;; Test: Interpreted vs Fused Pipeline Comparison ;; ;; This simulates a typical effects pipeline using the INTERPRETED approach ;; (calling primitives one by one through Python). (stream "interpreted_pipeline_test" :fps 30 :width 1920 :height 1080 :seed 42 ;; Load primitives (require-primitives "streaming_gpu") (require-primitives "geometry_gpu") (require-primitives "color_ops") (require-primitives "image") (require-primitives "math") ;; Frame pipeline - INTERPRETED approach (one primitive call at a time) (frame (let [;; Create base image r (+ 0.5 (* 0.5 (math:sin (* t 1)))) g (+ 0.5 (* 0.5 (math:sin (* t 1.3)))) b (+ 0.5 (* 0.5 (math:sin (* t 1.7)))) color [(* r 255) (* g 255) (* b 255)] base (image:make-image 1920 1080 color) ;; Apply effects one by one (INTERPRETED - slow) angle (* t 30) rotated (geometry_gpu:rotate base angle) hued (color_ops:hue-shift rotated 30) brightness (+ 0.8 (* 0.4 (math:sin (* t 2)))) bright (color_ops:brightness hued brightness)] bright)))