Add composable ASCII art with per-cell effects and explicit effect loading
Implements ascii_fx_zone effect that allows applying arbitrary sexp effects to each character cell via cell_effect lambdas. Each cell is rendered as a small image that effects can operate on. Key changes: - New ascii_fx_zone effect with cell_effect parameter for per-cell transforms - Zone context (row, col, lum, sat, hue, etc.) available in cell_effect lambdas - Effects are now loaded explicitly from recipe declarations, not auto-loaded - Added effects_registry to plan for explicit effect dependency tracking - Updated effect definition syntax across all sexp effects - New run_staged.py for executing staged recipes - Example recipes demonstrating alternating rotation and blur/rgb_split patterns Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,11 +1,12 @@
|
||||
;; Datamosh effect - glitch block corruption
|
||||
;; @param block_size int [8, 128] default 32
|
||||
;; @param corruption float [0, 1] default 0.3
|
||||
;; @param max_offset int [0, 200] default 50
|
||||
;; @param color_corrupt bool default true
|
||||
|
||||
(define-effect datamosh
|
||||
((block_size 32) (corruption 0.3) (max_offset 50) (color_corrupt true))
|
||||
:params (
|
||||
(block_size :type int :default 32 :range [8 128])
|
||||
(corruption :type float :default 0.3 :range [0 1])
|
||||
(max_offset :type int :default 50 :range [0 200])
|
||||
(color_corrupt :type bool :default true)
|
||||
)
|
||||
;; Get previous frame from state, or use current frame if none
|
||||
(let ((prev (state-get "prev_frame" frame)))
|
||||
(begin
|
||||
|
||||
Reference in New Issue
Block a user