- Add primitive_libs/ with modular primitive loading (core, math, image, color, color_ops, filters, geometry, drawing, blending, arrays, ascii) - Effects now explicitly declare dependencies via (require-primitives "...") - Convert ascii-fx-zone from hardcoded special form to loadable primitive - Add _is_symbol/_is_keyword helpers for duck typing to support both sexp_effects.parser.Symbol and artdag.sexp.parser.Symbol classes - Auto-inject _interp and _env for primitives that need them - Remove silent error swallowing in cell_effect evaluation Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
66 lines
2.3 KiB
Common Lisp
66 lines
2.3 KiB
Common Lisp
;; ASCII with Alternating Rotation Directions
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;;
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;; Checkerboard pattern: even cells rotate clockwise, odd cells rotate counter-clockwise
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;; Rotation amount scaled by energy and position (more at top-right)
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(recipe "ascii_alternating_rotate"
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:version "1.0"
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:description "ASCII art with alternating rotation directions per cell"
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:minimal-primitives true
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:encoding (:codec "libx264" :crf 20 :preset "medium" :audio-codec "aac" :fps 30)
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:params (
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(cols :type int :default 50 :range [20 100]
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:desc "Number of character columns")
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(rotation_scale :type float :default 60 :range [0 180]
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:desc "Max rotation in degrees")
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)
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;; Registry
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(effect ascii_fx_zone :path "../sexp_effects/effects/ascii_fx_zone.sexp")
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;; Effects used in cell_effect lambda
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(effect rotate :path "../sexp_effects/effects/rotate.sexp")
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(analyzer energy :path "../../artdag-analyzers/energy/analyzer.py")
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;; Source files
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(def video (source :path "../monday.webm"))
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(def audio (source :path "../dizzy.mp3"))
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;; Stage 1: Analysis
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(stage :analyze
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:outputs [energy-data]
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(def audio-clip (-> audio (segment :start 60 :duration 10)))
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(def energy-data (-> audio-clip (analyze energy))))
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;; Stage 2: Process
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(stage :process
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:requires [:analyze]
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:inputs [energy-data]
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:outputs [result audio-clip]
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(def clip (-> video (segment :start 0 :duration 10)))
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(def audio-clip (-> audio (segment :start 60 :duration 10)))
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(def result (-> clip
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(effect ascii_fx_zone
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:cols cols
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:char_size (bind energy-data values :range [10 20])
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:color_mode "color"
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:background "black"
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:energy (bind energy-data values :range [0 1])
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:rotation_scale rotation_scale
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;; Alternating rotation: even cells clockwise, odd cells counter-clockwise
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;; Scaled by energy * position (more at top-right)
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:cell_effect (lambda [cell zone]
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(rotate cell
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(* (if (= (mod (+ (get zone "row") (get zone "col")) 2) 0) 1 -1)
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(* (get zone "energy")
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(get zone "rotation_scale")
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(* 1.5 (+ (get zone "col-norm")
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(- 1 (get zone "row-norm"))))))))))))
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;; Stage 3: Output
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(stage :output
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:requires [:process]
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:inputs [result audio-clip]
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(mux result audio-clip)))
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