- Add primitive_libs/ with modular primitive loading (core, math, image, color, color_ops, filters, geometry, drawing, blending, arrays, ascii) - Effects now explicitly declare dependencies via (require-primitives "...") - Convert ascii-fx-zone from hardcoded special form to loadable primitive - Add _is_symbol/_is_keyword helpers for duck typing to support both sexp_effects.parser.Symbol and artdag.sexp.parser.Symbol classes - Auto-inject _interp and _env for primitives that need them - Remove silent error swallowing in cell_effect evaluation Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
123 lines
2.9 KiB
Python
123 lines
2.9 KiB
Python
"""
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Geometry Primitives Library
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Geometric transforms: rotate, scale, flip, translate, remap.
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"""
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import numpy as np
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import cv2
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def prim_translate(img, dx, dy):
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"""Translate image by (dx, dy) pixels."""
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h, w = img.shape[:2]
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M = np.float32([[1, 0, dx], [0, 1, dy]])
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return cv2.warpAffine(img, M, (w, h))
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def prim_rotate(img, angle, cx=None, cy=None):
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"""Rotate image by angle degrees around center (cx, cy)."""
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h, w = img.shape[:2]
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if cx is None:
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cx = w / 2
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if cy is None:
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cy = h / 2
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M = cv2.getRotationMatrix2D((cx, cy), angle, 1.0)
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return cv2.warpAffine(img, M, (w, h))
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def prim_scale(img, sx, sy, cx=None, cy=None):
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"""Scale image by (sx, sy) around center (cx, cy)."""
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h, w = img.shape[:2]
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if cx is None:
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cx = w / 2
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if cy is None:
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cy = h / 2
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# Build transform matrix
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M = np.float32([
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[sx, 0, cx * (1 - sx)],
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[0, sy, cy * (1 - sy)]
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])
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return cv2.warpAffine(img, M, (w, h))
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def prim_flip_h(img):
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"""Flip image horizontally."""
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return cv2.flip(img, 1)
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def prim_flip_v(img):
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"""Flip image vertically."""
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return cv2.flip(img, 0)
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def prim_flip(img, direction="horizontal"):
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"""Flip image in given direction."""
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if direction in ("horizontal", "h"):
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return prim_flip_h(img)
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elif direction in ("vertical", "v"):
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return prim_flip_v(img)
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elif direction in ("both", "hv", "vh"):
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return cv2.flip(img, -1)
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return img
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def prim_transpose(img):
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"""Transpose image (swap x and y)."""
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return np.transpose(img, (1, 0, 2))
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def prim_remap(img, map_x, map_y):
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"""Remap image using coordinate maps."""
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return cv2.remap(img, map_x.astype(np.float32),
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map_y.astype(np.float32),
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cv2.INTER_LINEAR)
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def prim_make_coords(w, h):
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"""Create coordinate grids for remapping."""
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x = np.arange(w, dtype=np.float32)
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y = np.arange(h, dtype=np.float32)
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map_x, map_y = np.meshgrid(x, y)
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return (map_x, map_y)
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def prim_perspective(img, src_pts, dst_pts):
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"""Apply perspective transform."""
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src = np.float32(src_pts)
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dst = np.float32(dst_pts)
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M = cv2.getPerspectiveTransform(src, dst)
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h, w = img.shape[:2]
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return cv2.warpPerspective(img, M, (w, h))
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def prim_affine(img, src_pts, dst_pts):
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"""Apply affine transform using 3 point pairs."""
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src = np.float32(src_pts)
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dst = np.float32(dst_pts)
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M = cv2.getAffineTransform(src, dst)
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h, w = img.shape[:2]
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return cv2.warpAffine(img, M, (w, h))
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PRIMITIVES = {
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# Basic transforms
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'translate': prim_translate,
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'rotate-img': prim_rotate,
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'scale-img': prim_scale,
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# Flips
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'flip-h': prim_flip_h,
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'flip-v': prim_flip_v,
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'flip': prim_flip,
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'transpose': prim_transpose,
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# Remapping
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'remap': prim_remap,
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'make-coords': prim_make_coords,
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# Advanced transforms
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'perspective': prim_perspective,
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'affine': prim_affine,
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}
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