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celery/sexp_effects/effects/mosaic.sexp
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Add JAX typography, xector primitives, deferred effect chains, and GPU streaming
- Add JAX text rendering with font atlas, styled text placement, and typography primitives
- Add xector (element-wise/reduction) operations library and sexp effects
- Add deferred effect chain fusion for JIT-compiled effect pipelines
- Expand drawing primitives with font management, alignment, shadow, and outline
- Add interpreter support for function-style define and require
- Add GPU persistence mode and hardware decode support to streaming
- Add new sexp effects: cell_pattern, halftone, mosaic, and derived definitions
- Add path registry for asset resolution
- Add integration, primitives, and xector tests

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-06 17:41:19 +00:00

31 lines
956 B
Common Lisp

;; Mosaic effect - built from primitive xector operations
;;
;; Uses:
;; pool-frame - downsample to cell averages
;; cell-indices - which cell each pixel belongs to
;; gather - look up cell value for each pixel
(require-primitives "xector")
(define-effect mosaic
:params (
(cell-size :type int :default 16 :range [4 64] :desc "Size of mosaic cells")
)
(let* (
;; Pool frame to get average color per cell (returns r,g,b,lum xectors)
(pooled (pool-frame frame cell-size))
(cell-r (nth pooled 0))
(cell-g (nth pooled 1))
(cell-b (nth pooled 2))
;; For each output pixel, get its cell index
(cell-idx (cell-indices frame cell-size))
;; Gather: look up cell color for each pixel
(out-r (gather cell-r cell-idx))
(out-g (gather cell-g cell-idx))
(out-b (gather cell-b cell-idx)))
;; Reconstruct frame
(rgb out-r out-g out-b)))