;; GPU Effects Performance Test ;; Tests rotation, zoom, hue-shift, ripple (stream "gpu_effects_test" :fps 30 :width 1920 :height 1080 :seed 42 ;; Load primitives (require-primitives "geometry") (require-primitives "core") (require-primitives "math") (require-primitives "image") (require-primitives "color_ops") ;; Frame pipeline - test GPU effects (frame (let [;; Create a base gradient image r (+ 0.5 (* 0.5 (math:sin (* t 1)))) g (+ 0.5 (* 0.5 (math:sin (* t 1.3)))) b (+ 0.5 (* 0.5 (math:sin (* t 1.7)))) color [(* r 255) (* g 255) (* b 255)] base (image:make-image 1920 1080 color) ;; Apply rotation (this is the main GPU bottleneck we optimized) angle (* t 30) rotated (geometry:rotate base angle) ;; Apply hue shift hue-shift (* 180 (math:sin (* t 0.5))) hued (color_ops:hue-shift rotated hue-shift) ;; Apply brightness based on time brightness (+ 0.8 (* 0.4 (math:sin (* t 2)))) bright (color_ops:brightness hued brightness)] bright)))