Add composable ASCII art with per-cell effects and explicit effect loading

Implements ascii_fx_zone effect that allows applying arbitrary sexp effects
to each character cell via cell_effect lambdas. Each cell is rendered as a
small image that effects can operate on.

Key changes:
- New ascii_fx_zone effect with cell_effect parameter for per-cell transforms
- Zone context (row, col, lum, sat, hue, etc.) available in cell_effect lambdas
- Effects are now loaded explicitly from recipe declarations, not auto-loaded
- Added effects_registry to plan for explicit effect dependency tracking
- Updated effect definition syntax across all sexp effects
- New run_staged.py for executing staged recipes
- Example recipes demonstrating alternating rotation and blur/rgb_split patterns

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
gilesb
2026-01-19 21:58:05 +00:00
parent 406cc7c0c7
commit 6ceaa37ab6
62 changed files with 2687 additions and 185 deletions

View File

@@ -1,11 +1,12 @@
;; Datamosh effect - glitch block corruption
;; @param block_size int [8, 128] default 32
;; @param corruption float [0, 1] default 0.3
;; @param max_offset int [0, 200] default 50
;; @param color_corrupt bool default true
(define-effect datamosh
((block_size 32) (corruption 0.3) (max_offset 50) (color_corrupt true))
:params (
(block_size :type int :default 32 :range [8 128])
(corruption :type float :default 0.3 :range [0 1])
(max_offset :type int :default 50 :range [0 200])
(color_corrupt :type bool :default true)
)
;; Get previous frame from state, or use current frame if none
(let ((prev (state-get "prev_frame" frame)))
(begin