Add S-expression based video effects pipeline with modular effect definitions, constructs, and recipe files. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
118 lines
3.2 KiB
Python
118 lines
3.2 KiB
Python
# /// script
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# requires-python = ">=3.10"
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# dependencies = ["numpy", "scipy"]
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# ///
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"""
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@effect cartoon
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@version 1.0.0
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@author artdag
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@description
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Cartoon / Cel-shaded effect. Simplifies colors into flat regions
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and adds dark edge outlines for a hand-drawn cartoon appearance.
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@param detail float
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@range 0.1 1.0
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@default 0.5
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Edge detection sensitivity. Higher = more edges detected.
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@param edge_thickness int
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@range 1 5
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@default 1
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Outline thickness in pixels.
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@param color_levels int
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@range 2 32
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@default 6
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Number of color levels per channel.
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@param edge_color list
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@default [0, 0, 0]
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RGB color for edges (default black).
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@param blur_size int
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@range 0 10
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@default 2
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Pre-blur for smoother color regions.
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@example
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(effect cartoon :detail 0.6 :color_levels 4)
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@example
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;; Thick outlines, fewer colors
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(effect cartoon :edge_thickness 3 :color_levels 3 :blur_size 4)
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"""
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import numpy as np
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from scipy import ndimage
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def process_frame(frame: np.ndarray, params: dict, state: dict) -> tuple:
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"""
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Apply cartoon effect to a video frame.
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Args:
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frame: Input frame as numpy array (H, W, 3) RGB uint8
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params: Effect parameters
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- detail: edge sensitivity 0.1-1.0 (default 0.5)
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- edge_thickness: outline thickness (default 1)
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- color_levels: posterization levels (default 6)
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- edge_color: RGB tuple (default [0,0,0])
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- blur_size: pre-blur amount (default 2)
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state: Persistent state dict
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Returns:
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Tuple of (processed_frame, new_state)
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"""
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detail = np.clip(params.get("detail", 0.5), 0.1, 1.0)
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edge_thickness = max(1, min(int(params.get("edge_thickness", 1)), 5))
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color_levels = max(2, min(int(params.get("color_levels", 6)), 32))
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edge_color = params.get("edge_color", [0, 0, 0])
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blur_size = max(0, int(params.get("blur_size", 2)))
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if state is None:
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state = {}
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h, w = frame.shape[:2]
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result = frame.copy().astype(np.float32)
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# Step 1: Blur to reduce noise and create smoother regions
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if blur_size > 0:
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for c in range(3):
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result[:, :, c] = ndimage.uniform_filter(result[:, :, c], size=blur_size)
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# Step 2: Posterize colors (reduce to N levels)
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step = 256 / color_levels
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result = (np.floor(result / step) * step).astype(np.uint8)
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# Step 3: Detect edges using Sobel
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gray = np.mean(frame, axis=2).astype(np.float32)
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sobel_x = ndimage.sobel(gray, axis=1)
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sobel_y = ndimage.sobel(gray, axis=0)
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edges = np.sqrt(sobel_x**2 + sobel_y**2)
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# Normalize and threshold
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edge_max = edges.max()
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if edge_max > 0:
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edges = edges / edge_max
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edge_threshold = 1.0 - detail
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edge_mask = edges > edge_threshold
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# Dilate edges for thickness
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if edge_thickness > 1:
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struct = ndimage.generate_binary_structure(2, 1)
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for _ in range(edge_thickness - 1):
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edge_mask = ndimage.binary_dilation(edge_mask, structure=struct)
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# Step 4: Apply edge color
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if isinstance(edge_color, (list, tuple)) and len(edge_color) >= 3:
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color = np.array(edge_color[:3], dtype=np.uint8)
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else:
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color = np.array([0, 0, 0], dtype=np.uint8)
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result[edge_mask] = color
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return result, state
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