Fix lazy audio path resolution for GPU streaming
Audio playback path was being resolved during parsing when database may not be ready, causing fallback to non-existent path. Now resolves lazily when stream starts, matching how audio analyzer works. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -125,6 +125,8 @@
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dir (get cfg :dir)
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rot-max-a (get cfg :rot-a)
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rot-max-b (get cfg :rot-b)
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zoom-a (get cfg :zoom-a)
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zoom-b (get cfg :zoom-b)
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pair-angle (get pstate :angle)
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inv-a-on (> (get pstate :inv-a) 0)
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inv-b-on (> (get pstate :inv-b) 0)
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@@ -140,10 +142,12 @@
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;; Define effect pipelines for each source
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;; These get compiled to single CUDA kernels!
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effects-a [{:op "rotate" :angle angle-a}
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effects-a [{:op "zoom" :amount zoom-a}
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{:op "rotate" :angle angle-a}
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{:op "hue_shift" :degrees (if hue-a-on hue-a-val 0)}
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{:op "invert" :amount (if inv-a-on 1 0)}]
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effects-b [{:op "rotate" :angle angle-b}
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effects-b [{:op "zoom" :amount zoom-b}
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{:op "rotate" :angle angle-b}
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{:op "hue_shift" :degrees (if hue-b-on hue-b-val 0)}
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{:op "invert" :amount (if inv-b-on 1 0)}]
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