- Add JAX text rendering with font atlas, styled text placement, and typography primitives
- Add xector (element-wise/reduction) operations library and sexp effects
- Add deferred effect chain fusion for JIT-compiled effect pipelines
- Expand drawing primitives with font management, alignment, shadow, and outline
- Add interpreter support for function-style define and require
- Add GPU persistence mode and hardware decode support to streaming
- Add new sexp effects: cell_pattern, halftone, mosaic, and derived definitions
- Add path registry for asset resolution
- Add integration, primitives, and xector tests
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add sexp_to_jax.py: JAX compiler for S-expression effects
- Use jax.random.fold_in for deterministic but varying random per frame
- Pass seed from recipe config through to JAX effects
- Fix NVENC detection to do actual encode test
- Add set_random_seed for deterministic Python random
The fold_in approach allows frame_num to be traced (not static)
while still producing different random patterns per frame,
fixing the interference pattern issue.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>