;; Test Fused Pipeline - Should be much faster than interpreted ;; ;; This uses the fused-pipeline primitive which compiles all effects ;; into a single CUDA kernel instead of interpreting them one by one. (stream "fused_pipeline_test" :fps 30 :width 1920 :height 1080 :seed 42 ;; Load primitives (require-primitives "streaming_gpu") (require-primitives "image") (require-primitives "math") ;; Define the effects pipeline (compiled to single CUDA kernel) ;; Each effect is a map with :op and effect-specific parameters (def effects-pipeline [{:op "rotate" :angle 0} {:op "zoom" :amount 1.0} {:op "hue_shift" :degrees 30} {:op "ripple" :amplitude 15 :frequency 10 :decay 2 :phase 0 :center_x 960 :center_y 540} {:op "brightness" :factor 1.0}]) ;; Frame pipeline (frame (let [;; Create a gradient image r (+ 0.5 (* 0.5 (math:sin (* t 1)))) g (+ 0.5 (* 0.5 (math:sin (* t 1.3)))) b (+ 0.5 (* 0.5 (math:sin (* t 1.7)))) color [(* r 255) (* g 255) (* b 255)] base (image:make-image 1920 1080 color) ;; Dynamic parameters (change per frame) angle (* t 30) zoom (+ 1.0 (* 0.2 (math:sin (* t 0.5)))) phase (* t 2)] ;; Apply fused pipeline - all effects in ONE CUDA kernel! (streaming_gpu:fused-pipeline base effects-pipeline :rotate_angle angle :zoom_amount zoom :ripple_phase phase))))