Implements ascii_fx_zone effect that allows applying arbitrary sexp effects to each character cell via cell_effect lambdas. Each cell is rendered as a small image that effects can operate on. Key changes: - New ascii_fx_zone effect with cell_effect parameter for per-cell transforms - Zone context (row, col, lum, sat, hue, etc.) available in cell_effect lambdas - Effects are now loaded explicitly from recipe declarations, not auto-loaded - Added effects_registry to plan for explicit effect dependency tracking - Updated effect definition syntax across all sexp effects - New run_staged.py for executing staged recipes - Example recipes demonstrating alternating rotation and blur/rgb_split patterns Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
22 lines
827 B
Common Lisp
22 lines
827 B
Common Lisp
;; Wave effect - sine wave displacement distortion
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(define-effect wave
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:params (
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(amplitude :type int :default 10 :range [0 100])
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(wavelength :type int :default 50 :range [10 500])
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(speed :type int :default 1 :range [0 10])
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(direction :type string :default "horizontal")
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)
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(let* ((w (width frame))
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(h (height frame))
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;; Use _time for animation phase
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(phase (* (or _time 0) speed 2 pi))
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;; Calculate frequency: waves per dimension
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(freq (/ (if (= direction "vertical") w h) wavelength))
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(axis (cond
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((= direction "horizontal") "x")
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((= direction "vertical") "y")
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(else "both")))
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(coords (wave-displace w h axis freq amplitude phase)))
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(remap frame (coords-x coords) (coords-y coords))))
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