Add composable ASCII art with per-cell effects and explicit effect loading
Implements ascii_fx_zone effect that allows applying arbitrary sexp effects to each character cell via cell_effect lambdas. Each cell is rendered as a small image that effects can operate on. Key changes: - New ascii_fx_zone effect with cell_effect parameter for per-cell transforms - Zone context (row, col, lum, sat, hue, etc.) available in cell_effect lambdas - Effects are now loaded explicitly from recipe declarations, not auto-loaded - Added effects_registry to plan for explicit effect dependency tracking - Updated effect definition syntax across all sexp effects - New run_staged.py for executing staged recipes - Example recipes demonstrating alternating rotation and blur/rgb_split patterns Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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;; Pixelsort effect - glitch art pixel sorting
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;; @param sort_by string default "lightness"
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;; @param threshold_low float [0, 255] default 50
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;; @param threshold_high float [0, 255] default 200
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;; @param angle float [0, 180] default 0
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;; @param reverse bool default false
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(define-effect pixelsort
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((sort_by "lightness") (threshold_low 50) (threshold_high 200) (angle 0) (reverse false))
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:params (
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(sort_by :type string :default "lightness")
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(threshold_low :type int :default 50 :range [0 255])
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(threshold_high :type int :default 200 :range [0 255])
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(angle :type int :default 0 :range [0 180])
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(reverse :type bool :default false)
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)
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(pixelsort frame sort_by threshold_low threshold_high angle reverse))
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