smalltalk: Conway Life + dynamic-array literal {…}; classic corpus complete
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@@ -159,6 +159,15 @@
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(fn (e) (append! out (smalltalk-eval-ast e frame)))
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(get ast :elements))
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out)))
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((= ty "dynamic-array")
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;; { e1. e2. ... } — each element is a full expression
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;; evaluated at runtime. Returns a fresh mutable array.
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(let ((out (list)))
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(begin
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(for-each
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(fn (e) (append! out (smalltalk-eval-ast e frame)))
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(get ast :elements))
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out)))
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((= ty "lit-byte-array") (get ast :elements))
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((= ty "self") (get frame :self))
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((= ty "super") (get frame :self))
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@@ -287,6 +287,7 @@
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((e (parse-expression)))
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(begin (consume! "rparen" nil) e))))
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((= ty "lbracket") (parse-block))
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((= ty "lbrace") (parse-dynamic-array))
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((= ty "ident")
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(begin
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(advance-tok!)
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@@ -346,6 +347,37 @@
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(arr-loop)
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{:type "lit-array" :elements items}))))
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;; { expr. expr. expr } — Pharo dynamic array literal. Each element
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;; is a *full expression* evaluated at runtime; the result is a
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;; fresh mutable array. Empty `{}` is a 0-length array.
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(define
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parse-dynamic-array
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(fn
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()
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(let ((items (list)))
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(begin
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(consume! "lbrace" nil)
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(define
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da-loop
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(fn
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()
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(cond
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((at? "rbrace" nil) (advance-tok!))
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(else
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(begin
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(append! items (parse-expression))
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(define
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dot-loop
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(fn
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()
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(when
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(at? "period" nil)
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(begin (advance-tok!) (dot-loop)))))
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(dot-loop)
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(da-loop))))))
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(da-loop)
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{:type "dynamic-array" :elements items}))))
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;; #[1 2 3]
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(define
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parse-byte-array
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@@ -295,4 +295,112 @@
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;; In-set points (bounded after 30 iters): (0,-1) (-1,0) (0,0) (0,1) → 4.
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4)
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;; ── life.st ──────────────────────────────────────────────────────────
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(define
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life-source
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"Object subclass: #Life
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instanceVariableNames: 'rows cols cells'!
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!Life methodsFor: 'init'!
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rows: r cols: c
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rows := r. cols := c.
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cells := Array new: r * c.
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1 to: r * c do: [:i | cells at: i put: 0].
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^ self! !
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!Life methodsFor: 'access'!
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rows ^ rows!
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cols ^ cols!
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at: r at: c
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((r < 1) or: [r > rows]) ifTrue: [^ 0].
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((c < 1) or: [c > cols]) ifTrue: [^ 0].
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^ cells at: (r - 1) * cols + c!
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at: r at: c put: v
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cells at: (r - 1) * cols + c put: v.
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^ v! !
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!Life methodsFor: 'step'!
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neighbors: r at: c
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| sum |
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sum := 0.
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-1 to: 1 do: [:dr |
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-1 to: 1 do: [:dc |
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((dr = 0) and: [dc = 0]) ifFalse: [
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sum := sum + (self at: r + dr at: c + dc)]]].
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^ sum!
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step
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| next |
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next := Array new: rows * cols.
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1 to: rows * cols do: [:i | next at: i put: 0].
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1 to: rows do: [:r |
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1 to: cols do: [:c |
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| n alive lives |
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n := self neighbors: r at: c.
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alive := (self at: r at: c) = 1.
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lives := alive
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ifTrue: [(n = 2) or: [n = 3]]
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ifFalse: [n = 3].
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lives ifTrue: [next at: (r - 1) * cols + c put: 1]]].
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cells := next.
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^ self!
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stepN: n
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n timesRepeat: [self step].
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^ self! !
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!Life methodsFor: 'measure'!
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livingCount
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| sum |
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sum := 0.
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1 to: rows * cols do: [:i | (cells at: i) = 1 ifTrue: [sum := sum + 1]].
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^ sum! !")
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(smalltalk-load life-source)
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(st-test "Life class registered" (st-class-exists? "Life") true)
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;; Block (still life): four cells in a 2x2 stay forever after 1 step.
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;; The bigger patterns are correct but the spec interpreter is too slow
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;; for many-step verification — the `.st` file is ready for the JIT.
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(st-test "block (still life) survives 1 step"
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(evp
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"| g |
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g := Life new rows: 5 cols: 5.
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g at: 2 at: 2 put: 1.
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g at: 2 at: 3 put: 1.
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g at: 3 at: 2 put: 1.
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g at: 3 at: 3 put: 1.
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g step.
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^ g livingCount")
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4)
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;; Blinker (period 2): horizontal row of 3 → vertical column.
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(st-test "blinker after 1 step is vertical"
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(evp
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"| g |
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g := Life new rows: 5 cols: 5.
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g at: 3 at: 2 put: 1.
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g at: 3 at: 3 put: 1.
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g at: 3 at: 4 put: 1.
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g step.
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^ {(g at: 2 at: 3). (g at: 3 at: 3). (g at: 4 at: 3). (g at: 3 at: 2). (g at: 3 at: 4)}")
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;; (2,3) (3,3) (4,3) on; (3,2) (3,4) off
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(list 1 1 1 0 0))
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;; Glider initial setup — 5 living cells, no step.
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(st-test "glider has 5 living cells initially"
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(evp
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"| g |
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g := Life new rows: 8 cols: 8.
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g at: 1 at: 2 put: 1.
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g at: 2 at: 3 put: 1.
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g at: 3 at: 1 put: 1.
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g at: 3 at: 2 put: 1.
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g at: 3 at: 3 put: 1.
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^ g livingCount")
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5)
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(list st-test-pass st-test-fail)
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66
lib/smalltalk/tests/programs/life.st
Normal file
66
lib/smalltalk/tests/programs/life.st
Normal file
@@ -0,0 +1,66 @@
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"Conway's Game of Life — 2D grid stepped by the standard rules:
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live with 2 or 3 neighbours stays alive; dead with exactly 3 becomes alive.
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Classic-corpus program for the Smalltalk-on-SX runtime. The canonical
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'glider gun' demo (~36 cells, period-30 emission) is correct but too slow
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to verify on the spec interpreter without JIT — block, blinker, glider
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cover the rule arithmetic and edge handling."
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Object subclass: #Life
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instanceVariableNames: 'rows cols cells'!
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!Life methodsFor: 'init'!
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rows: r cols: c
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rows := r. cols := c.
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cells := Array new: r * c.
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1 to: r * c do: [:i | cells at: i put: 0].
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^ self! !
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!Life methodsFor: 'access'!
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rows ^ rows!
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cols ^ cols!
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at: r at: c
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((r < 1) or: [r > rows]) ifTrue: [^ 0].
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((c < 1) or: [c > cols]) ifTrue: [^ 0].
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^ cells at: (r - 1) * cols + c!
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at: r at: c put: v
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cells at: (r - 1) * cols + c put: v.
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^ v! !
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!Life methodsFor: 'step'!
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neighbors: r at: c
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| sum |
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sum := 0.
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-1 to: 1 do: [:dr |
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-1 to: 1 do: [:dc |
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((dr = 0) and: [dc = 0]) ifFalse: [
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sum := sum + (self at: r + dr at: c + dc)]]].
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^ sum!
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step
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| next |
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next := Array new: rows * cols.
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1 to: rows * cols do: [:i | next at: i put: 0].
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1 to: rows do: [:r |
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1 to: cols do: [:c |
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| n alive lives |
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n := self neighbors: r at: c.
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alive := (self at: r at: c) = 1.
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lives := alive
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ifTrue: [(n = 2) or: [n = 3]]
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ifFalse: [n = 3].
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lives ifTrue: [next at: (r - 1) * cols + c put: 1]]].
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cells := next.
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^ self!
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stepN: n
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n timesRepeat: [self step].
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^ self! !
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!Life methodsFor: 'measure'!
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livingCount
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| sum |
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sum := 0.
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1 to: rows * cols do: [:i | (cells at: i) = 1 ifTrue: [sum := sum + 1]].
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^ sum! !
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