Add composable ASCII art with per-cell effects and explicit effect loading
Implements ascii_fx_zone effect that allows applying arbitrary sexp effects to each character cell via cell_effect lambdas. Each cell is rendered as a small image that effects can operate on. Key changes: - New ascii_fx_zone effect with cell_effect parameter for per-cell transforms - Zone context (row, col, lum, sat, hue, etc.) available in cell_effect lambdas - Effects are now loaded explicitly from recipe declarations, not auto-loaded - Added effects_registry to plan for explicit effect dependency tracking - Updated effect definition syntax across all sexp effects - New run_staged.py for executing staged recipes - Example recipes demonstrating alternating rotation and blur/rgb_split patterns Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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;; ASCII Zones effect - different character sets for different brightness zones
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;; Dark areas use simple chars, mid uses standard, bright uses blocks
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;; @param char_size int [4, 32] default 8
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;; @param dark_threshold int [0, 128] default 80
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;; @param bright_threshold int [128, 255] default 180
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;; @param color_mode string default "color"
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(define-effect ascii_zones
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((char_size 8) (dark_threshold 80) (bright_threshold 180) (color_mode "color"))
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:params (
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(char_size :type int :default 8 :range [4 32])
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(dark_threshold :type int :default 80 :range [0 128])
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(bright_threshold :type int :default 180 :range [128 255])
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(color_mode :type string :default "color")
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)
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(let* ((sample (cell-sample frame char_size))
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(colors (nth sample 0))
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(luminances (nth sample 1))
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