Add JAX typography, xector primitives, deferred effect chains, and GPU streaming
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- Add JAX text rendering with font atlas, styled text placement, and typography primitives
- Add xector (element-wise/reduction) operations library and sexp effects
- Add deferred effect chain fusion for JIT-compiled effect pipelines
- Expand drawing primitives with font management, alignment, shadow, and outline
- Add interpreter support for function-style define and require
- Add GPU persistence mode and hardware decode support to streaming
- Add new sexp effects: cell_pattern, halftone, mosaic, and derived definitions
- Add path registry for asset resolution
- Add integration, primitives, and xector tests

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
gilesb
2026-02-06 15:12:54 +00:00
parent dbc4ece2cc
commit fc9597456f
30 changed files with 7749 additions and 165 deletions

View File

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;; Film grain effect using xector operations
;; Demonstrates random xectors and mixing scalar/xector math
(require-primitives "xector")
(define-effect xector_grain
:params (
(intensity :type float :default 0.2 :range [0 1] :desc "Grain intensity")
(colored :type bool :default false :desc "Use colored grain")
)
(let* (
;; Extract channels
(r (red frame))
(g (green frame))
(b (blue frame))
;; Generate noise xector(s)
;; randn-x generates normal distribution noise
(grain-amount (* intensity 50)))
(if colored
;; Colored grain: different noise per channel
(let* ((nr (randn-x frame 0 grain-amount))
(ng (randn-x frame 0 grain-amount))
(nb (randn-x frame 0 grain-amount)))
(rgb (αclamp (α+ r nr) 0 255)
(αclamp (α+ g ng) 0 255)
(αclamp (α+ b nb) 0 255)))
;; Monochrome grain: same noise for all channels
(let ((n (randn-x frame 0 grain-amount)))
(rgb (αclamp (α+ r n) 0 255)
(αclamp (α+ g n) 0 255)
(αclamp (α+ b n) 0 255))))))