope. " (code "def-store") " creates once, " (code "use-store") " retrieves. Stores survive island disposal but clear on full page navigation."))
(~docs/section :title "14. Event Bridge" :id "demo-event-bridge"
(p "Server-rendered content inside an island (an htmx \"lake\") can communicate with island signals via DOM custom events. Buttons with " (code "data-sx-emit") " dispatch events that island effects catch.")
(~reactive-islands/index/demo-event-bridge)
(~docs/code :code (highlight ";; Island listens for custom events from server-rendered content\n(defisland ~reactive-islands/demo/event-bridge ()\n (let ((messages (signal (list))))\n ;; Bridge: auto-listen for \"inbox:message\" events\n (bridge-event container \"inbox:message\" messages\n (fn (detail) (append (deref messages) (get detail \"text\"))))\n (div\n ;; Lake content (server-rendered) has data-sx-emit buttons\n (div :id \"lake\"\n :sx-get \"/my-content\"\n :sx-swap \"innerHTML\"\n :sx-trigger \"load\")\n ;; Island reads the signal reactively\n (ul (map (fn (msg) (li msg)) (deref messages))))))" "lisp"))
(p "The " (code "data-sx-emit") " attribute is processed by the client engine — it adds a click handler that dispatches a CustomEvent with the JSON from " (code "data-sx-emit-detail") ". The event bubbles up to the island container where " (code "bridge-event") " catches it."))
(~docs/section :title "15. How defisland Works" :id "how-defisland"
(p (code "defisland") " creates a reactive component. Same calling convention as " (code "defcomp") " — keyword args, rest children — but with a reactive boundary. Inside an island, " (code "deref") " subscribes DOM nodes to signals.")
(~docs/code :code (highlight ";; Definition — same syntax as defcomp\n(defisland ~reactive-islands/demo/counter (&key initial)\n (let ((count (signal (or initial 0))))\n (div\n (span (deref count)) ;; reactive text node\n (button :on-click (fn (e) (swap! count inc)) ;; event handler\n \"+\"))))\n\n;; Usage — same as any component\n(~reactive-islands/demo/counter :initial 42)\n\n;; Server-side rendering:\n;; <div data-sx-island=\"counter\" data-sx-state='{\"initial\":42}'>\n;; <span>42</span><button>+</button>\n;; </div>\n;;\n;; Client hydrates: signals + effects + event handlers attach" "lisp"))
(p "Each " (code "deref") " call registers the enclosing DOM node as a subscriber. Signal changes update " (em "only") " the subscribed nodes — no virtual DOM, no diffing, no component re-renders."))
(~docs/section :title "16. Test suite" :id "demo-tests"
(p "17 tests verify the signal runtime against the spec. All pass in the Python test runner (which uses the hand-written evaluator with native platform primitives).")
(~docs/code :code (highlight ";; Signal basics (6 tests)\n(assert-true (signal? (signal 42)))\n(assert-equal 42 (deref (signal 42)))\n(assert-equal 5 (deref 5)) ;; non-signal passthrough\n\n;; reset! changes value\n(let ((s (signal 0)))\n (reset! s 10)\n (assert-equal 10 (deref s)))\n\n;; reset! does NOT notify when value unchanged (identical? check)\n\n;; Computed (3 tests)\n(let ((a (signal 3)) (b (signal 4))\n (sum (computed (fn () (+ (deref a) (deref b))))))\n (assert-equal 7 (deref sum))\n (reset! a 10)\n (assert-equal 14 (deref sum)))\n\n;; Effects (4 tests) — immediate run, re-run on change, dispose, cleanup\n;; Batch (1 test) — defers notifications, deduplicates subscribers\n;; defisland (3 tests) — creates island, callable, accepts children" "lisp"))
(p :class "mt-2 text-sm text-stone-500" "Run: " (code "python3 shared/sx/tests/run.py signals")))
(~docs/section :title "React Feature Coverage" :id "coverage"
(p "Every React feature has an SX equivalent — most are simpler because signals are fine-grained.")
(div :class "overflow-x-auto rounded border border-stone-200"
(table :class "w-full text-left text-sm"
(thead (tr :class "border-b border-stone-200 bg-stone-100"
(th :class "px-3 py-2 font-medium text-stone-600" "React")
(th :class "px-3 py-2 font-medium text-stone-600" "SX")
(th :class "px-3 py-2 font-medium text-stone-600" "Demo")))
(tbody
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "useState")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "(signal value)")
(td :class "px-3 py-2 text-xs text-stone-500" "#1"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "useMemo")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "(computed (fn () ...))")
(td :class "px-3 py-2 text-xs text-stone-500" "#1, #2"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "useEffect")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "(effect (fn () ...))")
(td :class "px-3 py-2 text-xs text-stone-500" "#3"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "useRef")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "(dict \"current\" nil) + :ref")
(td :class "px-3 py-2 text-xs text-stone-500" "#9"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "useCallback")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "(fn (...) ...) — no dep arrays")
(td :class "px-3 py-2 text-xs text-stone-500" "N/A"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "className / style")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" ":class (str ...) :style (str ...)")
(td :class "px-3 py-2 text-xs text-stone-500" "#10"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "Controlled inputs")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" ":bind signal")
(td :class "px-3 py-2 text-xs text-stone-500" "#6"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "key prop")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" ":key value")
(td :class "px-3 py-2 text-xs text-stone-500" "#5"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "createPortal")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "(portal \"#target\" ...)")
(td :class "px-3 py-2 text-xs text-stone-500" "#7"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "ErrorBoundary")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "(error-boundary fallback ...)")
(td :class "px-3 py-2 text-xs text-stone-500" "#8"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "Suspense + use()")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "(resource fn) + cond/deref")
(td :class "px-3 py-2 text-xs text-stone-500" "#11"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "startTransition")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "schedule-idle + batch")
(td :class "px-3 py-2 text-xs text-stone-500" "#12"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "Context / Redux")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "def-store / use-store")
(td :class "px-3 py-2 text-xs text-stone-500" "#13"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "Virtual DOM / diffing")
(td :class "px-3 py-2 text-xs text-stone-500" "N/A — fine-grained signals update exact DOM nodes")
(td :class "px-3 py-2 text-xs text-stone-500" ""))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "JSX / build step")
(td :class "px-3 py-2 text-xs text-stone-500" "N/A — s-expressions are the syntax")
(td :class "px-3 py-2 text-xs text-stone-500" ""))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "Server Components")
(td :class "px-3 py-2 text-xs text-stone-500" "N/A — aser mode already expands server-side")
(td :class "px-3 py-2 text-xs text-stone-500" ""))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "Concurrent rendering")
(td :class "px-3 py-2 text-xs text-stone-500" "N/A — fine-grained updates are inherently incremental")
(td :class "px-3 py-2 text-xs text-stone-500" ""))
(tr
(td :class "px-3 py-2 text-stone-700" "Hooks rules")
(td :class "px-3 py-2 text-xs text-stone-500" "N/A — signals are values, no ordering rules")
(td :class "px-3 py-2 text-xs text-stone-500" ""))))))))
(~docs/section :title "Examples" :id "examples"
(ol :class "space-y-1"
(map (fn (item)
(li (a :href (get item "href")
:sx-get (get item "href") :sx-target "#main-panel"
:sx-select "#main-panel" :sx-swap "outerHTML"
:sx-push-url "true"
:class "text-violet-600 hover:underline"
(get item "label"))))
reactive-examples-nav-items)))))
;; ---------------------------------------------------------------------------
;; Event Bridge — DOM events for lake→island communication
;; Individual example pages
;; ---------------------------------------------------------------------------
(defcomp ~reactive-islands/demo/example-counter ()
(~docs/page :title "Signal + Computed + Effect"
(p "A signal holds a value. A computed derives from it. Click the buttons — the counter and doubled value update instantly, no server round-trip.")
(~reactive-islands/index/demo-counter :initial 0)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/counter (&key initial)\n (let ((count (signal (or initial 0)))\n (doubled (computed (fn () (* 2 (deref count))))))\n (div :class \"...\"\n (button :on-click (fn (e) (swap! count dec)) \"\")\n (span (deref count))\n (button :on-click (fn (e) (swap! count inc)) \"+\")\n (p \"doubled: \" (deref doubled)))))" "lisp"))
(p (code "(deref count)") " in a text position creates a reactive text node. When " (code "count") " changes, " (em "only that text node") " updates. " (code "doubled") " recomputes automatically. No diffing.")))
(defcomp ~reactive-islands/demo/example-temperature ()
(~docs/page :title "Temperature Converter"
(p "Two derived values from one signal. Click to change Celsius — Fahrenheit updates reactively.")
(~reactive-islands/index/demo-temperature)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/temperature ()\n (let ((celsius (signal 20)))\n (div :class \"...\"\n (button :on-click (fn (e) (swap! celsius (fn (c) (- c 5)))) \"5\")\n (span (deref celsius))\n (button :on-click (fn (e) (swap! celsius (fn (c) (+ c 5)))) \"+5\")\n (span \"°C = \")\n (span (+ (* (deref celsius) 1.8) 32))\n (span \"°F\"))))" "lisp"))
(p "The actual implementation uses " (code "computed") " for Fahrenheit: " (code "(computed (fn () (+ (* (deref celsius) 1.8) 32)))") ". The " (code "(deref fahrenheit)") " in the span creates a reactive text node that updates when celsius changes.")))
(defcomp ~reactive-islands/demo/example-stopwatch ()
(~docs/page :title "Effect + Cleanup: Stopwatch"
(p "Effects can return cleanup functions. This stopwatch starts a " (code "set-interval") " — the cleanup clears it when the running signal toggles off.")
(~reactive-islands/index/demo-stopwatch)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/stopwatch ()\n (let ((running (signal false))\n (elapsed (signal 0))\n (time-text (create-text-node \"0.0s\"))\n (btn-text (create-text-node \"Start\")))\n ;; Timer: effect creates interval, cleanup clears it\n (effect (fn ()\n (when (deref running)\n (let ((id (set-interval (fn () (swap! elapsed inc)) 100)))\n (fn () (clear-interval id))))))\n ;; Display: updates text node when elapsed changes\n (effect (fn ()\n (let ((e (deref elapsed)))\n (dom-set-text-content time-text\n (str (floor (/ e 10)) \".\" (mod e 10) \"s\")))))\n ;; Button label\n (effect (fn ()\n (dom-set-text-content btn-text\n (if (deref running) \"Stop\" \"Start\"))))\n (div :class \"...\"\n (span time-text)\n (button :on-click (fn (e) (swap! running not)) btn-text)\n (button :on-click (fn (e)\n (reset! running false) (reset! elapsed 0)) \"Reset\"))))" "lisp"))
(p "Three effects, each tracking different signals. The timer effect's cleanup fires before each re-run — toggling " (code "running") " off clears the interval. No hook rules: effects can appear anywhere, in any order.")))
(defcomp ~reactive-islands/demo/example-imperative ()
(~docs/page :title "Imperative Pattern"
(p "For complex reactivity (dynamic classes, conditional text), use the imperative pattern: " (code "create-text-node") " + " (code "effect") " + " (code "dom-set-text-content") ".")
(~reactive-islands/index/demo-imperative)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/imperative ()\n (let ((count (signal 0))\n (text-node (create-text-node \"0\")))\n ;; Explicit effect: re-runs when count changes\n (effect (fn ()\n (dom-set-text-content text-node (str (deref count)))))\n (div :class \"...\"\n (span text-node)\n (button :on-click (fn (e) (swap! count inc)) \"+\"))))" "lisp"))
(p "Two patterns exist: " (strong "declarative") " (" (code "(span (deref sig))") " — auto-reactive via " (code "reactive-text") ") and " (strong "imperative") " (" (code "create-text-node") " + " (code "effect") " — explicit, full control). Use declarative for simple text, imperative for dynamic classes, conditional DOM, or complex updates.")))
(defcomp ~reactive-islands/demo/example-reactive-list ()
(~docs/page :title "Reactive List"
(p "When " (code "map") " is used with " (code "(deref signal)") " inside an island, it auto-upgrades to a reactive list. With " (code ":key") " attributes, existing DOM nodes are reused across updates — only additions, removals, and reorderings touch the DOM.")
(~reactive-islands/index/demo-reactive-list)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/reactive-list ()\n (let ((next-id (signal 1))\n (items (signal (list)))\n (add-item (fn (e)\n (batch (fn ()\n (swap! items (fn (old)\n (append old (dict \"id\" (deref next-id)\n \"text\" (str \"Item \" (deref next-id))))))\n (swap! next-id inc)))))\n (remove-item (fn (id)\n (swap! items (fn (old)\n (filter (fn (item) (not (= (get item \"id\") id))) old))))))\n (div\n (button :on-click add-item \"Add Item\")\n (span (deref (computed (fn () (len (deref items))))) \" items\")\n (ul\n (map (fn (item)\n (li :key (str (get item \"id\"))\n (span (get item \"text\"))\n (button :on-click (fn (e) (remove-item (get item \"id\"))) \"✕\")))\n (deref items))))))" "lisp"))
(p (code ":key") " identifies each list item. When items change, the reconciler matches old and new keys — reusing existing DOM nodes, inserting new ones, and removing stale ones. Without keys, the list falls back to clear-and-rerender. " (code "batch") " groups the two signal writes into one update pass.")))
(defcomp ~reactive-islands/demo/example-input-binding ()
(~docs/page :title "Input Binding"
(p "The " (code ":bind") " attribute creates a two-way link between a signal and a form element. Type in the input — the signal updates. Change the signal — the input updates. Works with text inputs, checkboxes, radios, textareas, and selects.")
(~reactive-islands/index/demo-input-binding)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/input-binding ()\n (let ((name (signal \"\"))\n (agreed (signal false)))\n (div\n (input :type \"text\" :bind name\n :placeholder \"Type your name...\")\n (span \"Hello, \" (strong (deref name)) \"!\")\n (input :type \"checkbox\" :bind agreed)\n (when (deref agreed)\n (p \"Thanks for agreeing!\")))))" "lisp"))
(p (code ":bind") " detects the element type automatically — text inputs use " (code "value") " + " (code "input") " event, checkboxes use " (code "checked") " + " (code "change") " event. The effect only updates the DOM when the value actually changed, preventing cursor jump.")))
(defcomp ~reactive-islands/demo/example-portal ()
(~docs/page :title "Portals"
(p "A " (code "portal") " renders children into a DOM node " (em "outside") " the island's subtree. Essential for modals, tooltips, and toasts — anything that must escape " (code "overflow:hidden") " or z-index stacking.")
(~reactive-islands/index/demo-portal)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/portal ()\n (let ((open? (signal false)))\n (div\n (button :on-click (fn (e) (swap! open? not))\n (if (deref open?) \"Close Modal\" \"Open Modal\"))\n (portal \"#portal-root\"\n (when (deref open?)\n (div :class \"fixed inset-0 bg-black/50 ...\"\n :on-click (fn (e) (reset! open? false))\n (div :class \"bg-white rounded-lg p-6 ...\"\n :on-click (fn (e) (stop-propagation e))\n (h2 \"Portal Modal\")\n (p \"Rendered outside the island's DOM.\")\n (button :on-click (fn (e) (reset! open? false))\n \"Close\"))))))))" "lisp"))
(p "The portal content lives in " (code "#portal-root") " (typically at the page body level), not inside the island. On island disposal, portal content is automatically removed from its target — the " (code "register-in-scope") " mechanism handles cleanup.")))
(defcomp ~reactive-islands/demo/example-error-boundary ()
(~docs/page :title "Error Boundaries"
(p "When an island's rendering or effect throws, " (code "error-boundary") " catches the error and renders a fallback. The fallback receives the error and a retry function. Partial effects created before the error are disposed automatically.")
(~reactive-islands/index/demo-error-boundary)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/error-boundary ()\n (let ((throw? (signal false)))\n (error-boundary\n ;; Fallback: receives (err retry-fn)\n (fn (err retry-fn)\n (div :class \"p-3 bg-red-50 border border-red-200 rounded\"\n (p :class \"text-red-700\" (error-message err))\n (button :on-click (fn (e)\n (reset! throw? false) (invoke retry-fn))\n \"Retry\")))\n ;; Children: the happy path\n (do\n (when (deref throw?) (error \"Intentional explosion!\"))\n (p \"Everything is fine.\")))))" "lisp"))
(p "React equivalent: " (code "componentDidCatch") " / " (code "ErrorBoundary") ". SX's version is simpler — one form, not a class. The " (code "error-boundary") " form is a render-dom special form in " (code "adapter-dom.sx") ".")))
(defcomp ~reactive-islands/demo/example-refs ()
(~docs/page :title "Refs — Imperative DOM Access"
(p "The " (code ":ref") " attribute captures a DOM element handle into a dict. Use it for imperative operations: focusing, measuring, reading values.")
(~reactive-islands/index/demo-refs)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/refs ()\n (let ((my-ref (dict \"current\" nil))\n (msg (signal \"\")))\n (input :ref my-ref :type \"text\"\n :placeholder \"I can be focused programmatically\")\n (button :on-click (fn (e)\n (dom-focus (get my-ref \"current\")))\n \"Focus Input\")\n (button :on-click (fn (e)\n (let ((el (get my-ref \"current\")))\n (reset! msg (str \"value: \" (dom-get-prop el \"value\")))))\n \"Read Input\")\n (when (not (= (deref msg) \"\"))\n (p (deref msg)))))" "lisp"))
(p "React equivalent: " (code "useRef") ". In SX, a ref is just " (code "(dict \"current\" nil)") " — no special API. The " (code ":ref") " attribute sets " (code "(dict-set! ref \"current\" el)") " when the element is created. Read it with " (code "(get ref \"current\")") ".")))
(defcomp ~reactive-islands/demo/example-dynamic-class ()
(~docs/page :title "Dynamic Class and Style"
(p "React uses " (code "className") " and " (code "style") " props with state. SX does the same — " (code "(deref signal)") " inside a " (code ":class") " or " (code ":style") " attribute creates a reactive binding. The attribute updates when the signal changes.")
(~reactive-islands/index/demo-dynamic-class)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/dynamic-class ()\n (let ((danger (signal false))\n (size (signal 16)))\n (div\n (button :on-click (fn (e) (swap! danger not))\n (if (deref danger) \"Safe mode\" \"Danger mode\"))\n (button :on-click (fn (e) (swap! size (fn (s) (+ s 2))))\n \"Bigger\")\n ;; Reactive class — recomputed when danger changes\n (div :class (str \"p-3 rounded font-medium \"\n (if (deref danger)\n \"bg-red-100 text-red-800\"\n \"bg-green-100 text-green-800\"))\n ;; Reactive style — recomputed when size changes\n :style (str \"font-size:\" (deref size) \"px\")\n \"This element's class and style are reactive.\"))))" "lisp"))
(p "React equivalent: " (code "className={danger ? 'red' : 'green'}") " and " (code "style={{fontSize: size}}") ". In SX the " (code "str") " + " (code "if") " + " (code "deref") " pattern handles it — no " (code "classnames") " library needed. For complex conditional classes, use a " (code "computed") " or a CSSX " (code "defcomp") " that returns a class string.")))
(defcomp ~reactive-islands/demo/example-resource ()
(~docs/page :title "Resource + Suspense Pattern"
(p (code "resource") " wraps an async operation into a signal with " (code "loading") "/" (code "data") "/" (code "error") " states. Combined with " (code "cond") " + " (code "deref") ", this is the suspense pattern — no special form needed.")
(~reactive-islands/index/demo-resource)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/resource ()\n (let ((data (resource (fn ()\n ;; Any promise-returning function\n (promise-delayed 1500\n (dict \"name\" \"Ada Lovelace\"\n \"role\" \"First Programmer\"))))))\n ;; This IS the suspense pattern:\n (let ((state (deref data)))\n (cond\n (get state \"loading\")\n (div \"Loading...\")\n (get state \"error\")\n (div \"Error: \" (get state \"error\"))\n :else\n (div (get (get state \"data\") \"name\"))))))" "lisp"))
(p "React equivalent: " (code "Suspense") " + " (code "use()") " or " (code "useSWR") ". SX doesn't need a special " (code "suspense") " form because " (code "resource") " returns a signal and " (code "cond") " + " (code "deref") " creates reactive conditional rendering. When the promise resolves, the signal updates and the " (code "cond") " branch switches automatically.")))
(defcomp ~reactive-islands/demo/example-transition ()
(~docs/page :title "Transition Pattern"
(p "React's " (code "startTransition") " defers non-urgent updates so typing stays responsive. In SX: " (code "schedule-idle") " + " (code "batch") ". The filter runs during idle time, not blocking the input event.")
(~reactive-islands/index/demo-transition)
(~docs/code :code (highlight "(defisland ~reactive-islands/demo/transition ()\n (let ((query (signal \"\"))\n (all-items (list \"Signals\" \"Effects\" ...))\n (filtered (signal (list)))\n (pending (signal false)))\n (reset! filtered all-items)\n ;; Filter effect — deferred via schedule-idle\n (effect (fn ()\n (let ((q (lower (deref query))))\n (if (= q \"\")\n (do (reset! pending false)\n (reset! filtered all-items))\n (do (reset! pending true)\n (schedule-idle (fn ()\n (batch (fn ()\n (reset! filtered\n (filter (fn (item)\n (contains? (lower item) q))\n all-items))\n (reset! pending false))))))))))\n (div\n (input :bind query :placeholder \"Filter...\")\n (when (deref pending) (span \"Filtering...\"))\n (ul (map (fn (item) (li :key item item))\n (deref filtered))))))" "lisp"))
(p "React equivalent: " (code "startTransition(() => setFiltered(...))") ". SX uses " (code "schedule-idle") " (" (code "requestIdleCallback") " under the hood) to defer the expensive " (code "filter") " operation, and " (code "batch") " to group the result into one update. Fine-grained signals already avoid the jank that makes transitions critical in React — this pattern is for truly expensive computations.")))
(defcomp ~reactive-islands/demo/example-stores ()
(~docs/page :title "Shared Stores"
(p "React uses " (code "Context") " or state management libraries for cross-component state. SX uses " (code "def-store") " / " (code "use-store") " — named signal containers that persist across island creation/destruction.")
(~reactive-islands/index/demo-store-writer)
(~reactive-islands/index/demo-store-reader)
(~docs/code :code (highlight ";; Island A — creates/writes the store\n(defisland ~reactive-islands/demo/store-writer ()\n (let ((store (def-store \"theme\" (fn ()\n (dict \"color\" (signal \"violet\")\n \"dark\" (signal false))))))\n (select :bind (get store \"color\")\n (option :value \"violet\" \"Violet\")\n (option :value \"blue\" \"Blue\"))\n (input :type \"checkbox\" :bind (get store \"dark\"))))\n\n;; Island B — reads the same store, different island\n(defisland ~reactive-islands/demo/store-reader ()\n (let ((store (use-store \"theme\")))\n (div :class (str \"bg-\" (deref (get store \"color\")) \"-100\")\n \"Styled by signals from Island A\")))" "lisp"))
(p "React equivalent: " (code "createContext") " + " (code "useContext") " or Redux/Zustand. Stores are simpler — just named dicts of signals at page scope. " (code "def-store") " creates once, " (code "use-store") " retrieves. Stores survive island disposal but clear on full page navigation.")))
(defcomp ~reactive-islands/demo/example-event-bridge-demo ()
(~docs/page :title "Event Bridge"
(p "Server-rendered content inside an island (an htmx \"lake\") can communicate with island signals via DOM custom events. Buttons with " (code "data-sx-emit") " dispatch events that island effects catch.")
(~reactive-islands/index/demo-event-bridge)
(~docs/code :code (highlight ";; Island listens for custom events from server-rendered content\n(defisland ~reactive-islands/demo/event-bridge ()\n (let ((messages (signal (list))))\n ;; Bridge: auto-listen for \"inbox:message\" events\n (bridge-event container \"inbox:message\" messages\n (fn (detail) (append (deref messages) (get detail \"text\"))))\n (div\n ;; Lake content (server-rendered) has data-sx-emit buttons\n (div :id \"lake\"\n :sx-get \"/my-content\"\n :sx-swap \"innerHTML\"\n :sx-trigger \"load\")\n ;; Island reads the signal reactively\n (ul (map (fn (msg) (li msg)) (deref messages))))))" "lisp"))
(p "The " (code "data-sx-emit") " attribute is processed by the client engine — it adds a click handler that dispatches a CustomEvent with the JSON from " (code "data-sx-emit-detail") ". The event bubbles up to the island container where " (code "bridge-event") " catches it.")))
(defcomp ~reactive-islands/demo/example-defisland ()
(~docs/page :title "How defisland Works"
(p (code "defisland") " creates a reactive component. Same calling convention as " (code "defcomp") " — keyword args, rest children — but with a reactive boundary. Inside an island, " (code "deref") " subscribes DOM nodes to signals.")
(~docs/code :code (highlight ";; Definition — same syntax as defcomp\n(defisland ~reactive-islands/demo/counter (&key initial)\n (let ((count (signal (or initial 0))))\n (div\n (span (deref count)) ;; reactive text node\n (button :on-click (fn (e) (swap! count inc)) ;; event handler\n \"+\"))))\n\n;; Usage — same as any component\n(~reactive-islands/demo/counter :initial 42)\n\n;; Server-side rendering:\n;; <div data-sx-island=\"counter\" data-sx-state='{\"initial\":42}'>\n;; <span>42</span><button>+</button>\n;; </div>\n;;\n;; Client hydrates: signals + effects + event handlers attach" "lisp"))
(p "Each " (code "deref") " call registers the enclosing DOM node as a subscriber. Signal changes update " (em "only") " the subscribed nodes — no virtual DOM, no diffing, no component re-renders.")))
(defcomp ~reactive-islands/demo/example-tests ()
(~docs/page :title "Test Suite"
(p "17 tests verify the signal runtime against the spec. All pass in the Python test runner (which uses the hand-written evaluator with native platform primitives).")
(~docs/code :code (highlight ";; Signal basics (6 tests)\n(assert-true (signal? (signal 42)))\n(assert-equal 42 (deref (signal 42)))\n(assert-equal 5 (deref 5)) ;; non-signal passthrough\n\n;; reset! changes value\n(let ((s (signal 0)))\n (reset! s 10)\n (assert-equal 10 (deref s)))\n\n;; reset! does NOT notify when value unchanged (identical? check)\n\n;; Computed (3 tests)\n(let ((a (signal 3)) (b (signal 4))\n (sum (computed (fn () (+ (deref a) (deref b))))))\n (assert-equal 7 (deref sum))\n (reset! a 10)\n (assert-equal 14 (deref sum)))\n\n;; Effects (4 tests) — immediate run, re-run on change, dispose, cleanup\n;; Batch (1 test) — defers notifications, deduplicates subscribers\n;; defisland (3 tests) — creates island, callable, accepts children" "lisp"))
(p :class "mt-2 text-sm text-stone-500" "Run: " (code "python3 shared/sx/tests/run.py signals"))))
(defcomp ~reactive-islands/demo/example-coverage ()
(~docs/page :title "React Feature Coverage"
(p "Every React feature has an SX equivalent — most are simpler because signals are fine-grained.")
(div :class "overflow-x-auto rounded border border-stone-200"
(table :class "w-full text-left text-sm"
(thead (tr :class "border-b border-stone-200 bg-stone-100"
(th :class "px-3 py-2 font-medium text-stone-600" "React")
(th :class "px-3 py-2 font-medium text-stone-600" "SX")
(th :class "px-3 py-2 font-medium text-stone-600" "Demo")))
(tbody
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "useState")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "(signal value)")
(td :class "px-3 py-2 text-xs text-stone-500" "#1"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "useMemo")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "(computed (fn () ...))")
(td :class "px-3 py-2 text-xs text-stone-500" "#1, #2"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "useEffect")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "(effect (fn () ...))")
(td :class "px-3 py-2 text-xs text-stone-500" "#3"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "useRef")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "(dict \"current\" nil) + :ref")
(td :class "px-3 py-2 text-xs text-stone-500" "#9"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "useCallback")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "(fn (...) ...) — no dep arrays")
(td :class "px-3 py-2 text-xs text-stone-500" "N/A"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "className / style")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" ":class (str ...) :style (str ...)")
(td :class "px-3 py-2 text-xs text-stone-500" "#10"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "Controlled inputs")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" ":bind signal")
(td :class "px-3 py-2 text-xs text-stone-500" "#6"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "key prop")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" ":key value")
(td :class "px-3 py-2 text-xs text-stone-500" "#5"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "createPortal")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "(portal \"#target\" ...)")
(td :class "px-3 py-2 text-xs text-stone-500" "#7"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "ErrorBoundary")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "(error-boundary fallback ...)")
(td :class "px-3 py-2 text-xs text-stone-500" "#8"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "Suspense + use()")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "(resource fn) + cond/deref")
(td :class "px-3 py-2 text-xs text-stone-500" "#11"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "startTransition")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "schedule-idle + batch")
(td :class "px-3 py-2 text-xs text-stone-500" "#12"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "Context / Redux")
(td :class "px-3 py-2 font-mono text-xs text-violet-700" "def-store / use-store")
(td :class "px-3 py-2 text-xs text-stone-500" "#13"))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "Virtual DOM / diffing")
(td :class "px-3 py-2 text-xs text-stone-500" "N/A — fine-grained signals update exact DOM nodes")
(td :class "px-3 py-2 text-xs text-stone-500" ""))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "JSX / build step")
(td :class "px-3 py-2 text-xs text-stone-500" "N/A — s-expressions are the syntax")
(td :class "px-3 py-2 text-xs text-stone-500" ""))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "Server Components")
(td :class "px-3 py-2 text-xs text-stone-500" "N/A — aser mode already expands server-side")
(td :class "px-3 py-2 text-xs text-stone-500" ""))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "Concurrent rendering")
(td :class "px-3 py-2 text-xs text-stone-500" "N/A — fine-grained updates are inherently incremental")
(td :class "px-3 py-2 text-xs text-stone-500" ""))
(tr
(td :class "px-3 py-2 text-stone-700" "Hooks rules")
(td :class "px-3 py-2 text-xs text-stone-500" "N/A — signals are values, no ordering rules")
(td :class "px-3 py-2 text-xs text-stone-500" "")))))))

View File

@@ -28,7 +28,7 @@
(ul :class "space-y-2 text-stone-600 list-disc pl-5"
(li (strong "Swap inside island: ") "Signals survive. The lake content is replaced but the island's signal closures are untouched. Effects re-bind to new DOM nodes if needed.")
(li (strong "Swap outside island: ") "Signals survive. The island is not affected by swaps to other parts of the page.")
(li (strong "Swap replaces island: ") "Signals are " (em "lost") ". The island is disposed. This is where " (a :href "/sx/(geography.(reactive.named-stores))" :sx-get "/sx/(geography.(reactive.named-stores))" :sx-target "#main-panel" :sx-select "#main-panel" :sx-swap "outerHTML" :sx-push-url "true" :class "text-violet-700 underline" "named stores") " come in — they persist at page level, surviving island destruction.")))
(li (strong "Swap replaces island: ") "Signals are " (em "lost") ". The island is disposed. This is where " (a :href "/sx/(geography.(reactive.(named-stores)))" :sx-get "/sx/(geography.(reactive.(named-stores)))" :sx-target "#main-panel" :sx-select "#main-panel" :sx-swap "outerHTML" :sx-push-url "true" :class "text-violet-700 underline" "named stores") " come in — they persist at page level, surviving island destruction.")))
(~docs/section :title "Spec" :id "spec"
(p "The event bridge is spec'd in " (code "signals.sx") " (sections 12-13). Three functions:")

View File

@@ -63,6 +63,41 @@
(li (strong "Updates: ") "Signal changes update only subscribed DOM nodes. No full island re-render")
(li (strong "Disposal: ") "Island removed from DOM — all signals and effects cleaned up via " (code "with-island-scope"))))
(~docs/section :title "htmx Lakes" :id "lakes"
(p "An htmx lake is server-driven content " (em "inside") " a reactive island. The island provides the reactive boundary; the lake content is swapped via " (code "sx-get") "/" (code "sx-post") " like normal hypermedia. This works because signals live in closures, not the DOM.")
(div :class "space-y-2 mt-3"
(div :class "rounded border border-green-200 bg-green-50 p-3"
(div :class "font-semibold text-green-800 text-sm" "Swap inside island")
(p :class "text-sm text-stone-600 mt-1" "Lake content replaced. Signals survive. Effects rebind to new DOM."))
(div :class "rounded border border-green-200 bg-green-50 p-3"
(div :class "font-semibold text-green-800 text-sm" "Swap outside island")
(p :class "text-sm text-stone-600 mt-1" "Different part of page updated. Island completely unaffected."))
(div :class "rounded border border-amber-200 bg-amber-50 p-3"
(div :class "font-semibold text-amber-800 text-sm" "Swap replaces island")
(p :class "text-sm text-stone-600 mt-1" "Island disposed. Local signals lost. Named stores persist — new island reconnects via " (code "use-store") "."))
(div :class "rounded border border-stone-200 p-3"
(div :class "font-semibold text-stone-800 text-sm" "Full page navigation")
(p :class "text-sm text-stone-600 mt-1" "Everything cleared. " (code "clear-stores") " wipes the registry."))))
(~docs/section :title "Event Bridge" :id "event-bridge"
(p "A lake has no access to island signals, but can communicate back via DOM custom events. Elements with " (code "data-sx-emit") " dispatch a " (code "CustomEvent") " on click; an island effect catches it and updates a signal.")
(~docs/code :code (highlight ";; Island listens for events from server-rendered lake content\n(bridge-event container \"cart:add\" items\n (fn (detail) (append (deref items) detail)))\n\n;; Server-rendered button dispatches CustomEvent on click\n(button :data-sx-emit \"cart:add\"\n :data-sx-emit-detail (json-serialize (dict :id 42))\n \"Add to Cart\")" "lisp"))
(p "Three primitives: " (code "emit-event") " (dispatch), " (code "on-event") " (listen), " (code "bridge-event") " (listen + update signal with automatic cleanup)."))
(~docs/section :title "Named Stores" :id "stores"
(p "A named store is a dict of signals at " (em "page") " scope — not island scope. Multiple islands share the same signals. Stores survive island destruction and recreation.")
(~docs/code :code (highlight ";; Create once — idempotent, returns existing on second call\n(def-store \"cart\" (fn ()\n (dict :items (signal (list))\n :count (computed (fn () (length (deref items)))))))\n\n;; Use from any island, anywhere in the DOM\n(let ((store (use-store \"cart\")))\n (span (deref (get store \"count\"))))" "lisp"))
(p (code "def-store") " creates, " (code "use-store") " retrieves, " (code "clear-stores") " wipes all on full page navigation."))
(~docs/section :title "Design Principles" :id "principles"
(ol :class "space-y-2 text-stone-600 list-decimal list-inside"
(li (strong "Islands are opt-in.") " " (code "defcomp") " is the default. " (code "defisland") " adds reactivity. No overhead for static content.")
(li (strong "Signals are values, not hooks.") " Create anywhere — conditionals, loops, closures. No rules of hooks, no dependency arrays.")
(li (strong "Fine-grained, not component-grained.") " A signal change updates the specific DOM node that reads it. No virtual DOM, no diffing, no component re-renders.")
(li (strong "The server is still the authority.") " Islands handle client interactions. The server handles auth, data, routing.")
(li (strong "Spec-first.") " Signal semantics live in " (code "signals.sx") ". Bootstrapped to JS and Python. Same primitives on future hosts.")
(li (strong "No build step.") " Reactive bindings created at runtime. No JSX compilation, no bundler plugins.")))
(~docs/section :title "Implementation Status" :id "status"
(p :class "text-stone-600 mb-3" "All signal logic lives in " (code ".sx") " spec files and is bootstrapped to JavaScript and Python. No SX-specific logic in host languages.")
@@ -141,11 +176,6 @@
(td :class "px-3 py-2 text-stone-700" "Portals")
(td :class "px-3 py-2 text-green-700 font-medium" "Done")
(td :class "px-3 py-2 font-mono text-xs text-stone-500" "adapter-dom.sx: portal render-dom form"))
(tr
(td :class "px-3 py-2 text-stone-700" "Phase 2 remaining")
(td :class "px-3 py-2 text-stone-500 font-medium" "P2")
(td :class "px-3 py-2 font-mono text-xs text-stone-500"
(a :href "/sx/(geography.(reactive.phase2))" :sx-get "/sx/(geography.(reactive.phase2))" :sx-target "#main-panel" :sx-select "#main-panel" :sx-swap "outerHTML" :sx-push-url "true" :class "text-violet-700 underline" "Error boundaries + resource + patterns")))
(tr :class "border-b border-stone-100"
(td :class "px-3 py-2 text-stone-700" "Error boundaries")
(td :class "px-3 py-2 text-green-700 font-medium" "Done")
@@ -430,18 +460,18 @@
;; Set initial filtered list
(reset! filtered all-items)
;; Filter effect — defers via schedule-idle so typing stays snappy
(effect (fn ()
(let ((q (lower (deref query))))
(if (= q "")
(do (reset! pending false)
(reset! filtered all-items))
(do (reset! pending true)
(schedule-idle (fn ()
(batch (fn ()
(reset! filtered
(filter (fn (item) (contains? (lower item) q)) all-items))
(reset! pending false))))))))))
(div :class "rounded border border-violet-200 bg-violet-50 p-4 my-4 space-y-3"
(let ((_eff (effect (fn ()
(let ((q (lower (deref query))))
(if (= q "")
(do (reset! pending false)
(reset! filtered all-items))
(do (reset! pending true)
(schedule-idle (fn ()
(batch (fn ()
(reset! filtered
(filter (fn (item) (contains? (lower item) q)) all-items))
(reset! pending false))))))))))))
(div :class "rounded border border-violet-200 bg-violet-50 p-4 my-4 space-y-3"
(div :class "flex items-center gap-3"
(input :type "text" :bind query :placeholder "Filter features..."
:class "px-3 py-1.5 rounded border border-stone-300 text-sm focus:outline-none focus:border-violet-400 w-48")
@@ -451,7 +481,7 @@
(map (fn (item)
(li :key item :class "text-sm text-stone-700 bg-white rounded px-3 py-1.5"
item))
(deref filtered))))))
(deref filtered)))))))
;; 13. Shared stores — cross-island state via def-store / use-store
(defisland ~reactive-islands/index/demo-store-writer ()
@@ -485,16 +515,16 @@
;; 14. Event bridge — lake→island communication via custom DOM events
(defisland ~reactive-islands/index/demo-event-bridge ()
(let ((messages (signal (list)))
(container nil))
;; Bridge: listen for "inbox:message" events from server-rendered content
(effect (fn ()
(when container
(on-event container "inbox:message"
(fn (e)
(swap! messages (fn (old)
(append old (get (event-detail e) "text")))))))))
(div :ref (dict "current" nil)
(let ((container-ref (dict "current" nil))
(messages (signal (list)))
(_eff (schedule-idle (fn ()
(let ((el (get container-ref "current")))
(when el
(on-event el "inbox:message"
(fn (e)
(swap! messages (fn (old)
(append old (get (event-detail e) "text"))))))))))))
(div :ref container-ref
(p :class "text-xs font-semibold text-stone-500 mb-2" "Event Bridge Demo")
(p :class "text-sm text-stone-600 mb-2"
"The buttons below simulate server-rendered content dispatching events into the island.")

View File

@@ -274,98 +274,90 @@
(p "In a marsh, you can't point to a piece of DOM and say \"this is server territory\" or \"this is client territory.\" It's both. The server sent it. The client transformed it. The server can update it. The client will re-transform it. The signal reads the server data. The server data feeds the signal. Subject and substance are one.")
(p "The practical consequence: an SX application can handle " (em "any") " interaction pattern without breaking its architecture. Pure content → hypermedia. Micro-interactions → L1 DOM ops. Reactive UI → islands. Server slots → lakes. And now, for the places where reactivity and hypermedia must truly merge — marshes."))
;; =====================================================================
;; X. Live demos
;; =====================================================================
(~docs/section :title "Examples" :id "examples"
(p (strong "Live interactive islands") " — click the buttons, inspect the DOM.")
(ol :class "space-y-1"
(map (fn (item)
(li (a :href (get item "href")
:sx-get (get item "href") :sx-target "#main-panel"
:sx-select "#main-panel" :sx-swap "outerHTML"
:sx-push-url "true"
:class "text-violet-600 hover:underline"
(get item "label"))))
marshes-examples-nav-items)))))
(~docs/section :title "Live demos" :id "demos"
(p (strong "These are live interactive islands") " — not static code snippets. Click the buttons. Inspect the DOM.")
;; ---------------------------------------------------------------------------
;; Individual example pages
;; ---------------------------------------------------------------------------
;; -----------------------------------------------------------------
;; Demo 1: Server content feeds reactive state
;; -----------------------------------------------------------------
(defcomp ~reactive-islands/marshes/example-hypermedia-feeds ()
(~docs/page :title "Hypermedia Feeds Reactive State"
(p "Click \"Fetch Price\" to hit a real server endpoint. The response is " (em "hypermedia") " — SX content swapped into the page. But a " (code "data-init") " script in the response also writes to the " (code "\"demo-price\"") " store signal. The island's reactive UI — total, savings, price display — updates instantly from the signal change.")
(p "This is the marsh pattern: " (strong "the server response is both content and a signal write") ". Hypermedia and reactivity aren't separate — the same response does both.")
(~docs/subsection :title "Demo 1: Hypermedia feeds reactive state"
(p "Click \"Fetch Price\" to hit a real server endpoint. The response is " (em "hypermedia") " — SX content swapped into the page. But a " (code "data-init") " script in the response also writes to the " (code "\"demo-price\"") " store signal. The island's reactive UI — total, savings, price display — updates instantly from the signal change.")
(p "This is the marsh pattern: " (strong "the server response is both content and a signal write") ". Hypermedia and reactivity aren't separate — the same response does both.")
(~reactive-islands/marshes/demo-marsh-product)
(~reactive-islands/marshes/demo-marsh-product)
(~docs/code :code (highlight ";; Island with a store-backed price signal\n(defisland ~reactive-islands/marshes/demo-marsh-product ()\n (let ((price (def-store \"demo-price\" (fn () (signal 19.99))))\n (qty (signal 1))\n (total (computed (fn () (* (deref price) (deref qty))))))\n (div\n ;; Reactive price display — updates when store changes\n (span \"$\" (deref price))\n (span \"Qty:\") (button \"-\") (span (deref qty)) (button \"+\")\n (span \"Total: $\" (deref total))\n\n ;; Fetch from server — response arrives as hypermedia\n (button :sx-get \"/sx/(geography.(reactive.(api.flash-sale)))\"\n :sx-target \"#marsh-server-msg\"\n :sx-swap \"innerHTML\"\n \"Fetch Price\")\n ;; Server response lands here:\n (div :id \"marsh-server-msg\"))))" "lisp"))
(~docs/code :code (highlight ";; Island with a store-backed price signal\n(defisland ~reactive-islands/marshes/demo-marsh-product ()\n (let ((price (def-store \"demo-price\" (fn () (signal 19.99))))\n (qty (signal 1))\n (total (computed (fn () (* (deref price) (deref qty))))))\n (div\n ;; Reactive price display — updates when store changes\n (span \"$\" (deref price))\n (span \"Qty:\") (button \"-\") (span (deref qty)) (button \"+\")\n (span \"Total: $\" (deref total))\n\n ;; Fetch from server — response arrives as hypermedia\n (button :sx-get \"/sx/(geography.(reactive.(api.flash-sale)))\"\n :sx-target \"#marsh-server-msg\"\n :sx-swap \"innerHTML\"\n \"Fetch Price\")\n ;; Server response lands here:\n (div :id \"marsh-server-msg\"))))" "lisp"))
(~docs/code :code (highlight ";; Server returns SX content + a data-init script:\n;;\n;; (<>\n;; (p \"Flash sale! Price: $14.99\")\n;; (script :type \"text/sx\" :data-init\n;; \"(reset! (use-store \\\"demo-price\\\") 14.99)\"))\n;;\n;; The <p> is swapped in as normal hypermedia content.\n;; The script writes to the store signal.\n;; The island's (deref price), total, and savings\n;; all update reactively — no re-render, no diffing." "lisp"))
(~docs/code :code (highlight ";; Server returns SX content + a data-init script:\n;;\n;; (<>\n;; (p \"Flash sale! Price: $14.99\")\n;; (script :type \"text/sx\" :data-init\n;; \"(reset! (use-store \\\"demo-price\\\") 14.99)\"))\n;;\n;; The <p> is swapped in as normal hypermedia content.\n;; The script writes to the store signal.\n;; The island's (deref price), total, and savings\n;; all update reactively — no re-render, no diffing." "lisp"))
(p "Two things happen from one server response: content appears in the swap target (hypermedia) and the price signal updates (reactivity). The island didn't fetch the price. The server didn't call a signal API. The response " (em "is") " both.")))
(p "Two things happen from one server response: content appears in the swap target (hypermedia) and the price signal updates (reactivity). The island didn't fetch the price. The server didn't call a signal API. The response " (em "is") " both."))
(defcomp ~reactive-islands/marshes/example-server-signals ()
(~docs/page :title "Server Writes to Signals"
(p "Two separate islands share a named store " (code "\"demo-price\"") ". Island A creates the store and has control buttons. Island B reads it. Signal changes propagate instantly across island boundaries.")
;; -----------------------------------------------------------------
;; Demo 2: Server → Signal (simulated + live)
;; -----------------------------------------------------------------
(div :class "space-y-3"
(~reactive-islands/marshes/demo-marsh-store-writer)
(~reactive-islands/marshes/demo-marsh-store-reader))
(~docs/subsection :title "Demo 2: Server writes to signals"
(p "Two separate islands share a named store " (code "\"demo-price\"") ". Island A creates the store and has control buttons. Island B reads it. Signal changes propagate instantly across island boundaries.")
(p :class "mt-3 text-sm text-stone-500" "The \"Flash Sale\" buttons call " (code "(reset! price 14.99)") " — exactly what " (code "data-sx-signal=\"demo-price:14.99\"") " does during morph.")
(div :class "space-y-3"
(~reactive-islands/marshes/demo-marsh-store-writer)
(~reactive-islands/marshes/demo-marsh-store-reader))
(div :class "mt-4 rounded border border-stone-200 bg-stone-50 p-3"
(p :class "text-sm font-medium text-stone-700 mb-2" "Server endpoint (ready for morph integration):")
(div :id "marsh-flash-target"
:class "min-h-[2rem]")
(button :class "mt-2 px-3 py-1.5 rounded bg-violet-600 text-white text-sm font-medium hover:bg-violet-700"
:sx-get "/sx/(geography.(reactive.(api.flash-sale)))"
:sx-target "#marsh-flash-target"
:sx-swap "innerHTML"
"Fetch from server"))
(p :class "mt-3 text-sm text-stone-500" "The \"Flash Sale\" buttons call " (code "(reset! price 14.99)") " — exactly what " (code "data-sx-signal=\"demo-price:14.99\"") " does during morph.")
(~docs/code :code (highlight ";; Island A — creates the store, has control buttons\n(defisland ~reactive-islands/marshes/demo-marsh-store-writer ()\n (let ((price (def-store \"demo-price\" (fn () (signal 19.99)))))\n ;; (reset! price 14.99) is what data-sx-signal does during morph\n (button :on-click (fn (e) (reset! price 14.99))\n \"Flash Sale $14.99\")))\n\n;; Island B — reads the same store, different island\n(defisland ~reactive-islands/marshes/demo-marsh-store-reader ()\n (let ((price (def-store \"demo-price\" (fn () (signal 19.99)))))\n (span \"$\" (deref price))))\n\n;; Server returns: data-sx-signal writes to the store during morph\n;; (div :data-sx-signal \"demo-price:14.99\"\n;; (p \"Flash sale! Price updated.\"))" "lisp"))
(div :class "mt-4 rounded border border-stone-200 bg-stone-50 p-3"
(p :class "text-sm font-medium text-stone-700 mb-2" "Server endpoint (ready for morph integration):")
(div :id "marsh-flash-target"
:class "min-h-[2rem]")
(button :class "mt-2 px-3 py-1.5 rounded bg-violet-600 text-white text-sm font-medium hover:bg-violet-700"
:sx-get "/sx/(geography.(reactive.(api.flash-sale)))"
:sx-target "#marsh-flash-target"
:sx-swap "innerHTML"
"Fetch from server"))
(p "In production, the server response includes " (code "data-sx-signal=\"demo-price:14.99\"") ". The morph algorithm processes this attribute, calls " (code "(reset! (use-store \"demo-price\") 14.99)") ", and removes the attribute from the DOM. Every island reading that store updates instantly — fine-grained, no re-render.")))
(~docs/code :code (highlight ";; Island A — creates the store, has control buttons\n(defisland ~reactive-islands/marshes/demo-marsh-store-writer ()\n (let ((price (def-store \"demo-price\" (fn () (signal 19.99)))))\n ;; (reset! price 14.99) is what data-sx-signal does during morph\n (button :on-click (fn (e) (reset! price 14.99))\n \"Flash Sale $14.99\")))\n\n;; Island B — reads the same store, different island\n(defisland ~reactive-islands/marshes/demo-marsh-store-reader ()\n (let ((price (def-store \"demo-price\" (fn () (signal 19.99)))))\n (span \"$\" (deref price))))\n\n;; Server returns: data-sx-signal writes to the store during morph\n;; (div :data-sx-signal \"demo-price:14.99\"\n;; (p \"Flash sale! Price updated.\"))" "lisp"))
(defcomp ~reactive-islands/marshes/example-on-settle ()
(~docs/page :title "sx-on-settle"
(p "After a swap settles, the trigger element's " (code "sx-on-settle") " attribute is parsed and evaluated as SX. This runs " (em "after") " the content is in the DOM — so you can update reactive state based on what the server returned.")
(p "Click \"Fetch Item\" to load server content. The response is pure hypermedia. But " (code "sx-on-settle") " on the button increments a fetch counter signal " (em "after") " the swap. The counter updates reactively.")
(p "In production, the server response includes " (code "data-sx-signal=\"demo-price:14.99\"") ". The morph algorithm processes this attribute, calls " (code "(reset! (use-store \"demo-price\") 14.99)") ", and removes the attribute from the DOM. Every island reading that store updates instantly — fine-grained, no re-render."))
(~reactive-islands/marshes/demo-marsh-settle)
;; -----------------------------------------------------------------
;; Demo 3: sx-on-settle — post-swap SX evaluation
;; -----------------------------------------------------------------
(~docs/code :code (highlight ";; sx-on-settle runs SX after the swap settles\n(defisland ~reactive-islands/marshes/demo-marsh-settle ()\n (let ((count (def-store \"settle-count\" (fn () (signal 0)))))\n (div\n ;; Reactive counter — updates from sx-on-settle\n (span \"Fetched: \" (deref count) \" times\")\n\n ;; Button with sx-on-settle hook\n (button :sx-get \"/sx/(geography.(reactive.(api.settle-data)))\"\n :sx-target \"#settle-result\"\n :sx-swap \"innerHTML\"\n :sx-on-settle \"(swap! (use-store \\\"settle-count\\\") inc)\"\n \"Fetch Item\")\n\n ;; Server content lands here (pure hypermedia)\n (div :id \"settle-result\"))))" "lisp"))
(~docs/subsection :title "Demo 3: sx-on-settle"
(p "After a swap settles, the trigger element's " (code "sx-on-settle") " attribute is parsed and evaluated as SX. This runs " (em "after") " the content is in the DOM — so you can update reactive state based on what the server returned.")
(p "Click \"Fetch Item\" to load server content. The response is pure hypermedia. But " (code "sx-on-settle") " on the button increments a fetch counter signal " (em "after") " the swap. The counter updates reactively.")
(p "The server knows nothing about signals or counters. It returns plain content. The " (code "sx-on-settle") " hook is a client-side concern — it runs in the global SX environment with access to all primitives.")))
(~reactive-islands/marshes/demo-marsh-settle)
(defcomp ~reactive-islands/marshes/example-signal-triggers ()
(~docs/page :title "Signal-Bound Triggers"
(p "Inside an island, " (em "all") " attributes are reactive — including " (code "sx-get") ". When an attribute value contains " (code "deref") ", the DOM adapter wraps it in an effect that re-sets the attribute when signals change.")
(p "Select a search category. The " (code "sx-get") " URL on the search button changes reactively. Click \"Search\" to fetch from the current endpoint. The URL was computed from the " (code "mode") " signal at render time and updates whenever the mode changes.")
(~docs/code :code (highlight ";; sx-on-settle runs SX after the swap settles\n(defisland ~reactive-islands/marshes/demo-marsh-settle ()\n (let ((count (def-store \"settle-count\" (fn () (signal 0)))))\n (div\n ;; Reactive counter — updates from sx-on-settle\n (span \"Fetched: \" (deref count) \" times\")\n\n ;; Button with sx-on-settle hook\n (button :sx-get \"/sx/(geography.(reactive.(api.settle-data)))\"\n :sx-target \"#settle-result\"\n :sx-swap \"innerHTML\"\n :sx-on-settle \"(swap! (use-store \\\"settle-count\\\") inc)\"\n \"Fetch Item\")\n\n ;; Server content lands here (pure hypermedia)\n (div :id \"settle-result\"))))" "lisp"))
(~reactive-islands/marshes/demo-marsh-signal-url)
(p "The server knows nothing about signals or counters. It returns plain content. The " (code "sx-on-settle") " hook is a client-side concern — it runs in the global SX environment with access to all primitives."))
(~docs/code :code (highlight ";; sx-get URL computed from a signal\n(defisland ~reactive-islands/marshes/demo-marsh-signal-url ()\n (let ((mode (signal \"products\"))\n (query (signal \"\")))\n (div\n ;; Mode selector — changes what we're searching\n (div :class \"flex gap-2\"\n (button :on-click (fn (e) (reset! mode \"products\"))\n :class (computed (fn () ...active-class...))\n \"Products\")\n (button :on-click (fn (e) (reset! mode \"events\")) \"Events\")\n (button :on-click (fn (e) (reset! mode \"posts\")) \"Posts\"))\n\n ;; Search button — URL is a computed expression\n (button :sx-get (computed (fn ()\n (str \"/sx/(geography.(reactive.(api.search-\"\n (deref mode) \")))\" \"?q=\" (deref query))))\n :sx-target \"#signal-results\"\n :sx-swap \"innerHTML\"\n \"Search\")\n\n (div :id \"signal-results\"))))" "lisp"))
;; -----------------------------------------------------------------
;; Demo 4: Signal-bound triggers
;; -----------------------------------------------------------------
(p "No custom plumbing. The same " (code "reactive-attr") " mechanism that makes " (code ":class") " reactive also makes " (code ":sx-get") " reactive. " (code "get-verb-info") " reads " (code "dom-get-attr") " at trigger time — it sees the current URL because the effect already updated the DOM attribute.")))
(~docs/subsection :title "Demo 4: Signal-bound triggers"
(p "Inside an island, " (em "all") " attributes are reactive — including " (code "sx-get") ". When an attribute value contains " (code "deref") ", the DOM adapter wraps it in an effect that re-sets the attribute when signals change.")
(p "Select a search category. The " (code "sx-get") " URL on the search button changes reactively. Click \"Search\" to fetch from the current endpoint. The URL was computed from the " (code "mode") " signal at render time and updates whenever the mode changes.")
(defcomp ~reactive-islands/marshes/example-view-transform ()
(~docs/page :title "Reactive View Transform"
(p "A view-mode signal controls how items are displayed. Click \"Fetch Catalog\" to load items from the server, then toggle the view mode. The " (em "same") " data re-renders differently based on client state — no server round-trip for view changes.")
(~reactive-islands/marshes/demo-marsh-signal-url)
(~reactive-islands/marshes/demo-marsh-view-transform)
(~docs/code :code (highlight ";; sx-get URL computed from a signal\n(defisland ~reactive-islands/marshes/demo-marsh-signal-url ()\n (let ((mode (signal \"products\"))\n (query (signal \"\")))\n (div\n ;; Mode selector — changes what we're searching\n (div :class \"flex gap-2\"\n (button :on-click (fn (e) (reset! mode \"products\"))\n :class (computed (fn () ...active-class...))\n \"Products\")\n (button :on-click (fn (e) (reset! mode \"events\")) \"Events\")\n (button :on-click (fn (e) (reset! mode \"posts\")) \"Posts\"))\n\n ;; Search button — URL is a computed expression\n (button :sx-get (computed (fn ()\n (str \"/sx/(geography.(reactive.(api.search-\"\n (deref mode) \")))\" \"?q=\" (deref query))))\n :sx-target \"#signal-results\"\n :sx-swap \"innerHTML\"\n \"Search\")\n\n (div :id \"signal-results\"))))" "lisp"))
(~docs/code :code (highlight ";; View mode transforms display without refetch\n(defisland ~reactive-islands/marshes/demo-marsh-view-transform ()\n (let ((view (signal \"list\"))\n (items (signal nil)))\n (div\n ;; View toggle\n (div :class \"flex gap-2\"\n (button :on-click (fn (e) (reset! view \"list\")) \"List\")\n (button :on-click (fn (e) (reset! view \"grid\")) \"Grid\")\n (button :on-click (fn (e) (reset! view \"compact\")) \"Compact\"))\n\n ;; Fetch from server — stores raw data in signal\n (button :sx-get \"/sx/(geography.(reactive.(api.catalog)))\"\n :sx-target \"#catalog-raw\"\n :sx-swap \"innerHTML\"\n \"Fetch Catalog\")\n\n ;; Raw server content (hidden, used as data source)\n (div :id \"catalog-raw\" :class \"hidden\")\n\n ;; Reactive display — re-renders when view changes\n (div (computed (fn () (render-view (deref view) (deref items))))))))" "lisp"))
(p "No custom plumbing. The same " (code "reactive-attr") " mechanism that makes " (code ":class") " reactive also makes " (code ":sx-get") " reactive. " (code "get-verb-info") " reads " (code "dom-get-attr") " at trigger time — it sees the current URL because the effect already updated the DOM attribute."))
;; -----------------------------------------------------------------
;; Demo 5: Reactive view transform
;; -----------------------------------------------------------------
(~docs/subsection :title "Demo 5: Reactive view transform"
(p "A view-mode signal controls how items are displayed. Click \"Fetch Catalog\" to load items from the server, then toggle the view mode. The " (em "same") " data re-renders differently based on client state — no server round-trip for view changes.")
(~reactive-islands/marshes/demo-marsh-view-transform)
(~docs/code :code (highlight ";; View mode transforms display without refetch\n(defisland ~reactive-islands/marshes/demo-marsh-view-transform ()\n (let ((view (signal \"list\"))\n (items (signal nil)))\n (div\n ;; View toggle\n (div :class \"flex gap-2\"\n (button :on-click (fn (e) (reset! view \"list\")) \"List\")\n (button :on-click (fn (e) (reset! view \"grid\")) \"Grid\")\n (button :on-click (fn (e) (reset! view \"compact\")) \"Compact\"))\n\n ;; Fetch from server — stores raw data in signal\n (button :sx-get \"/sx/(geography.(reactive.(api.catalog)))\"\n :sx-target \"#catalog-raw\"\n :sx-swap \"innerHTML\"\n \"Fetch Catalog\")\n\n ;; Raw server content (hidden, used as data source)\n (div :id \"catalog-raw\" :class \"hidden\")\n\n ;; Reactive display — re-renders when view changes\n (div (computed (fn () (render-view (deref view) (deref items))))))))" "lisp"))
(p "The view signal doesn't just toggle CSS classes — it fundamentally reshapes the DOM. List view shows description. Grid view arranges in columns. Compact view shows names only. All from the same server data, transformed by client state."))
)))
(p "The view signal doesn't just toggle CSS classes — it fundamentally reshapes the DOM. List view shows description. Grid view arranges in columns. Compact view shows names only. All from the same server data, transformed by client state.")))
;; ===========================================================================

View File

@@ -46,7 +46,7 @@
(~docs/section :title "htmx Lakes" :id "lakes"
(p "An htmx lake is server-driven content " (em "inside") " a reactive island. The island provides the reactive boundary; the lake content is swapped via " (code "sx-get") "/" (code "sx-post") " like normal hypermedia.")
(p "This works because signals live in JavaScript closures, not in the DOM. When a swap replaces lake content, the island's signals are unaffected. The lake can communicate back to the island via the " (a :href "/sx/(geography.(reactive.event-bridge))" :sx-get "/sx/(geography.(reactive.event-bridge))" :sx-target "#main-panel" :sx-select "#main-panel" :sx-swap "outerHTML" :sx-push-url "true" :class "text-violet-700 underline" "event bridge") ".")
(p "This works because signals live in JavaScript closures, not in the DOM. When a swap replaces lake content, the island's signals are unaffected. The lake can communicate back to the island via the " (a :href "/sx/(geography.(reactive.(event-bridge)))" :sx-get "/sx/(geography.(reactive.(event-bridge)))" :sx-target "#main-panel" :sx-select "#main-panel" :sx-swap "outerHTML" :sx-push-url "true" :class "text-violet-700 underline" "event bridge") ".")
(~docs/subsection :title "Navigation scenarios"
(div :class "space-y-3"