Commit Graph

18 Commits

Author SHA1 Message Date
gilesb
fc9597456f Add JAX typography, xector primitives, deferred effect chains, and GPU streaming
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- Add JAX text rendering with font atlas, styled text placement, and typography primitives
- Add xector (element-wise/reduction) operations library and sexp effects
- Add deferred effect chain fusion for JIT-compiled effect pipelines
- Expand drawing primitives with font management, alignment, shadow, and outline
- Add interpreter support for function-style define and require
- Add GPU persistence mode and hardware decode support to streaming
- Add new sexp effects: cell_pattern, halftone, mosaic, and derived definitions
- Add path registry for asset resolution
- Add integration, primitives, and xector tests

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-06 17:41:19 +00:00
giles
48018d09b7 Add CI/CD workflow
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2026-02-06 10:45:13 +00:00
gilesb
7411aa74c4 Add JAX backend with frame-varying random keys
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- Add sexp_to_jax.py: JAX compiler for S-expression effects
- Use jax.random.fold_in for deterministic but varying random per frame
- Pass seed from recipe config through to JAX effects
- Fix NVENC detection to do actual encode test
- Add set_random_seed for deterministic Python random

The fold_in approach allows frame_num to be traced (not static)
while still producing different random patterns per frame,
fixing the interference pattern issue.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 11:07:02 +00:00
giles
5835344e30 Add audio support to MultiResolutionHLSOutput
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2026-02-04 20:50:14 +00:00
giles
43d73c7bf7 Fix segment deletion and add progress callback
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- Remove stream_dir deletion in finally block to prevent IPFS upload failures
- Add on_progress callback to StreamInterpreter for real-time progress updates
- Task now sends progress updates to Celery state during rendering

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 20:13:27 +00:00
giles
9a8a701492 Fix GPU encoding black frames and improve debug logging
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- Add CUDA sync before encoding to ensure RGB->NV12 kernel completes
- Add debug logging for frame data validation (sum check)
- Handle GPUFrame objects in GPUHLSOutput.write()
- Fix cv2.resize for CuPy arrays (use cupyx.scipy.ndimage.zoom)
- Fix fused pipeline parameter ordering (geometric first, color second)
- Add raindrop-style ripple with random position/freq/decay/amp
- Generate final VOD playlist with #EXT-X-ENDLIST

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 16:33:12 +00:00
giles
ed617fcdd6 Fix lazy audio path resolution for GPU streaming
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Audio playback path was being resolved during parsing when database
may not be ready, causing fallback to non-existent path. Now resolves
lazily when stream starts, matching how audio analyzer works.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 11:32:04 +00:00
giles
234fbdbee2 Fix primitive_lib_dir path resolution for sexp files in app root
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2026-02-04 09:54:07 +00:00
giles
4d95ec5a32 Add profiling to stream interpreter to find bottleneck
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 09:32:53 +00:00
giles
ad1d7893f8 Integrate fast CUDA kernels for GPU effects pipeline
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Replace slow scipy.ndimage operations with custom CUDA kernels:
- gpu_rotate: AFFINE_WARP_KERNEL (< 1ms vs 20ms for scipy)
- gpu_blend: BLEND_KERNEL for fast alpha blending
- gpu_brightness/contrast: BRIGHTNESS_CONTRAST_KERNEL
- Add gpu_zoom, gpu_hue_shift, gpu_invert, gpu_ripple

Preserve GPU arrays through pipeline:
- Updated _maybe_to_numpy() to keep CuPy arrays for GPU primitives
- Primitives detect CuPy arrays via __cuda_array_interface__
- No unnecessary CPU round-trips between operations

New jit_compiler.py contains all CUDA kernels with FastGPUOps
class using ping-pong buffer strategy for efficient in-place ops.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 02:53:46 +00:00
giles
3adf927ca1 Add zero-copy GPU encoding pipeline
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- New GPUHLSOutput class for direct GPU-to-NVENC encoding
- RGB→NV12 conversion via CUDA kernel (no CPU transfer)
- Uses PyNvVideoCodec for zero-copy GPU encoding
- ~220fps vs ~4fps with CPU pipe approach
- Automatically used when PyNvVideoCodec is available

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 02:32:43 +00:00
giles
9151d2c2a8 Update IPFS playlist CID in database during streaming for live HLS
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- Add on_playlist_update callback to IPFSHLSOutput
- Pass callback through StreamInterpreter to output
- Update database with playlist CID as segments are created
- Enables live HLS redirect to IPFS before rendering completes

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-04 00:23:49 +00:00
giles
7009840712 Add auto GPU->CPU conversion at interpreter level
Convert GPU frames/CuPy arrays to numpy before calling primitives.
This fixes all CPU primitives without modifying each one individually.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-03 21:40:37 +00:00
giles
3116a70c3e Fix IPFS upload: sync instead of background task
The background IPFS upload task was running on workers that don't have
the file locally, causing uploads to fail silently. Now uploads go to
IPFS synchronously so the IPFS CID is available immediately.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-03 21:17:22 +00:00
giles
86830019ad Add IPFS HLS streaming and GPU optimizations
- Add IPFSHLSOutput class that uploads segments to IPFS as they're created
- Update streaming task to use IPFS HLS output for distributed streaming
- Add /ipfs-stream endpoint to get IPFS playlist URL
- Update /stream endpoint to redirect to IPFS when available
- Add GPU persistence mode (STREAMING_GPU_PERSIST=1) to keep frames on GPU
- Add hardware video decoding (NVDEC) support for faster video processing
- Add GPU-accelerated primitive libraries: blending_gpu, color_ops_gpu, geometry_gpu
- Add streaming_gpu module with GPUFrame class for tracking CPU/GPU data location
- Add Dockerfile.gpu for building GPU-enabled worker image

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-03 20:23:16 +00:00
giles
3d5a08a7dc Don't overwrite pre-registered primitives in _load_primitives 2026-02-02 23:59:38 +00:00
giles
d20eef76ad Fix completed runs not appearing in list + add purge-failed endpoint
- Update save_run_cache to also update actor_id, recipe, inputs on conflict
- Add logging for actor_id when saving runs to run_cache
- Add admin endpoint DELETE /runs/admin/purge-failed to delete all failed runs

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-02 23:24:39 +00:00
giles
bb458aa924 Replace batch DAG system with streaming architecture
- Remove legacy_tasks.py, hybrid_state.py, render.py
- Remove old task modules (analyze, execute, execute_sexp, orchestrate)
- Add streaming interpreter from test repo
- Add sexp_effects with primitives and video effects
- Add streaming Celery task with CID-based asset resolution
- Support both CID and friendly name references for assets
- Add .dockerignore to prevent local clones from conflicting

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-02 19:10:11 +00:00