Replace batch DAG system with streaming architecture
- Remove legacy_tasks.py, hybrid_state.py, render.py - Remove old task modules (analyze, execute, execute_sexp, orchestrate) - Add streaming interpreter from test repo - Add sexp_effects with primitives and video effects - Add streaming Celery task with CID-based asset resolution - Support both CID and friendly name references for assets - Add .dockerignore to prevent local clones from conflicting Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
32
sexp_effects/__init__.py
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32
sexp_effects/__init__.py
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@@ -0,0 +1,32 @@
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"""
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S-Expression Effects System
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Safe, shareable effects defined in S-expressions.
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"""
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from .parser import parse, parse_file, Symbol, Keyword
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from .interpreter import (
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Interpreter,
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get_interpreter,
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load_effect,
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load_effects_dir,
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run_effect,
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list_effects,
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make_process_frame,
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)
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from .primitives import PRIMITIVES
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__all__ = [
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'parse',
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'parse_file',
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'Symbol',
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'Keyword',
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'Interpreter',
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'get_interpreter',
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'load_effect',
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'load_effects_dir',
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'run_effect',
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'list_effects',
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'make_process_frame',
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'PRIMITIVES',
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]
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17
sexp_effects/effects/ascii_art.sexp
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17
sexp_effects/effects/ascii_art.sexp
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;; ASCII Art effect - converts image to ASCII characters
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(require-primitives "ascii")
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(define-effect ascii_art
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:params (
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(char_size :type int :default 8 :range [4 32])
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(alphabet :type string :default "standard")
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(color_mode :type string :default "color" :desc ""color", "mono", "invert", or any color name/hex")
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(background_color :type string :default "black" :desc "background color name/hex")
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(invert_colors :type int :default 0 :desc "swap foreground and background colors")
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(contrast :type float :default 1.5 :range [1 3])
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)
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(let* ((sample (cell-sample frame char_size))
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(colors (nth sample 0))
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(luminances (nth sample 1))
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(chars (luminance-to-chars luminances alphabet contrast)))
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(render-char-grid frame chars colors char_size color_mode background_color invert_colors)))
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52
sexp_effects/effects/ascii_art_fx.sexp
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52
sexp_effects/effects/ascii_art_fx.sexp
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;; ASCII Art FX - converts image to ASCII characters with per-character effects
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(require-primitives "ascii")
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(define-effect ascii_art_fx
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:params (
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;; Basic parameters
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(char_size :type int :default 8 :range [4 32]
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:desc "Size of each character cell in pixels")
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(alphabet :type string :default "standard"
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:desc "Character set to use")
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(color_mode :type string :default "color"
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:choices [color mono invert]
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:desc "Color mode: color, mono, invert, or any color name/hex")
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(background_color :type string :default "black"
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:desc "Background color name or hex value")
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(invert_colors :type int :default 0 :range [0 1]
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:desc "Swap foreground and background colors (0/1)")
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(contrast :type float :default 1.5 :range [1 3]
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:desc "Character selection contrast")
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;; Per-character effects
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(char_jitter :type float :default 0 :range [0 20]
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:desc "Position jitter amount in pixels")
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(char_scale :type float :default 1.0 :range [0.5 2.0]
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:desc "Character scale factor")
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(char_rotation :type float :default 0 :range [0 180]
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:desc "Rotation amount in degrees")
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(char_hue_shift :type float :default 0 :range [0 360]
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:desc "Hue shift in degrees")
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;; Modulation sources
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(jitter_source :type string :default "none"
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:choices [none luminance inv_luminance saturation position_x position_y position_diag random center_dist]
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:desc "What drives jitter modulation")
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(scale_source :type string :default "none"
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:choices [none luminance inv_luminance saturation position_x position_y position_diag random center_dist]
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:desc "What drives scale modulation")
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(rotation_source :type string :default "none"
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:choices [none luminance inv_luminance saturation position_x position_y position_diag random center_dist]
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:desc "What drives rotation modulation")
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(hue_source :type string :default "none"
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:choices [none luminance inv_luminance saturation position_x position_y position_diag random center_dist]
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:desc "What drives hue shift modulation")
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)
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(let* ((sample (cell-sample frame char_size))
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(colors (nth sample 0))
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(luminances (nth sample 1))
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(chars (luminance-to-chars luminances alphabet contrast)))
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(render-char-grid-fx frame chars colors luminances char_size
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color_mode background_color invert_colors
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char_jitter char_scale char_rotation char_hue_shift
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jitter_source scale_source rotation_source hue_source)))
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102
sexp_effects/effects/ascii_fx_zone.sexp
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102
sexp_effects/effects/ascii_fx_zone.sexp
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;; Composable ASCII Art with Per-Zone Expression-Driven Effects
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;; Requires ascii primitive library for the ascii-fx-zone primitive
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(require-primitives "ascii")
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;; Two modes of operation:
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;;
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;; 1. EXPRESSION MODE: Use zone-* variables in expression parameters
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;; Zone variables available:
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;; zone-row, zone-col: Grid position (integers)
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;; zone-row-norm, zone-col-norm: Normalized position (0-1)
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;; zone-lum: Cell luminance (0-1)
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;; zone-sat: Cell saturation (0-1)
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;; zone-hue: Cell hue (0-360)
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;; zone-r, zone-g, zone-b: RGB components (0-1)
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;;
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;; Example:
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;; (ascii-fx-zone frame
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;; :cols 80
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;; :char_hue (* zone-lum 180)
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;; :char_rotation (* zone-col-norm 30))
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;;
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;; 2. CELL EFFECT MODE: Pass a lambda to apply arbitrary effects per-cell
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;; The lambda receives (cell-image zone-dict) and returns modified cell.
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;; Zone dict contains: row, col, row-norm, col-norm, lum, sat, hue, r, g, b,
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;; char, color, cell_size, plus any bound analysis values.
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;;
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;; Any loaded sexp effect can be called on cells - each cell is just a small frame:
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;; (blur cell radius) - Gaussian blur
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;; (rotate cell angle) - Rotate by angle degrees
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;; (brightness cell factor) - Adjust brightness
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;; (contrast cell factor) - Adjust contrast
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;; (saturation cell factor) - Adjust saturation
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;; (hue_shift cell degrees) - Shift hue
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;; (rgb_split cell offset_x offset_y) - RGB channel split
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;; (invert cell) - Invert colors
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;; (pixelate cell block_size) - Pixelate
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;; (wave cell amplitude freq) - Wave distortion
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;; ... and any other loaded effect
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;;
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;; Example:
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;; (ascii-fx-zone frame
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;; :cols 60
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;; :cell_effect (lambda [cell zone]
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;; (blur (rotate cell (* (get zone "energy") 45))
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;; (if (> (get zone "lum") 0.5) 3 0))))
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(define-effect ascii_fx_zone
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:params (
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(cols :type int :default 80 :range [20 200]
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:desc "Number of character columns")
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(char_size :type int :default nil :range [4 32]
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:desc "Character cell size in pixels (overrides cols if set)")
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(alphabet :type string :default "standard"
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:desc "Character set: standard, blocks, simple, digits, or custom string")
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(color_mode :type string :default "color"
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:desc "Color mode: color, mono, invert, or any color name/hex")
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(background :type string :default "black"
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:desc "Background color name or hex value")
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(contrast :type float :default 1.5 :range [0.5 3.0]
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:desc "Contrast for character selection")
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(char_hue :type any :default nil
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:desc "Hue shift expression (evaluated per-zone with zone-* vars)")
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(char_saturation :type any :default nil
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:desc "Saturation multiplier expression (1.0 = unchanged)")
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(char_brightness :type any :default nil
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:desc "Brightness multiplier expression (1.0 = unchanged)")
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(char_scale :type any :default nil
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:desc "Character scale expression (1.0 = normal size)")
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(char_rotation :type any :default nil
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:desc "Character rotation expression (degrees)")
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(char_jitter :type any :default nil
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:desc "Position jitter expression (pixels)")
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(cell_effect :type any :default nil
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:desc "Lambda (cell zone) -> cell for arbitrary per-cell effects")
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;; Convenience params for staged recipes (avoids compile-time expression issues)
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(energy :type float :default nil
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:desc "Energy multiplier (0-1) from audio analysis bind")
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(rotation_scale :type float :default 0
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:desc "Max rotation at top-right when energy=1 (degrees)")
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)
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;; The ascii-fx-zone special form handles expression params
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;; If energy + rotation_scale provided, it builds: energy * scale * position_factor
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;; where position_factor = 0 at bottom-left, 3 at top-right
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;; If cell_effect provided, each character is rendered to a cell image,
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;; passed to the lambda, and the result composited back
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(ascii-fx-zone frame
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:cols cols
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:char_size char_size
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:alphabet alphabet
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:color_mode color_mode
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:background background
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:contrast contrast
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:char_hue char_hue
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:char_saturation char_saturation
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:char_brightness char_brightness
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:char_scale char_scale
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:char_rotation char_rotation
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:char_jitter char_jitter
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:cell_effect cell_effect
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:energy energy
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:rotation_scale rotation_scale))
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30
sexp_effects/effects/ascii_zones.sexp
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30
sexp_effects/effects/ascii_zones.sexp
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;; ASCII Zones effect - different character sets for different brightness zones
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;; Dark areas use simple chars, mid uses standard, bright uses blocks
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(require-primitives "ascii")
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(define-effect ascii_zones
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:params (
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(char_size :type int :default 8 :range [4 32])
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(dark_threshold :type int :default 80 :range [0 128])
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(bright_threshold :type int :default 180 :range [128 255])
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(color_mode :type string :default "color")
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)
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(let* ((sample (cell-sample frame char_size))
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(colors (nth sample 0))
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(luminances (nth sample 1))
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;; Start with simple chars as base
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(base-chars (luminance-to-chars luminances "simple" 1.2))
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;; Map each cell to appropriate alphabet based on brightness zone
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(zoned-chars (map-char-grid base-chars luminances
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(lambda (r c ch lum)
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(cond
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;; Bright zones: use block characters
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((> lum bright_threshold)
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(alphabet-char "blocks" (floor (/ (- lum bright_threshold) 15))))
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;; Dark zones: use simple sparse chars
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((< lum dark_threshold)
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(alphabet-char " .-" (floor (/ lum 30))))
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;; Mid zones: use standard ASCII
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(else
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(alphabet-char "standard" (floor (/ lum 4)))))))))
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(render-char-grid frame zoned-chars colors char_size color_mode (list 0 0 0))))
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31
sexp_effects/effects/blend.sexp
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31
sexp_effects/effects/blend.sexp
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;; Blend effect - combines two video frames
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;; Streaming-compatible: frame is background, overlay is second frame
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;; Usage: (blend background overlay :opacity 0.5 :mode "alpha")
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;;
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;; Params:
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;; mode - blend mode (add, multiply, screen, overlay, difference, lighten, darken, alpha)
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;; opacity - blend amount (0-1)
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(require-primitives "image" "blending" "core")
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(define-effect blend
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:params (
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(overlay :type frame :default nil)
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(mode :type string :default "alpha")
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(opacity :type float :default 0.5)
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)
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(if (core:is-nil overlay)
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frame
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(let [a frame
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b overlay
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a-h (image:height a)
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a-w (image:width a)
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b-h (image:height b)
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b-w (image:width b)
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;; Resize b to match a if needed
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b-sized (if (and (= a-w b-w) (= a-h b-h))
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b
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(image:resize b a-w a-h "linear"))]
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(if (= mode "alpha")
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(blending:blend-images a b-sized opacity)
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(blending:blend-images a (blending:blend-mode a b-sized mode) opacity)))))
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58
sexp_effects/effects/blend_multi.sexp
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58
sexp_effects/effects/blend_multi.sexp
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;; N-way weighted blend effect
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;; Streaming-compatible: pass inputs as a list of frames
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;; Usage: (blend_multi :inputs [(read a) (read b) (read c)] :weights [0.3 0.4 0.3])
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;;
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;; Parameters:
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;; inputs - list of N frames to blend
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;; weights - list of N floats, one per input (resolved per-frame)
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;; mode - blend mode applied when folding each frame in:
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;; "alpha" — pure weighted average (default)
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;; "multiply" — darken by multiplication
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;; "screen" — lighten (inverse multiply)
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;; "overlay" — contrast-boosting midtone blend
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;; "soft-light" — gentle dodge/burn
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;; "hard-light" — strong dodge/burn
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;; "color-dodge" — brightens towards white
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;; "color-burn" — darkens towards black
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;; "difference" — absolute pixel difference
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;; "exclusion" — softer difference
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;; "add" — additive (clamped)
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;; "subtract" — subtractive (clamped)
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;; "darken" — per-pixel minimum
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;; "lighten" — per-pixel maximum
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;; resize_mode - how to match frame dimensions (fit, crop, stretch)
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;;
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;; Uses a left-fold over inputs[1..N-1]. At each step the running
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;; opacity is: w[i] / (w[0] + w[1] + ... + w[i])
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;; which produces the correct normalised weighted result.
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(require-primitives "image" "blending")
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(define-effect blend_multi
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:params (
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(inputs :type list :default [])
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(weights :type list :default [])
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(mode :type string :default "alpha")
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(resize_mode :type string :default "fit")
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)
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(let [n (len inputs)
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;; Target dimensions from first frame
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target-w (image:width (nth inputs 0))
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target-h (image:height (nth inputs 0))
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;; Fold over indices 1..n-1
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;; Accumulator is (list blended-frame running-weight-sum)
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seed (list (nth inputs 0) (nth weights 0))
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result (reduce (range 1 n) seed
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(lambda (pair i)
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(let [acc (nth pair 0)
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running (nth pair 1)
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w (nth weights i)
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new-running (+ running w)
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opacity (/ w (max new-running 0.001))
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f (image:resize (nth inputs i) target-w target-h "linear")
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;; Apply blend mode then mix with opacity
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blended (if (= mode "alpha")
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(blending:blend-images acc f opacity)
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(blending:blend-images acc (blending:blend-mode acc f mode) opacity))]
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(list blended new-running))))]
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(nth result 0)))
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16
sexp_effects/effects/bloom.sexp
Normal file
16
sexp_effects/effects/bloom.sexp
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@@ -0,0 +1,16 @@
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;; Bloom effect - glow on bright areas
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(require-primitives "image" "blending")
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(define-effect bloom
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:params (
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(intensity :type float :default 0.5 :range [0 2])
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(threshold :type int :default 200 :range [0 255])
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(radius :type int :default 15 :range [1 50])
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)
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(let* ((bright (map-pixels frame
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(lambda (x y c)
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(if (> (luminance c) threshold)
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c
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(rgb 0 0 0)))))
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(blurred (image:blur bright radius)))
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(blending:blend-mode frame blurred "add")))
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8
sexp_effects/effects/blur.sexp
Normal file
8
sexp_effects/effects/blur.sexp
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@@ -0,0 +1,8 @@
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;; Blur effect - gaussian blur
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(require-primitives "image")
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(define-effect blur
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:params (
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(radius :type int :default 5 :range [1 50])
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)
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(image:blur frame (max 1 radius)))
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9
sexp_effects/effects/brightness.sexp
Normal file
9
sexp_effects/effects/brightness.sexp
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@@ -0,0 +1,9 @@
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;; Brightness effect - adjusts overall brightness
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;; Uses vectorized adjust primitive for fast processing
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(require-primitives "color_ops")
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(define-effect brightness
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:params (
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(amount :type int :default 0 :range [-255 255])
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)
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(color_ops:adjust-brightness frame amount))
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13
sexp_effects/effects/color-adjust.sexp
Normal file
13
sexp_effects/effects/color-adjust.sexp
Normal file
@@ -0,0 +1,13 @@
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||||
;; Color adjustment effect - replaces TRANSFORM node
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(require-primitives "color_ops")
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(define-effect color-adjust
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||||
:params (
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||||
(brightness :type int :default 0 :range [-255 255] :desc "Brightness adjustment")
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||||
(contrast :type float :default 1 :range [0 3] :desc "Contrast multiplier")
|
||||
(saturation :type float :default 1 :range [0 2] :desc "Saturation multiplier")
|
||||
)
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(-> frame
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(color_ops:adjust-brightness brightness)
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(color_ops:adjust-contrast contrast)
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||||
(color_ops:adjust-saturation saturation)))
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13
sexp_effects/effects/color_cycle.sexp
Normal file
13
sexp_effects/effects/color_cycle.sexp
Normal file
@@ -0,0 +1,13 @@
|
||||
;; Color Cycle effect - animated hue rotation
|
||||
(require-primitives "color_ops")
|
||||
|
||||
(define-effect color_cycle
|
||||
:params (
|
||||
(speed :type int :default 1 :range [0 10])
|
||||
)
|
||||
(let ((shift (* t speed 360)))
|
||||
(map-pixels frame
|
||||
(lambda (x y c)
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||||
(let* ((hsv (rgb->hsv c))
|
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(new-h (mod (+ (first hsv) shift) 360)))
|
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(hsv->rgb (list new-h (nth hsv 1) (nth hsv 2))))))))
|
||||
9
sexp_effects/effects/contrast.sexp
Normal file
9
sexp_effects/effects/contrast.sexp
Normal file
@@ -0,0 +1,9 @@
|
||||
;; Contrast effect - adjusts image contrast
|
||||
;; Uses vectorized adjust primitive for fast processing
|
||||
(require-primitives "color_ops")
|
||||
|
||||
(define-effect contrast
|
||||
:params (
|
||||
(amount :type int :default 1 :range [0.5 3])
|
||||
)
|
||||
(color_ops:adjust-contrast frame amount))
|
||||
30
sexp_effects/effects/crt.sexp
Normal file
30
sexp_effects/effects/crt.sexp
Normal file
@@ -0,0 +1,30 @@
|
||||
;; CRT effect - old monitor simulation
|
||||
(require-primitives "image")
|
||||
|
||||
(define-effect crt
|
||||
:params (
|
||||
(line_spacing :type int :default 2 :range [1 10])
|
||||
(line_opacity :type float :default 0.3 :range [0 1])
|
||||
(vignette_amount :type float :default 0.2)
|
||||
)
|
||||
(let* ((w (image:width frame))
|
||||
(h (image:height frame))
|
||||
(cx (/ w 2))
|
||||
(cy (/ h 2))
|
||||
(max-dist (sqrt (+ (* cx cx) (* cy cy)))))
|
||||
(map-pixels frame
|
||||
(lambda (x y c)
|
||||
(let* (;; Scanline darkening
|
||||
(scanline-factor (if (= 0 (mod y line_spacing))
|
||||
(- 1 line_opacity)
|
||||
1))
|
||||
;; Vignette
|
||||
(dx (- x cx))
|
||||
(dy (- y cy))
|
||||
(dist (sqrt (+ (* dx dx) (* dy dy))))
|
||||
(vignette-factor (- 1 (* (/ dist max-dist) vignette_amount)))
|
||||
;; Combined
|
||||
(factor (* scanline-factor vignette-factor)))
|
||||
(rgb (* (red c) factor)
|
||||
(* (green c) factor)
|
||||
(* (blue c) factor)))))))
|
||||
14
sexp_effects/effects/datamosh.sexp
Normal file
14
sexp_effects/effects/datamosh.sexp
Normal file
@@ -0,0 +1,14 @@
|
||||
;; Datamosh effect - glitch block corruption
|
||||
|
||||
(define-effect datamosh
|
||||
:params (
|
||||
(block_size :type int :default 32 :range [8 128])
|
||||
(corruption :type float :default 0.3 :range [0 1])
|
||||
(max_offset :type int :default 50 :range [0 200])
|
||||
(color_corrupt :type bool :default true)
|
||||
)
|
||||
;; Get previous frame from state, or use current frame if none
|
||||
(let ((prev (state-get "prev_frame" frame)))
|
||||
(begin
|
||||
(state-set "prev_frame" (copy frame))
|
||||
(datamosh frame prev block_size corruption max_offset color_corrupt))))
|
||||
19
sexp_effects/effects/echo.sexp
Normal file
19
sexp_effects/effects/echo.sexp
Normal file
@@ -0,0 +1,19 @@
|
||||
;; Echo effect - motion trails using frame buffer
|
||||
(require-primitives "blending")
|
||||
|
||||
(define-effect echo
|
||||
:params (
|
||||
(num_echoes :type int :default 4 :range [1 20])
|
||||
(decay :type float :default 0.5 :range [0 1])
|
||||
)
|
||||
(let* ((buffer (state-get 'buffer (list)))
|
||||
(new-buffer (take (cons frame buffer) (+ num_echoes 1))))
|
||||
(begin
|
||||
(state-set 'buffer new-buffer)
|
||||
;; Blend frames with decay
|
||||
(if (< (length new-buffer) 2)
|
||||
frame
|
||||
(let ((result (copy frame)))
|
||||
;; Simple blend of first two frames for now
|
||||
;; Full version would fold over all frames
|
||||
(blending:blend-images frame (nth new-buffer 1) (* decay 0.5)))))))
|
||||
9
sexp_effects/effects/edge_detect.sexp
Normal file
9
sexp_effects/effects/edge_detect.sexp
Normal file
@@ -0,0 +1,9 @@
|
||||
;; Edge detection effect - highlights edges
|
||||
(require-primitives "image")
|
||||
|
||||
(define-effect edge_detect
|
||||
:params (
|
||||
(low :type int :default 50 :range [10 100])
|
||||
(high :type int :default 150 :range [50 300])
|
||||
)
|
||||
(image:edge-detect frame low high))
|
||||
13
sexp_effects/effects/emboss.sexp
Normal file
13
sexp_effects/effects/emboss.sexp
Normal file
@@ -0,0 +1,13 @@
|
||||
;; Emboss effect - creates raised/3D appearance
|
||||
(require-primitives "blending")
|
||||
|
||||
(define-effect emboss
|
||||
:params (
|
||||
(strength :type int :default 1 :range [0.5 3])
|
||||
(blend :type float :default 0.3 :range [0 1])
|
||||
)
|
||||
(let* ((kernel (list (list (- strength) (- strength) 0)
|
||||
(list (- strength) 1 strength)
|
||||
(list 0 strength strength)))
|
||||
(embossed (convolve frame kernel)))
|
||||
(blending:blend-images embossed frame blend)))
|
||||
19
sexp_effects/effects/film_grain.sexp
Normal file
19
sexp_effects/effects/film_grain.sexp
Normal file
@@ -0,0 +1,19 @@
|
||||
;; Film Grain effect - adds film grain texture
|
||||
(require-primitives "core")
|
||||
|
||||
(define-effect film_grain
|
||||
:params (
|
||||
(intensity :type float :default 0.2 :range [0 1])
|
||||
(colored :type bool :default false)
|
||||
)
|
||||
(let ((grain-amount (* intensity 50)))
|
||||
(map-pixels frame
|
||||
(lambda (x y c)
|
||||
(if colored
|
||||
(rgb (clamp (+ (red c) (gaussian 0 grain-amount)) 0 255)
|
||||
(clamp (+ (green c) (gaussian 0 grain-amount)) 0 255)
|
||||
(clamp (+ (blue c) (gaussian 0 grain-amount)) 0 255))
|
||||
(let ((n (gaussian 0 grain-amount)))
|
||||
(rgb (clamp (+ (red c) n) 0 255)
|
||||
(clamp (+ (green c) n) 0 255)
|
||||
(clamp (+ (blue c) n) 0 255))))))))
|
||||
16
sexp_effects/effects/fisheye.sexp
Normal file
16
sexp_effects/effects/fisheye.sexp
Normal file
@@ -0,0 +1,16 @@
|
||||
;; Fisheye effect - barrel/pincushion lens distortion
|
||||
(require-primitives "geometry" "image")
|
||||
|
||||
(define-effect fisheye
|
||||
:params (
|
||||
(strength :type float :default 0.3 :range [-1 1])
|
||||
(center_x :type float :default 0.5 :range [0 1])
|
||||
(center_y :type float :default 0.5 :range [0 1])
|
||||
(zoom_correct :type bool :default true)
|
||||
)
|
||||
(let* ((w (image:width frame))
|
||||
(h (image:height frame))
|
||||
(cx (* w center_x))
|
||||
(cy (* h center_y))
|
||||
(coords (geometry:fisheye-coords w h strength cx cy zoom_correct)))
|
||||
(geometry:remap frame (geometry:coords-x coords) (geometry:coords-y coords))))
|
||||
16
sexp_effects/effects/flip.sexp
Normal file
16
sexp_effects/effects/flip.sexp
Normal file
@@ -0,0 +1,16 @@
|
||||
;; Flip effect - flips image horizontally or vertically
|
||||
(require-primitives "geometry")
|
||||
|
||||
(define-effect flip
|
||||
:params (
|
||||
(horizontal :type bool :default true)
|
||||
(vertical :type bool :default false)
|
||||
)
|
||||
(let ((result frame))
|
||||
(if horizontal
|
||||
(set! result (geometry:flip-img result "horizontal"))
|
||||
nil)
|
||||
(if vertical
|
||||
(set! result (geometry:flip-img result "vertical"))
|
||||
nil)
|
||||
result))
|
||||
7
sexp_effects/effects/grayscale.sexp
Normal file
7
sexp_effects/effects/grayscale.sexp
Normal file
@@ -0,0 +1,7 @@
|
||||
;; Grayscale effect - converts to grayscale
|
||||
;; Uses vectorized mix-gray primitive for fast processing
|
||||
(require-primitives "image")
|
||||
|
||||
(define-effect grayscale
|
||||
:params ()
|
||||
(image:grayscale frame))
|
||||
12
sexp_effects/effects/hue_shift.sexp
Normal file
12
sexp_effects/effects/hue_shift.sexp
Normal file
@@ -0,0 +1,12 @@
|
||||
;; Hue shift effect - rotates hue values
|
||||
;; Uses vectorized shift-hsv primitive for fast processing
|
||||
|
||||
(require-primitives "color_ops")
|
||||
|
||||
(define-effect hue_shift
|
||||
:params (
|
||||
(degrees :type int :default 0 :range [0 360])
|
||||
(speed :type int :default 0 :desc "rotation per second")
|
||||
)
|
||||
(let ((shift (+ degrees (* speed t))))
|
||||
(color_ops:shift-hsv frame shift 1 1)))
|
||||
9
sexp_effects/effects/invert.sexp
Normal file
9
sexp_effects/effects/invert.sexp
Normal file
@@ -0,0 +1,9 @@
|
||||
;; Invert effect - inverts all colors
|
||||
;; Uses vectorized invert-img primitive for fast processing
|
||||
;; amount param: 0 = no invert, 1 = full invert (threshold at 0.5)
|
||||
|
||||
(require-primitives "color_ops")
|
||||
|
||||
(define-effect invert
|
||||
:params ((amount :type float :default 1 :range [0 1]))
|
||||
(if (> amount 0.5) (color_ops:invert-img frame) frame))
|
||||
20
sexp_effects/effects/kaleidoscope.sexp
Normal file
20
sexp_effects/effects/kaleidoscope.sexp
Normal file
@@ -0,0 +1,20 @@
|
||||
;; Kaleidoscope effect - mandala-like symmetry patterns
|
||||
(require-primitives "geometry" "image")
|
||||
|
||||
(define-effect kaleidoscope
|
||||
:params (
|
||||
(segments :type int :default 6 :range [3 16])
|
||||
(rotation :type int :default 0 :range [0 360])
|
||||
(rotation_speed :type int :default 0 :range [-180 180])
|
||||
(center_x :type float :default 0.5 :range [0 1])
|
||||
(center_y :type float :default 0.5 :range [0 1])
|
||||
(zoom :type int :default 1 :range [0.5 3])
|
||||
)
|
||||
(let* ((w (image:width frame))
|
||||
(h (image:height frame))
|
||||
(cx (* w center_x))
|
||||
(cy (* h center_y))
|
||||
;; Total rotation including time-based animation
|
||||
(total_rot (+ rotation (* rotation_speed (or _time 0))))
|
||||
(coords (geometry:kaleidoscope-coords w h segments total_rot cx cy zoom)))
|
||||
(geometry:remap frame (geometry:coords-x coords) (geometry:coords-y coords))))
|
||||
36
sexp_effects/effects/layer.sexp
Normal file
36
sexp_effects/effects/layer.sexp
Normal file
@@ -0,0 +1,36 @@
|
||||
;; Layer effect - composite overlay over background at position
|
||||
;; Streaming-compatible: frame is background, overlay is foreground
|
||||
;; Usage: (layer background overlay :x 10 :y 20 :opacity 0.8)
|
||||
;;
|
||||
;; Params:
|
||||
;; overlay - frame to composite on top
|
||||
;; x, y - position to place overlay
|
||||
;; opacity - blend amount (0-1)
|
||||
;; mode - blend mode (alpha, multiply, screen, etc.)
|
||||
|
||||
(require-primitives "image" "blending" "core")
|
||||
|
||||
(define-effect layer
|
||||
:params (
|
||||
(overlay :type frame :default nil)
|
||||
(x :type int :default 0)
|
||||
(y :type int :default 0)
|
||||
(opacity :type float :default 1.0)
|
||||
(mode :type string :default "alpha")
|
||||
)
|
||||
(if (core:is-nil overlay)
|
||||
frame
|
||||
(let [bg (copy frame)
|
||||
fg overlay
|
||||
fg-w (image:width fg)
|
||||
fg-h (image:height fg)]
|
||||
(if (= opacity 1.0)
|
||||
;; Simple paste
|
||||
(paste bg fg x y)
|
||||
;; Blend with opacity
|
||||
(let [blended (if (= mode "alpha")
|
||||
(blending:blend-images (image:crop bg x y fg-w fg-h) fg opacity)
|
||||
(blending:blend-images (image:crop bg x y fg-w fg-h)
|
||||
(blending:blend-mode (image:crop bg x y fg-w fg-h) fg mode)
|
||||
opacity))]
|
||||
(paste bg blended x y))))))
|
||||
33
sexp_effects/effects/mirror.sexp
Normal file
33
sexp_effects/effects/mirror.sexp
Normal file
@@ -0,0 +1,33 @@
|
||||
;; Mirror effect - mirrors half of image
|
||||
(require-primitives "geometry" "image")
|
||||
|
||||
(define-effect mirror
|
||||
:params (
|
||||
(mode :type string :default "left_right")
|
||||
)
|
||||
(let* ((w (image:width frame))
|
||||
(h (image:height frame))
|
||||
(hw (floor (/ w 2)))
|
||||
(hh (floor (/ h 2))))
|
||||
(cond
|
||||
((= mode "left_right")
|
||||
(let ((left (image:crop frame 0 0 hw h))
|
||||
(result (copy frame)))
|
||||
(paste result (geometry:flip-img left "horizontal") hw 0)))
|
||||
|
||||
((= mode "right_left")
|
||||
(let ((right (image:crop frame hw 0 hw h))
|
||||
(result (copy frame)))
|
||||
(paste result (geometry:flip-img right "horizontal") 0 0)))
|
||||
|
||||
((= mode "top_bottom")
|
||||
(let ((top (image:crop frame 0 0 w hh))
|
||||
(result (copy frame)))
|
||||
(paste result (geometry:flip-img top "vertical") 0 hh)))
|
||||
|
||||
((= mode "bottom_top")
|
||||
(let ((bottom (image:crop frame 0 hh w hh))
|
||||
(result (copy frame)))
|
||||
(paste result (geometry:flip-img bottom "vertical") 0 0)))
|
||||
|
||||
(else frame))))
|
||||
23
sexp_effects/effects/neon_glow.sexp
Normal file
23
sexp_effects/effects/neon_glow.sexp
Normal file
@@ -0,0 +1,23 @@
|
||||
;; Neon Glow effect - glowing edge effect
|
||||
(require-primitives "image" "blending")
|
||||
|
||||
(define-effect neon_glow
|
||||
:params (
|
||||
(edge_low :type int :default 50 :range [10 200])
|
||||
(edge_high :type int :default 150 :range [50 300])
|
||||
(glow_radius :type int :default 15 :range [1 50])
|
||||
(glow_intensity :type int :default 2 :range [0.5 5])
|
||||
(background :type float :default 0.3 :range [0 1])
|
||||
)
|
||||
(let* ((edge-img (image:edge-detect frame edge_low edge_high))
|
||||
(glow (image:blur edge-img glow_radius))
|
||||
;; Intensify the glow
|
||||
(bright-glow (map-pixels glow
|
||||
(lambda (x y c)
|
||||
(rgb (clamp (* (red c) glow_intensity) 0 255)
|
||||
(clamp (* (green c) glow_intensity) 0 255)
|
||||
(clamp (* (blue c) glow_intensity) 0 255))))))
|
||||
(blending:blend-mode (blending:blend-images frame (make-image (image:width frame) (image:height frame) (list 0 0 0))
|
||||
(- 1 background))
|
||||
bright-glow
|
||||
"screen")))
|
||||
8
sexp_effects/effects/noise.sexp
Normal file
8
sexp_effects/effects/noise.sexp
Normal file
@@ -0,0 +1,8 @@
|
||||
;; Noise effect - adds random noise
|
||||
;; Uses vectorized add-noise primitive for fast processing
|
||||
|
||||
(define-effect noise
|
||||
:params (
|
||||
(amount :type int :default 20 :range [0 100])
|
||||
)
|
||||
(add-noise frame amount))
|
||||
24
sexp_effects/effects/outline.sexp
Normal file
24
sexp_effects/effects/outline.sexp
Normal file
@@ -0,0 +1,24 @@
|
||||
;; Outline effect - shows only edges
|
||||
(require-primitives "image")
|
||||
|
||||
(define-effect outline
|
||||
:params (
|
||||
(thickness :type int :default 2 :range [1 10])
|
||||
(threshold :type int :default 100 :range [20 300])
|
||||
(color :type list :default (list 0 0 0)
|
||||
)
|
||||
(fill_mode "original"))
|
||||
(let* ((edge-img (image:edge-detect frame (/ threshold 2) threshold))
|
||||
(dilated (if (> thickness 1)
|
||||
(dilate edge-img thickness)
|
||||
edge-img))
|
||||
(base (cond
|
||||
((= fill_mode "original") (copy frame))
|
||||
((= fill_mode "white") (make-image (image:width frame) (image:height frame) (list 255 255 255)))
|
||||
(else (make-image (image:width frame) (image:height frame) (list 0 0 0))))))
|
||||
(map-pixels base
|
||||
(lambda (x y c)
|
||||
(let ((edge-val (luminance (pixel dilated x y))))
|
||||
(if (> edge-val 128)
|
||||
color
|
||||
c))))))
|
||||
13
sexp_effects/effects/pixelate.sexp
Normal file
13
sexp_effects/effects/pixelate.sexp
Normal file
@@ -0,0 +1,13 @@
|
||||
;; Pixelate effect - creates blocky pixels
|
||||
(require-primitives "image")
|
||||
|
||||
(define-effect pixelate
|
||||
:params (
|
||||
(block_size :type int :default 8 :range [2 64])
|
||||
)
|
||||
(let* ((w (image:width frame))
|
||||
(h (image:height frame))
|
||||
(small-w (max 1 (floor (/ w block_size))))
|
||||
(small-h (max 1 (floor (/ h block_size))))
|
||||
(small (image:resize frame small-w small-h "area")))
|
||||
(image:resize small w h "nearest")))
|
||||
11
sexp_effects/effects/pixelsort.sexp
Normal file
11
sexp_effects/effects/pixelsort.sexp
Normal file
@@ -0,0 +1,11 @@
|
||||
;; Pixelsort effect - glitch art pixel sorting
|
||||
|
||||
(define-effect pixelsort
|
||||
:params (
|
||||
(sort_by :type string :default "lightness")
|
||||
(threshold_low :type int :default 50 :range [0 255])
|
||||
(threshold_high :type int :default 200 :range [0 255])
|
||||
(angle :type int :default 0 :range [0 180])
|
||||
(reverse :type bool :default false)
|
||||
)
|
||||
(pixelsort frame sort_by threshold_low threshold_high angle reverse))
|
||||
8
sexp_effects/effects/posterize.sexp
Normal file
8
sexp_effects/effects/posterize.sexp
Normal file
@@ -0,0 +1,8 @@
|
||||
;; Posterize effect - reduces color levels
|
||||
(require-primitives "color_ops")
|
||||
|
||||
(define-effect posterize
|
||||
:params (
|
||||
(levels :type int :default 8 :range [2 32])
|
||||
)
|
||||
(color_ops:posterize frame levels))
|
||||
11
sexp_effects/effects/resize-frame.sexp
Normal file
11
sexp_effects/effects/resize-frame.sexp
Normal file
@@ -0,0 +1,11 @@
|
||||
;; Resize effect - replaces RESIZE node
|
||||
;; Note: uses target-w/target-h to avoid conflict with width/height primitives
|
||||
(require-primitives "image")
|
||||
|
||||
(define-effect resize-frame
|
||||
:params (
|
||||
(target-w :type int :default 640 :desc "Target width in pixels")
|
||||
(target-h :type int :default 480 :desc "Target height in pixels")
|
||||
(mode :type string :default "linear" :choices [linear nearest area] :desc "Interpolation mode")
|
||||
)
|
||||
(image:resize frame target-w target-h mode))
|
||||
13
sexp_effects/effects/rgb_split.sexp
Normal file
13
sexp_effects/effects/rgb_split.sexp
Normal file
@@ -0,0 +1,13 @@
|
||||
;; RGB Split effect - chromatic aberration
|
||||
|
||||
(define-effect rgb_split
|
||||
:params (
|
||||
(offset_x :type int :default 10 :range [-50 50])
|
||||
(offset_y :type int :default 0 :range [-50 50])
|
||||
)
|
||||
(let* ((r (channel frame 0))
|
||||
(g (channel frame 1))
|
||||
(b (channel frame 2))
|
||||
(r-shifted (translate (merge-channels r r r) offset_x offset_y))
|
||||
(b-shifted (translate (merge-channels b b b) (- offset_x) (- offset_y))))
|
||||
(merge-channels (channel r-shifted 0) g (channel b-shifted 0))))
|
||||
19
sexp_effects/effects/ripple.sexp
Normal file
19
sexp_effects/effects/ripple.sexp
Normal file
@@ -0,0 +1,19 @@
|
||||
;; Ripple effect - radial wave distortion from center
|
||||
(require-primitives "geometry" "image" "math")
|
||||
|
||||
(define-effect ripple
|
||||
:params (
|
||||
(frequency :type int :default 5 :range [1 20])
|
||||
(amplitude :type int :default 10 :range [0 50])
|
||||
(center_x :type float :default 0.5 :range [0 1])
|
||||
(center_y :type float :default 0.5 :range [0 1])
|
||||
(decay :type int :default 1 :range [0 5])
|
||||
(speed :type int :default 1 :range [0 10])
|
||||
)
|
||||
(let* ((w (image:width frame))
|
||||
(h (image:height frame))
|
||||
(cx (* w center_x))
|
||||
(cy (* h center_y))
|
||||
(phase (* (or t 0) speed 2 pi))
|
||||
(coords (geometry:ripple-displace w h frequency amplitude cx cy decay phase)))
|
||||
(geometry:remap frame (geometry:coords-x coords) (geometry:coords-y coords))))
|
||||
11
sexp_effects/effects/rotate.sexp
Normal file
11
sexp_effects/effects/rotate.sexp
Normal file
@@ -0,0 +1,11 @@
|
||||
;; Rotate effect - rotates image
|
||||
|
||||
(require-primitives "geometry")
|
||||
|
||||
(define-effect rotate
|
||||
:params (
|
||||
(angle :type int :default 0 :range [-360 360])
|
||||
(speed :type int :default 0 :desc "rotation per second")
|
||||
)
|
||||
(let ((total-angle (+ angle (* speed t))))
|
||||
(geometry:rotate-img frame total-angle)))
|
||||
9
sexp_effects/effects/saturation.sexp
Normal file
9
sexp_effects/effects/saturation.sexp
Normal file
@@ -0,0 +1,9 @@
|
||||
;; Saturation effect - adjusts color saturation
|
||||
;; Uses vectorized shift-hsv primitive for fast processing
|
||||
(require-primitives "color_ops")
|
||||
|
||||
(define-effect saturation
|
||||
:params (
|
||||
(amount :type int :default 1 :range [0 3])
|
||||
)
|
||||
(color_ops:adjust-saturation frame amount))
|
||||
15
sexp_effects/effects/scanlines.sexp
Normal file
15
sexp_effects/effects/scanlines.sexp
Normal file
@@ -0,0 +1,15 @@
|
||||
;; Scanlines effect - VHS-style horizontal line shifting
|
||||
(require-primitives "core")
|
||||
|
||||
(define-effect scanlines
|
||||
:params (
|
||||
(amplitude :type int :default 10 :range [0 100])
|
||||
(frequency :type int :default 10 :range [1 100])
|
||||
(randomness :type float :default 0.5 :range [0 1])
|
||||
)
|
||||
(map-rows frame
|
||||
(lambda (y row)
|
||||
(let* ((sine-shift (* amplitude (sin (/ (* y 6.28) (max 1 frequency)))))
|
||||
(rand-shift (core:rand-range (- amplitude) amplitude))
|
||||
(shift (floor (lerp sine-shift rand-shift randomness))))
|
||||
(roll row shift 0)))))
|
||||
7
sexp_effects/effects/sepia.sexp
Normal file
7
sexp_effects/effects/sepia.sexp
Normal file
@@ -0,0 +1,7 @@
|
||||
;; Sepia effect - applies sepia tone
|
||||
;; Classic warm vintage look
|
||||
(require-primitives "color_ops")
|
||||
|
||||
(define-effect sepia
|
||||
:params ()
|
||||
(color_ops:sepia frame))
|
||||
8
sexp_effects/effects/sharpen.sexp
Normal file
8
sexp_effects/effects/sharpen.sexp
Normal file
@@ -0,0 +1,8 @@
|
||||
;; Sharpen effect - sharpens edges
|
||||
(require-primitives "image")
|
||||
|
||||
(define-effect sharpen
|
||||
:params (
|
||||
(amount :type int :default 1 :range [0 5])
|
||||
)
|
||||
(image:sharpen frame amount))
|
||||
16
sexp_effects/effects/strobe.sexp
Normal file
16
sexp_effects/effects/strobe.sexp
Normal file
@@ -0,0 +1,16 @@
|
||||
;; Strobe effect - holds frames for choppy look
|
||||
(require-primitives "core")
|
||||
|
||||
(define-effect strobe
|
||||
:params (
|
||||
(frame_rate :type int :default 12 :range [1 60])
|
||||
)
|
||||
(let* ((held (state-get 'held nil))
|
||||
(held-until (state-get 'held-until 0))
|
||||
(frame-duration (/ 1 frame_rate)))
|
||||
(if (or (core:is-nil held) (>= t held-until))
|
||||
(begin
|
||||
(state-set 'held (copy frame))
|
||||
(state-set 'held-until (+ t frame-duration))
|
||||
frame)
|
||||
held)))
|
||||
17
sexp_effects/effects/swirl.sexp
Normal file
17
sexp_effects/effects/swirl.sexp
Normal file
@@ -0,0 +1,17 @@
|
||||
;; Swirl effect - spiral vortex distortion
|
||||
(require-primitives "geometry" "image")
|
||||
|
||||
(define-effect swirl
|
||||
:params (
|
||||
(strength :type int :default 1 :range [-10 10])
|
||||
(radius :type float :default 0.5 :range [0.1 2])
|
||||
(center_x :type float :default 0.5 :range [0 1])
|
||||
(center_y :type float :default 0.5 :range [0 1])
|
||||
(falloff :type string :default "quadratic")
|
||||
)
|
||||
(let* ((w (image:width frame))
|
||||
(h (image:height frame))
|
||||
(cx (* w center_x))
|
||||
(cy (* h center_y))
|
||||
(coords (geometry:swirl-coords w h strength radius cx cy falloff)))
|
||||
(geometry:remap frame (geometry:coords-x coords) (geometry:coords-y coords))))
|
||||
9
sexp_effects/effects/threshold.sexp
Normal file
9
sexp_effects/effects/threshold.sexp
Normal file
@@ -0,0 +1,9 @@
|
||||
;; Threshold effect - converts to black and white
|
||||
(require-primitives "color_ops")
|
||||
|
||||
(define-effect threshold
|
||||
:params (
|
||||
(level :type int :default 128 :range [0 255])
|
||||
(invert :type bool :default false)
|
||||
)
|
||||
(color_ops:threshold frame level invert))
|
||||
29
sexp_effects/effects/tile_grid.sexp
Normal file
29
sexp_effects/effects/tile_grid.sexp
Normal file
@@ -0,0 +1,29 @@
|
||||
;; Tile Grid effect - tiles image in grid
|
||||
(require-primitives "geometry" "image")
|
||||
|
||||
(define-effect tile_grid
|
||||
:params (
|
||||
(rows :type int :default 2 :range [1 10])
|
||||
(cols :type int :default 2 :range [1 10])
|
||||
(gap :type int :default 0 :range [0 50])
|
||||
)
|
||||
(let* ((w (image:width frame))
|
||||
(h (image:height frame))
|
||||
(tile-w (floor (/ (- w (* gap (- cols 1))) cols)))
|
||||
(tile-h (floor (/ (- h (* gap (- rows 1))) rows)))
|
||||
(tile (image:resize frame tile-w tile-h "area"))
|
||||
(result (make-image w h (list 0 0 0))))
|
||||
(begin
|
||||
;; Manually place tiles using nested iteration
|
||||
;; This is a simplified version - full version would loop
|
||||
(paste result tile 0 0)
|
||||
(if (> cols 1)
|
||||
(paste result tile (+ tile-w gap) 0)
|
||||
nil)
|
||||
(if (> rows 1)
|
||||
(paste result tile 0 (+ tile-h gap))
|
||||
nil)
|
||||
(if (and (> cols 1) (> rows 1))
|
||||
(paste result tile (+ tile-w gap) (+ tile-h gap))
|
||||
nil)
|
||||
result)))
|
||||
20
sexp_effects/effects/trails.sexp
Normal file
20
sexp_effects/effects/trails.sexp
Normal file
@@ -0,0 +1,20 @@
|
||||
;; Trails effect - persistent motion trails
|
||||
(require-primitives "image" "blending")
|
||||
|
||||
(define-effect trails
|
||||
:params (
|
||||
(persistence :type float :default 0.8 :range [0 0.99])
|
||||
)
|
||||
(let* ((buffer (state-get 'buffer nil))
|
||||
(current frame))
|
||||
(if (= buffer nil)
|
||||
(begin
|
||||
(state-set 'buffer (copy frame))
|
||||
frame)
|
||||
(let* ((faded (blending:blend-images buffer
|
||||
(make-image (image:width frame) (image:height frame) (list 0 0 0))
|
||||
(- 1 persistence)))
|
||||
(result (blending:blend-mode faded current "lighten")))
|
||||
(begin
|
||||
(state-set 'buffer result)
|
||||
result)))))
|
||||
23
sexp_effects/effects/vignette.sexp
Normal file
23
sexp_effects/effects/vignette.sexp
Normal file
@@ -0,0 +1,23 @@
|
||||
;; Vignette effect - darkens corners
|
||||
(require-primitives "image")
|
||||
|
||||
(define-effect vignette
|
||||
:params (
|
||||
(strength :type float :default 0.5 :range [0 1])
|
||||
(radius :type int :default 1 :range [0.5 2])
|
||||
)
|
||||
(let* ((w (image:width frame))
|
||||
(h (image:height frame))
|
||||
(cx (/ w 2))
|
||||
(cy (/ h 2))
|
||||
(max-dist (* (sqrt (+ (* cx cx) (* cy cy))) radius)))
|
||||
(map-pixels frame
|
||||
(lambda (x y c)
|
||||
(let* ((dx (- x cx))
|
||||
(dy (- y cy))
|
||||
(dist (sqrt (+ (* dx dx) (* dy dy))))
|
||||
(factor (- 1 (* (/ dist max-dist) strength)))
|
||||
(factor (clamp factor 0 1)))
|
||||
(rgb (* (red c) factor)
|
||||
(* (green c) factor)
|
||||
(* (blue c) factor)))))))
|
||||
22
sexp_effects/effects/wave.sexp
Normal file
22
sexp_effects/effects/wave.sexp
Normal file
@@ -0,0 +1,22 @@
|
||||
;; Wave effect - sine wave displacement distortion
|
||||
(require-primitives "geometry" "image")
|
||||
|
||||
(define-effect wave
|
||||
:params (
|
||||
(amplitude :type int :default 10 :range [0 100])
|
||||
(wavelength :type int :default 50 :range [10 500])
|
||||
(speed :type int :default 1 :range [0 10])
|
||||
(direction :type string :default "horizontal")
|
||||
)
|
||||
(let* ((w (image:width frame))
|
||||
(h (image:height frame))
|
||||
;; Use _time for animation phase
|
||||
(phase (* (or _time 0) speed 2 pi))
|
||||
;; Calculate frequency: waves per dimension
|
||||
(freq (/ (if (= direction "vertical") w h) wavelength))
|
||||
(axis (cond
|
||||
((= direction "horizontal") "x")
|
||||
((= direction "vertical") "y")
|
||||
(else "both")))
|
||||
(coords (geometry:wave-coords w h axis freq amplitude phase)))
|
||||
(geometry:remap frame (geometry:coords-x coords) (geometry:coords-y coords))))
|
||||
8
sexp_effects/effects/zoom.sexp
Normal file
8
sexp_effects/effects/zoom.sexp
Normal file
@@ -0,0 +1,8 @@
|
||||
;; Zoom effect - zooms in/out from center
|
||||
(require-primitives "geometry")
|
||||
|
||||
(define-effect zoom
|
||||
:params (
|
||||
(amount :type int :default 1 :range [0.1 5])
|
||||
)
|
||||
(geometry:scale-img frame amount amount))
|
||||
1016
sexp_effects/interpreter.py
Normal file
1016
sexp_effects/interpreter.py
Normal file
File diff suppressed because it is too large
Load Diff
168
sexp_effects/parser.py
Normal file
168
sexp_effects/parser.py
Normal file
@@ -0,0 +1,168 @@
|
||||
"""
|
||||
S-Expression Parser
|
||||
|
||||
Parses S-expressions into Python data structures:
|
||||
- Lists become Python lists
|
||||
- Symbols become Symbol objects
|
||||
- Numbers become int/float
|
||||
- Strings become str
|
||||
- Keywords (:foo) become Keyword objects
|
||||
"""
|
||||
|
||||
import re
|
||||
from dataclasses import dataclass
|
||||
from typing import Any, List, Union
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Symbol:
|
||||
"""A symbol (identifier) in the S-expression."""
|
||||
name: str
|
||||
|
||||
def __repr__(self):
|
||||
return self.name
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Keyword:
|
||||
"""A keyword like :foo in the S-expression."""
|
||||
name: str
|
||||
|
||||
def __repr__(self):
|
||||
return f":{self.name}"
|
||||
|
||||
|
||||
# Token patterns
|
||||
TOKEN_PATTERNS = [
|
||||
(r'\s+', None), # Whitespace (skip)
|
||||
(r';[^\n]*', None), # Comments (skip)
|
||||
(r'\(', 'LPAREN'),
|
||||
(r'\)', 'RPAREN'),
|
||||
(r'\[', 'LBRACKET'),
|
||||
(r'\]', 'RBRACKET'),
|
||||
(r"'", 'QUOTE'),
|
||||
(r'"([^"\\]|\\.)*"', 'STRING'),
|
||||
(r':[a-zA-Z_][a-zA-Z0-9_\-]*', 'KEYWORD'),
|
||||
(r'-?[0-9]+\.[0-9]+', 'FLOAT'),
|
||||
(r'-?[0-9]+', 'INT'),
|
||||
(r'#t|#f|true|false', 'BOOL'),
|
||||
(r'[a-zA-Z_+\-*/<>=!?][a-zA-Z0-9_+\-*/<>=!?]*', 'SYMBOL'),
|
||||
]
|
||||
|
||||
TOKEN_REGEX = '|'.join(f'(?P<{name}>{pattern})' if name else f'(?:{pattern})'
|
||||
for pattern, name in TOKEN_PATTERNS)
|
||||
|
||||
|
||||
def tokenize(source: str) -> List[tuple]:
|
||||
"""Tokenize S-expression source code."""
|
||||
tokens = []
|
||||
for match in re.finditer(TOKEN_REGEX, source):
|
||||
kind = match.lastgroup
|
||||
value = match.group()
|
||||
if kind:
|
||||
tokens.append((kind, value))
|
||||
return tokens
|
||||
|
||||
|
||||
def parse(source: str) -> Any:
|
||||
"""Parse S-expression source into Python data structures."""
|
||||
tokens = tokenize(source)
|
||||
pos = [0] # Use list for mutability in nested function
|
||||
|
||||
def parse_expr():
|
||||
if pos[0] >= len(tokens):
|
||||
raise SyntaxError("Unexpected end of input")
|
||||
|
||||
kind, value = tokens[pos[0]]
|
||||
|
||||
if kind == 'LPAREN':
|
||||
pos[0] += 1
|
||||
items = []
|
||||
while pos[0] < len(tokens) and tokens[pos[0]][0] != 'RPAREN':
|
||||
items.append(parse_expr())
|
||||
if pos[0] >= len(tokens):
|
||||
raise SyntaxError("Missing closing parenthesis")
|
||||
pos[0] += 1 # Skip RPAREN
|
||||
return items
|
||||
|
||||
if kind == 'LBRACKET':
|
||||
pos[0] += 1
|
||||
items = []
|
||||
while pos[0] < len(tokens) and tokens[pos[0]][0] != 'RBRACKET':
|
||||
items.append(parse_expr())
|
||||
if pos[0] >= len(tokens):
|
||||
raise SyntaxError("Missing closing bracket")
|
||||
pos[0] += 1 # Skip RBRACKET
|
||||
return items
|
||||
|
||||
elif kind == 'RPAREN':
|
||||
raise SyntaxError("Unexpected closing parenthesis")
|
||||
|
||||
elif kind == 'QUOTE':
|
||||
pos[0] += 1
|
||||
return [Symbol('quote'), parse_expr()]
|
||||
|
||||
elif kind == 'STRING':
|
||||
pos[0] += 1
|
||||
# Remove quotes and unescape
|
||||
return value[1:-1].replace('\\"', '"').replace('\\n', '\n')
|
||||
|
||||
elif kind == 'INT':
|
||||
pos[0] += 1
|
||||
return int(value)
|
||||
|
||||
elif kind == 'FLOAT':
|
||||
pos[0] += 1
|
||||
return float(value)
|
||||
|
||||
elif kind == 'BOOL':
|
||||
pos[0] += 1
|
||||
return value in ('#t', 'true')
|
||||
|
||||
elif kind == 'KEYWORD':
|
||||
pos[0] += 1
|
||||
return Keyword(value[1:]) # Remove leading :
|
||||
|
||||
elif kind == 'SYMBOL':
|
||||
pos[0] += 1
|
||||
return Symbol(value)
|
||||
|
||||
else:
|
||||
raise SyntaxError(f"Unknown token: {kind} {value}")
|
||||
|
||||
result = parse_expr()
|
||||
|
||||
# Check for multiple top-level expressions
|
||||
if pos[0] < len(tokens):
|
||||
# Allow multiple top-level expressions, return as list
|
||||
results = [result]
|
||||
while pos[0] < len(tokens):
|
||||
results.append(parse_expr())
|
||||
return results
|
||||
|
||||
return result
|
||||
|
||||
|
||||
def parse_file(path: str) -> Any:
|
||||
"""Parse an S-expression file."""
|
||||
with open(path, 'r') as f:
|
||||
return parse(f.read())
|
||||
|
||||
|
||||
# Convenience for pretty-printing
|
||||
def to_sexp(obj: Any) -> str:
|
||||
"""Convert Python object back to S-expression string."""
|
||||
if isinstance(obj, list):
|
||||
return '(' + ' '.join(to_sexp(x) for x in obj) + ')'
|
||||
elif isinstance(obj, Symbol):
|
||||
return obj.name
|
||||
elif isinstance(obj, Keyword):
|
||||
return f':{obj.name}'
|
||||
elif isinstance(obj, str):
|
||||
return f'"{obj}"'
|
||||
elif isinstance(obj, bool):
|
||||
return '#t' if obj else '#f'
|
||||
elif isinstance(obj, (int, float)):
|
||||
return str(obj)
|
||||
else:
|
||||
return repr(obj)
|
||||
102
sexp_effects/primitive_libs/__init__.py
Normal file
102
sexp_effects/primitive_libs/__init__.py
Normal file
@@ -0,0 +1,102 @@
|
||||
"""
|
||||
Primitive Libraries System
|
||||
|
||||
Provides modular loading of primitives. Core primitives are always available,
|
||||
additional primitive libraries can be loaded on-demand with scoped availability.
|
||||
|
||||
Usage in sexp:
|
||||
;; Load at recipe level - available throughout
|
||||
(primitives math :path "primitive_libs/math.py")
|
||||
|
||||
;; Or use with-primitives for scoped access
|
||||
(with-primitives "image"
|
||||
(blur frame 3)) ;; blur only available inside
|
||||
|
||||
;; Nested scopes work
|
||||
(with-primitives "math"
|
||||
(with-primitives "color"
|
||||
(hue-shift frame (* (sin t) 30))))
|
||||
|
||||
Library file format (primitive_libs/math.py):
|
||||
import math
|
||||
|
||||
def prim_sin(x): return math.sin(x)
|
||||
def prim_cos(x): return math.cos(x)
|
||||
|
||||
PRIMITIVES = {
|
||||
'sin': prim_sin,
|
||||
'cos': prim_cos,
|
||||
}
|
||||
"""
|
||||
|
||||
import importlib.util
|
||||
from pathlib import Path
|
||||
from typing import Dict, Callable, Any, Optional
|
||||
|
||||
# Cache of loaded primitive libraries
|
||||
_library_cache: Dict[str, Dict[str, Any]] = {}
|
||||
|
||||
# Core primitives - always available, cannot be overridden
|
||||
CORE_PRIMITIVES: Dict[str, Any] = {}
|
||||
|
||||
|
||||
def register_core_primitive(name: str, fn: Callable):
|
||||
"""Register a core primitive that's always available."""
|
||||
CORE_PRIMITIVES[name] = fn
|
||||
|
||||
|
||||
def load_primitive_library(name: str, path: Optional[str] = None) -> Dict[str, Any]:
|
||||
"""
|
||||
Load a primitive library by name or path.
|
||||
|
||||
Args:
|
||||
name: Library name (e.g., "math", "image", "color")
|
||||
path: Optional explicit path to library file
|
||||
|
||||
Returns:
|
||||
Dict of primitive name -> function
|
||||
"""
|
||||
# Check cache first
|
||||
cache_key = path or name
|
||||
if cache_key in _library_cache:
|
||||
return _library_cache[cache_key]
|
||||
|
||||
# Find library file
|
||||
if path:
|
||||
lib_path = Path(path)
|
||||
else:
|
||||
# Look in standard locations
|
||||
lib_dir = Path(__file__).parent
|
||||
lib_path = lib_dir / f"{name}.py"
|
||||
|
||||
if not lib_path.exists():
|
||||
raise ValueError(f"Primitive library '{name}' not found at {lib_path}")
|
||||
|
||||
if not lib_path.exists():
|
||||
raise ValueError(f"Primitive library file not found: {lib_path}")
|
||||
|
||||
# Load the module
|
||||
spec = importlib.util.spec_from_file_location(f"prim_lib_{name}", lib_path)
|
||||
module = importlib.util.module_from_spec(spec)
|
||||
spec.loader.exec_module(module)
|
||||
|
||||
# Get PRIMITIVES dict from module
|
||||
if not hasattr(module, 'PRIMITIVES'):
|
||||
raise ValueError(f"Primitive library '{name}' missing PRIMITIVES dict")
|
||||
|
||||
primitives = module.PRIMITIVES
|
||||
|
||||
# Cache and return
|
||||
_library_cache[cache_key] = primitives
|
||||
return primitives
|
||||
|
||||
|
||||
def get_library_names() -> list:
|
||||
"""Get names of available primitive libraries."""
|
||||
lib_dir = Path(__file__).parent
|
||||
return [p.stem for p in lib_dir.glob("*.py") if p.stem != "__init__"]
|
||||
|
||||
|
||||
def clear_cache():
|
||||
"""Clear the library cache (useful for testing)."""
|
||||
_library_cache.clear()
|
||||
196
sexp_effects/primitive_libs/arrays.py
Normal file
196
sexp_effects/primitive_libs/arrays.py
Normal file
@@ -0,0 +1,196 @@
|
||||
"""
|
||||
Array Primitives Library
|
||||
|
||||
Vectorized operations on numpy arrays for coordinate transformations.
|
||||
"""
|
||||
import numpy as np
|
||||
|
||||
|
||||
# Arithmetic
|
||||
def prim_arr_add(a, b):
|
||||
return np.add(a, b)
|
||||
|
||||
|
||||
def prim_arr_sub(a, b):
|
||||
return np.subtract(a, b)
|
||||
|
||||
|
||||
def prim_arr_mul(a, b):
|
||||
return np.multiply(a, b)
|
||||
|
||||
|
||||
def prim_arr_div(a, b):
|
||||
return np.divide(a, b)
|
||||
|
||||
|
||||
def prim_arr_mod(a, b):
|
||||
return np.mod(a, b)
|
||||
|
||||
|
||||
def prim_arr_neg(a):
|
||||
return np.negative(a)
|
||||
|
||||
|
||||
# Math functions
|
||||
def prim_arr_sin(a):
|
||||
return np.sin(a)
|
||||
|
||||
|
||||
def prim_arr_cos(a):
|
||||
return np.cos(a)
|
||||
|
||||
|
||||
def prim_arr_tan(a):
|
||||
return np.tan(a)
|
||||
|
||||
|
||||
def prim_arr_sqrt(a):
|
||||
return np.sqrt(np.maximum(a, 0))
|
||||
|
||||
|
||||
def prim_arr_pow(a, b):
|
||||
return np.power(a, b)
|
||||
|
||||
|
||||
def prim_arr_abs(a):
|
||||
return np.abs(a)
|
||||
|
||||
|
||||
def prim_arr_exp(a):
|
||||
return np.exp(a)
|
||||
|
||||
|
||||
def prim_arr_log(a):
|
||||
return np.log(np.maximum(a, 1e-10))
|
||||
|
||||
|
||||
def prim_arr_atan2(y, x):
|
||||
return np.arctan2(y, x)
|
||||
|
||||
|
||||
# Comparison / selection
|
||||
def prim_arr_min(a, b):
|
||||
return np.minimum(a, b)
|
||||
|
||||
|
||||
def prim_arr_max(a, b):
|
||||
return np.maximum(a, b)
|
||||
|
||||
|
||||
def prim_arr_clip(a, lo, hi):
|
||||
return np.clip(a, lo, hi)
|
||||
|
||||
|
||||
def prim_arr_where(cond, a, b):
|
||||
return np.where(cond, a, b)
|
||||
|
||||
|
||||
def prim_arr_floor(a):
|
||||
return np.floor(a)
|
||||
|
||||
|
||||
def prim_arr_ceil(a):
|
||||
return np.ceil(a)
|
||||
|
||||
|
||||
def prim_arr_round(a):
|
||||
return np.round(a)
|
||||
|
||||
|
||||
# Interpolation
|
||||
def prim_arr_lerp(a, b, t):
|
||||
return a + (b - a) * t
|
||||
|
||||
|
||||
def prim_arr_smoothstep(edge0, edge1, x):
|
||||
t = prim_arr_clip((x - edge0) / (edge1 - edge0), 0.0, 1.0)
|
||||
return t * t * (3 - 2 * t)
|
||||
|
||||
|
||||
# Creation
|
||||
def prim_arr_zeros(shape):
|
||||
return np.zeros(shape, dtype=np.float32)
|
||||
|
||||
|
||||
def prim_arr_ones(shape):
|
||||
return np.ones(shape, dtype=np.float32)
|
||||
|
||||
|
||||
def prim_arr_full(shape, value):
|
||||
return np.full(shape, value, dtype=np.float32)
|
||||
|
||||
|
||||
def prim_arr_arange(start, stop, step=1):
|
||||
return np.arange(start, stop, step, dtype=np.float32)
|
||||
|
||||
|
||||
def prim_arr_linspace(start, stop, num):
|
||||
return np.linspace(start, stop, num, dtype=np.float32)
|
||||
|
||||
|
||||
def prim_arr_meshgrid(x, y):
|
||||
return np.meshgrid(x, y)
|
||||
|
||||
|
||||
# Coordinate transforms
|
||||
def prim_polar_from_center(map_x, map_y, cx, cy):
|
||||
"""Convert Cartesian to polar coordinates centered at (cx, cy)."""
|
||||
dx = map_x - cx
|
||||
dy = map_y - cy
|
||||
r = np.sqrt(dx**2 + dy**2)
|
||||
theta = np.arctan2(dy, dx)
|
||||
return (r, theta)
|
||||
|
||||
|
||||
def prim_cart_from_polar(r, theta, cx, cy):
|
||||
"""Convert polar to Cartesian, adding center offset."""
|
||||
x = r * np.cos(theta) + cx
|
||||
y = r * np.sin(theta) + cy
|
||||
return (x, y)
|
||||
|
||||
|
||||
PRIMITIVES = {
|
||||
# Arithmetic
|
||||
'arr+': prim_arr_add,
|
||||
'arr-': prim_arr_sub,
|
||||
'arr*': prim_arr_mul,
|
||||
'arr/': prim_arr_div,
|
||||
'arr-mod': prim_arr_mod,
|
||||
'arr-neg': prim_arr_neg,
|
||||
|
||||
# Math
|
||||
'arr-sin': prim_arr_sin,
|
||||
'arr-cos': prim_arr_cos,
|
||||
'arr-tan': prim_arr_tan,
|
||||
'arr-sqrt': prim_arr_sqrt,
|
||||
'arr-pow': prim_arr_pow,
|
||||
'arr-abs': prim_arr_abs,
|
||||
'arr-exp': prim_arr_exp,
|
||||
'arr-log': prim_arr_log,
|
||||
'arr-atan2': prim_arr_atan2,
|
||||
|
||||
# Selection
|
||||
'arr-min': prim_arr_min,
|
||||
'arr-max': prim_arr_max,
|
||||
'arr-clip': prim_arr_clip,
|
||||
'arr-where': prim_arr_where,
|
||||
'arr-floor': prim_arr_floor,
|
||||
'arr-ceil': prim_arr_ceil,
|
||||
'arr-round': prim_arr_round,
|
||||
|
||||
# Interpolation
|
||||
'arr-lerp': prim_arr_lerp,
|
||||
'arr-smoothstep': prim_arr_smoothstep,
|
||||
|
||||
# Creation
|
||||
'arr-zeros': prim_arr_zeros,
|
||||
'arr-ones': prim_arr_ones,
|
||||
'arr-full': prim_arr_full,
|
||||
'arr-arange': prim_arr_arange,
|
||||
'arr-linspace': prim_arr_linspace,
|
||||
'arr-meshgrid': prim_arr_meshgrid,
|
||||
|
||||
# Coordinates
|
||||
'polar-from-center': prim_polar_from_center,
|
||||
'cart-from-polar': prim_cart_from_polar,
|
||||
}
|
||||
388
sexp_effects/primitive_libs/ascii.py
Normal file
388
sexp_effects/primitive_libs/ascii.py
Normal file
@@ -0,0 +1,388 @@
|
||||
"""
|
||||
ASCII Art Primitives Library
|
||||
|
||||
ASCII art rendering with per-zone expression evaluation and cell effects.
|
||||
"""
|
||||
import numpy as np
|
||||
import cv2
|
||||
from PIL import Image, ImageDraw, ImageFont
|
||||
from typing import Any, Dict, List, Optional, Callable
|
||||
import colorsys
|
||||
|
||||
|
||||
# Character sets
|
||||
CHAR_SETS = {
|
||||
"standard": " .:-=+*#%@",
|
||||
"blocks": " ░▒▓█",
|
||||
"simple": " .:oO@",
|
||||
"digits": "0123456789",
|
||||
"binary": "01",
|
||||
"ascii": " `.-':_,^=;><+!rc*/z?sLTv)J7(|Fi{C}fI31tlu[neoZ5Yxjya]2ESwqkP6h9d4VpOGbUAKXHm8RD#$Bg0MNWQ%&@",
|
||||
}
|
||||
|
||||
# Default font
|
||||
_default_font = None
|
||||
|
||||
|
||||
def _get_font(size: int):
|
||||
"""Get monospace font at given size."""
|
||||
global _default_font
|
||||
try:
|
||||
return ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSansMono.ttf", size)
|
||||
except:
|
||||
return ImageFont.load_default()
|
||||
|
||||
|
||||
def _parse_color(color_str: str) -> tuple:
|
||||
"""Parse color string to RGB tuple."""
|
||||
if color_str.startswith('#'):
|
||||
hex_color = color_str[1:]
|
||||
if len(hex_color) == 3:
|
||||
hex_color = ''.join(c*2 for c in hex_color)
|
||||
return tuple(int(hex_color[i:i+2], 16) for i in (0, 2, 4))
|
||||
|
||||
colors = {
|
||||
'black': (0, 0, 0), 'white': (255, 255, 255),
|
||||
'red': (255, 0, 0), 'green': (0, 255, 0), 'blue': (0, 0, 255),
|
||||
'yellow': (255, 255, 0), 'cyan': (0, 255, 255), 'magenta': (255, 0, 255),
|
||||
'gray': (128, 128, 128), 'grey': (128, 128, 128),
|
||||
}
|
||||
return colors.get(color_str.lower(), (0, 0, 0))
|
||||
|
||||
|
||||
def _cell_sample(frame: np.ndarray, cell_size: int):
|
||||
"""Sample frame into cells, returning colors and luminances.
|
||||
|
||||
Uses cv2.resize with INTER_AREA (pixel-area averaging) which is
|
||||
~25x faster than numpy reshape+mean for block downsampling.
|
||||
"""
|
||||
h, w = frame.shape[:2]
|
||||
rows = h // cell_size
|
||||
cols = w // cell_size
|
||||
|
||||
# Crop to exact grid then block-average via cv2 area interpolation.
|
||||
cropped = frame[:rows * cell_size, :cols * cell_size]
|
||||
colors = cv2.resize(cropped, (cols, rows), interpolation=cv2.INTER_AREA)
|
||||
|
||||
luminances = ((0.299 * colors[:, :, 0] +
|
||||
0.587 * colors[:, :, 1] +
|
||||
0.114 * colors[:, :, 2]) / 255.0).astype(np.float32)
|
||||
|
||||
return colors, luminances
|
||||
|
||||
|
||||
def _luminance_to_char(lum: float, alphabet: str, contrast: float) -> str:
|
||||
"""Map luminance to character."""
|
||||
chars = CHAR_SETS.get(alphabet, alphabet)
|
||||
lum = ((lum - 0.5) * contrast + 0.5)
|
||||
lum = max(0, min(1, lum))
|
||||
idx = int(lum * (len(chars) - 1))
|
||||
return chars[idx]
|
||||
|
||||
|
||||
def _render_char_cell(char: str, cell_size: int, color: tuple, bg_color: tuple) -> np.ndarray:
|
||||
"""Render a single character to a cell image."""
|
||||
img = Image.new('RGB', (cell_size, cell_size), bg_color)
|
||||
draw = ImageDraw.Draw(img)
|
||||
font = _get_font(cell_size)
|
||||
|
||||
# Center the character
|
||||
bbox = draw.textbbox((0, 0), char, font=font)
|
||||
text_w = bbox[2] - bbox[0]
|
||||
text_h = bbox[3] - bbox[1]
|
||||
x = (cell_size - text_w) // 2
|
||||
y = (cell_size - text_h) // 2 - bbox[1]
|
||||
|
||||
draw.text((x, y), char, fill=color, font=font)
|
||||
return np.array(img)
|
||||
|
||||
|
||||
def prim_ascii_fx_zone(
|
||||
frame: np.ndarray,
|
||||
cols: int = 80,
|
||||
char_size: int = None,
|
||||
alphabet: str = "standard",
|
||||
color_mode: str = "color",
|
||||
background: str = "black",
|
||||
contrast: float = 1.5,
|
||||
char_hue = None,
|
||||
char_saturation = None,
|
||||
char_brightness = None,
|
||||
char_scale = None,
|
||||
char_rotation = None,
|
||||
char_jitter = None,
|
||||
cell_effect = None,
|
||||
energy: float = None,
|
||||
rotation_scale: float = 0,
|
||||
_interp = None,
|
||||
_env = None,
|
||||
**extra_params
|
||||
) -> np.ndarray:
|
||||
"""
|
||||
Render frame as ASCII art with per-zone effects.
|
||||
|
||||
Args:
|
||||
frame: Input image
|
||||
cols: Number of character columns
|
||||
char_size: Cell size in pixels (overrides cols if set)
|
||||
alphabet: Character set name or custom string
|
||||
color_mode: "color", "mono", "invert", or color name
|
||||
background: Background color name or hex
|
||||
contrast: Contrast for character selection
|
||||
char_hue/saturation/brightness/scale/rotation/jitter: Per-zone expressions
|
||||
cell_effect: Lambda (cell, zone) -> cell for per-cell effects
|
||||
energy: Energy value from audio analysis
|
||||
rotation_scale: Max rotation degrees
|
||||
_interp: Interpreter (auto-injected)
|
||||
_env: Environment (auto-injected)
|
||||
**extra_params: Additional params passed to zone dict
|
||||
"""
|
||||
h, w = frame.shape[:2]
|
||||
|
||||
# Calculate cell size
|
||||
if char_size is None or char_size == 0:
|
||||
cell_size = max(4, w // cols)
|
||||
else:
|
||||
cell_size = max(4, int(char_size))
|
||||
|
||||
# Sample cells
|
||||
colors, luminances = _cell_sample(frame, cell_size)
|
||||
rows, cols_actual = luminances.shape
|
||||
|
||||
# Parse background color
|
||||
bg_color = _parse_color(background)
|
||||
|
||||
# Create output image
|
||||
out_h = rows * cell_size
|
||||
out_w = cols_actual * cell_size
|
||||
output = np.full((out_h, out_w, 3), bg_color, dtype=np.uint8)
|
||||
|
||||
# Check if we have cell_effect
|
||||
has_cell_effect = cell_effect is not None
|
||||
|
||||
# Process each cell
|
||||
for r in range(rows):
|
||||
for c in range(cols_actual):
|
||||
lum = luminances[r, c]
|
||||
cell_color = tuple(colors[r, c])
|
||||
|
||||
# Build zone context
|
||||
zone = {
|
||||
'row': r,
|
||||
'col': c,
|
||||
'row-norm': r / max(1, rows - 1),
|
||||
'col-norm': c / max(1, cols_actual - 1),
|
||||
'lum': float(lum),
|
||||
'r': cell_color[0] / 255,
|
||||
'g': cell_color[1] / 255,
|
||||
'b': cell_color[2] / 255,
|
||||
'cell_size': cell_size,
|
||||
}
|
||||
|
||||
# Add HSV
|
||||
r_f, g_f, b_f = cell_color[0]/255, cell_color[1]/255, cell_color[2]/255
|
||||
hsv = colorsys.rgb_to_hsv(r_f, g_f, b_f)
|
||||
zone['hue'] = hsv[0] * 360
|
||||
zone['sat'] = hsv[1]
|
||||
|
||||
# Add energy and rotation_scale
|
||||
if energy is not None:
|
||||
zone['energy'] = energy
|
||||
zone['rotation_scale'] = rotation_scale
|
||||
|
||||
# Add extra params
|
||||
for k, v in extra_params.items():
|
||||
if isinstance(v, (int, float, str, bool)) or v is None:
|
||||
zone[k] = v
|
||||
|
||||
# Get character
|
||||
char = _luminance_to_char(lum, alphabet, contrast)
|
||||
zone['char'] = char
|
||||
|
||||
# Determine cell color based on mode
|
||||
if color_mode == "mono":
|
||||
render_color = (255, 255, 255)
|
||||
elif color_mode == "invert":
|
||||
render_color = tuple(255 - c for c in cell_color)
|
||||
elif color_mode == "color":
|
||||
render_color = cell_color
|
||||
else:
|
||||
render_color = _parse_color(color_mode)
|
||||
|
||||
zone['color'] = render_color
|
||||
|
||||
# Render character to cell
|
||||
cell_img = _render_char_cell(char, cell_size, render_color, bg_color)
|
||||
|
||||
# Apply cell_effect if provided
|
||||
if has_cell_effect and _interp is not None:
|
||||
cell_img = _apply_cell_effect(cell_img, zone, cell_effect, _interp, _env, extra_params)
|
||||
|
||||
# Paste cell to output
|
||||
y1, y2 = r * cell_size, (r + 1) * cell_size
|
||||
x1, x2 = c * cell_size, (c + 1) * cell_size
|
||||
output[y1:y2, x1:x2] = cell_img
|
||||
|
||||
# Resize to match input dimensions
|
||||
if output.shape[:2] != frame.shape[:2]:
|
||||
output = cv2.resize(output, (w, h), interpolation=cv2.INTER_LINEAR)
|
||||
|
||||
return output
|
||||
|
||||
|
||||
def _apply_cell_effect(cell_img, zone, cell_effect, interp, env, extra_params):
|
||||
"""Apply cell_effect lambda to a cell image.
|
||||
|
||||
cell_effect is a Lambda object with params and body.
|
||||
We create a child environment with zone variables and cell,
|
||||
then evaluate the lambda body.
|
||||
"""
|
||||
# Get Environment class from the interpreter's module
|
||||
Environment = type(env)
|
||||
|
||||
# Create child environment with zone variables
|
||||
cell_env = Environment(env)
|
||||
|
||||
# Bind zone variables
|
||||
for k, v in zone.items():
|
||||
cell_env.set(k, v)
|
||||
|
||||
# Also bind with zone- prefix for consistency
|
||||
cell_env.set('zone-row', zone.get('row', 0))
|
||||
cell_env.set('zone-col', zone.get('col', 0))
|
||||
cell_env.set('zone-row-norm', zone.get('row-norm', 0))
|
||||
cell_env.set('zone-col-norm', zone.get('col-norm', 0))
|
||||
cell_env.set('zone-lum', zone.get('lum', 0))
|
||||
cell_env.set('zone-sat', zone.get('sat', 0))
|
||||
cell_env.set('zone-hue', zone.get('hue', 0))
|
||||
cell_env.set('zone-r', zone.get('r', 0))
|
||||
cell_env.set('zone-g', zone.get('g', 0))
|
||||
cell_env.set('zone-b', zone.get('b', 0))
|
||||
|
||||
# Inject loaded effects as callable functions
|
||||
if hasattr(interp, 'effects'):
|
||||
for effect_name in interp.effects:
|
||||
def make_effect_fn(name):
|
||||
def effect_fn(frame, *args):
|
||||
params = {}
|
||||
if name == 'blur' and len(args) >= 1:
|
||||
params['radius'] = args[0]
|
||||
elif name == 'rotate' and len(args) >= 1:
|
||||
params['angle'] = args[0]
|
||||
elif name == 'brightness' and len(args) >= 1:
|
||||
params['amount'] = args[0]
|
||||
elif name == 'contrast' and len(args) >= 1:
|
||||
params['amount'] = args[0]
|
||||
elif name == 'saturation' and len(args) >= 1:
|
||||
params['amount'] = args[0]
|
||||
elif name == 'hue_shift' and len(args) >= 1:
|
||||
params['degrees'] = args[0]
|
||||
elif name == 'rgb_split' and len(args) >= 2:
|
||||
params['offset_x'] = args[0]
|
||||
params['offset_y'] = args[1]
|
||||
elif name == 'pixelate' and len(args) >= 1:
|
||||
params['size'] = args[0]
|
||||
elif name == 'invert':
|
||||
pass
|
||||
result, _ = interp.run_effect(name, frame, params, {})
|
||||
return result
|
||||
return effect_fn
|
||||
cell_env.set(effect_name, make_effect_fn(effect_name))
|
||||
|
||||
# Bind cell image and zone dict
|
||||
cell_env.set('cell', cell_img)
|
||||
cell_env.set('zone', zone)
|
||||
|
||||
# Evaluate the cell_effect lambda
|
||||
# Lambda has params and body - we need to bind the params then evaluate
|
||||
if hasattr(cell_effect, 'params') and hasattr(cell_effect, 'body'):
|
||||
# Bind lambda parameters: (lambda [cell zone] body)
|
||||
if len(cell_effect.params) >= 1:
|
||||
cell_env.set(cell_effect.params[0], cell_img)
|
||||
if len(cell_effect.params) >= 2:
|
||||
cell_env.set(cell_effect.params[1], zone)
|
||||
|
||||
result = interp.eval(cell_effect.body, cell_env)
|
||||
elif isinstance(cell_effect, list):
|
||||
# Raw S-expression lambda like (lambda [cell zone] body) or (fn [cell zone] body)
|
||||
# Check if it's a lambda expression
|
||||
head = cell_effect[0] if cell_effect else None
|
||||
head_name = head.name if head and hasattr(head, 'name') else str(head) if head else None
|
||||
is_lambda = head_name in ('lambda', 'fn')
|
||||
|
||||
if is_lambda:
|
||||
# (lambda [params...] body)
|
||||
params = cell_effect[1] if len(cell_effect) > 1 else []
|
||||
body = cell_effect[2] if len(cell_effect) > 2 else None
|
||||
|
||||
# Bind lambda parameters
|
||||
if isinstance(params, list) and len(params) >= 1:
|
||||
param_name = params[0].name if hasattr(params[0], 'name') else str(params[0])
|
||||
cell_env.set(param_name, cell_img)
|
||||
if isinstance(params, list) and len(params) >= 2:
|
||||
param_name = params[1].name if hasattr(params[1], 'name') else str(params[1])
|
||||
cell_env.set(param_name, zone)
|
||||
|
||||
result = interp.eval(body, cell_env) if body else cell_img
|
||||
else:
|
||||
# Some other expression - just evaluate it
|
||||
result = interp.eval(cell_effect, cell_env)
|
||||
elif callable(cell_effect):
|
||||
# It's a callable
|
||||
result = cell_effect(cell_img, zone)
|
||||
else:
|
||||
raise ValueError(f"cell_effect must be a Lambda, list, or callable, got {type(cell_effect)}")
|
||||
|
||||
if isinstance(result, np.ndarray) and result.shape == cell_img.shape:
|
||||
return result
|
||||
elif isinstance(result, np.ndarray):
|
||||
# Shape mismatch - resize to fit
|
||||
result = cv2.resize(result, (cell_img.shape[1], cell_img.shape[0]))
|
||||
return result
|
||||
|
||||
raise ValueError(f"cell_effect must return an image array, got {type(result)}")
|
||||
|
||||
|
||||
def _get_legacy_ascii_primitives():
|
||||
"""Import ASCII primitives from legacy primitives module.
|
||||
|
||||
These are loaded lazily to avoid import issues during module loading.
|
||||
By the time a primitive library is loaded, sexp_effects.primitives
|
||||
is already in sys.modules (imported by sexp_effects.__init__).
|
||||
"""
|
||||
from sexp_effects.primitives import (
|
||||
prim_cell_sample,
|
||||
prim_luminance_to_chars,
|
||||
prim_render_char_grid,
|
||||
prim_render_char_grid_fx,
|
||||
prim_alphabet_char,
|
||||
prim_alphabet_length,
|
||||
prim_map_char_grid,
|
||||
prim_map_colors,
|
||||
prim_make_char_grid,
|
||||
prim_set_char,
|
||||
prim_get_char,
|
||||
prim_char_grid_dimensions,
|
||||
cell_sample_extended,
|
||||
)
|
||||
return {
|
||||
'cell-sample': prim_cell_sample,
|
||||
'cell-sample-extended': cell_sample_extended,
|
||||
'luminance-to-chars': prim_luminance_to_chars,
|
||||
'render-char-grid': prim_render_char_grid,
|
||||
'render-char-grid-fx': prim_render_char_grid_fx,
|
||||
'alphabet-char': prim_alphabet_char,
|
||||
'alphabet-length': prim_alphabet_length,
|
||||
'map-char-grid': prim_map_char_grid,
|
||||
'map-colors': prim_map_colors,
|
||||
'make-char-grid': prim_make_char_grid,
|
||||
'set-char': prim_set_char,
|
||||
'get-char': prim_get_char,
|
||||
'char-grid-dimensions': prim_char_grid_dimensions,
|
||||
}
|
||||
|
||||
|
||||
PRIMITIVES = {
|
||||
'ascii-fx-zone': prim_ascii_fx_zone,
|
||||
**_get_legacy_ascii_primitives(),
|
||||
}
|
||||
116
sexp_effects/primitive_libs/blending.py
Normal file
116
sexp_effects/primitive_libs/blending.py
Normal file
@@ -0,0 +1,116 @@
|
||||
"""
|
||||
Blending Primitives Library
|
||||
|
||||
Image blending and compositing operations.
|
||||
"""
|
||||
import numpy as np
|
||||
|
||||
|
||||
def prim_blend_images(a, b, alpha):
|
||||
"""Blend two images: a * (1-alpha) + b * alpha."""
|
||||
alpha = max(0.0, min(1.0, alpha))
|
||||
return (a.astype(float) * (1 - alpha) + b.astype(float) * alpha).astype(np.uint8)
|
||||
|
||||
|
||||
def prim_blend_mode(a, b, mode):
|
||||
"""Blend using Photoshop-style blend modes."""
|
||||
a = a.astype(float) / 255
|
||||
b = b.astype(float) / 255
|
||||
|
||||
if mode == "multiply":
|
||||
result = a * b
|
||||
elif mode == "screen":
|
||||
result = 1 - (1 - a) * (1 - b)
|
||||
elif mode == "overlay":
|
||||
mask = a < 0.5
|
||||
result = np.where(mask, 2 * a * b, 1 - 2 * (1 - a) * (1 - b))
|
||||
elif mode == "soft-light":
|
||||
mask = b < 0.5
|
||||
result = np.where(mask,
|
||||
a - (1 - 2 * b) * a * (1 - a),
|
||||
a + (2 * b - 1) * (np.sqrt(a) - a))
|
||||
elif mode == "hard-light":
|
||||
mask = b < 0.5
|
||||
result = np.where(mask, 2 * a * b, 1 - 2 * (1 - a) * (1 - b))
|
||||
elif mode == "color-dodge":
|
||||
result = np.clip(a / (1 - b + 0.001), 0, 1)
|
||||
elif mode == "color-burn":
|
||||
result = 1 - np.clip((1 - a) / (b + 0.001), 0, 1)
|
||||
elif mode == "difference":
|
||||
result = np.abs(a - b)
|
||||
elif mode == "exclusion":
|
||||
result = a + b - 2 * a * b
|
||||
elif mode == "add":
|
||||
result = np.clip(a + b, 0, 1)
|
||||
elif mode == "subtract":
|
||||
result = np.clip(a - b, 0, 1)
|
||||
elif mode == "darken":
|
||||
result = np.minimum(a, b)
|
||||
elif mode == "lighten":
|
||||
result = np.maximum(a, b)
|
||||
else:
|
||||
# Default to normal (just return b)
|
||||
result = b
|
||||
|
||||
return (result * 255).astype(np.uint8)
|
||||
|
||||
|
||||
def prim_mask(img, mask_img):
|
||||
"""Apply grayscale mask to image (white=opaque, black=transparent)."""
|
||||
if len(mask_img.shape) == 3:
|
||||
mask = mask_img[:, :, 0].astype(float) / 255
|
||||
else:
|
||||
mask = mask_img.astype(float) / 255
|
||||
|
||||
mask = mask[:, :, np.newaxis]
|
||||
return (img.astype(float) * mask).astype(np.uint8)
|
||||
|
||||
|
||||
def prim_alpha_composite(base, overlay, alpha_channel):
|
||||
"""Composite overlay onto base using alpha channel."""
|
||||
if len(alpha_channel.shape) == 3:
|
||||
alpha = alpha_channel[:, :, 0].astype(float) / 255
|
||||
else:
|
||||
alpha = alpha_channel.astype(float) / 255
|
||||
|
||||
alpha = alpha[:, :, np.newaxis]
|
||||
result = base.astype(float) * (1 - alpha) + overlay.astype(float) * alpha
|
||||
return result.astype(np.uint8)
|
||||
|
||||
|
||||
def prim_overlay(base, overlay, x, y, alpha=1.0):
|
||||
"""Overlay image at position (x, y) with optional alpha."""
|
||||
result = base.copy()
|
||||
x, y = int(x), int(y)
|
||||
oh, ow = overlay.shape[:2]
|
||||
bh, bw = base.shape[:2]
|
||||
|
||||
# Clip to bounds
|
||||
sx1 = max(0, -x)
|
||||
sy1 = max(0, -y)
|
||||
dx1 = max(0, x)
|
||||
dy1 = max(0, y)
|
||||
sx2 = min(ow, bw - x)
|
||||
sy2 = min(oh, bh - y)
|
||||
|
||||
if sx2 > sx1 and sy2 > sy1:
|
||||
src = overlay[sy1:sy2, sx1:sx2]
|
||||
dst = result[dy1:dy1+(sy2-sy1), dx1:dx1+(sx2-sx1)]
|
||||
blended = (dst.astype(float) * (1 - alpha) + src.astype(float) * alpha)
|
||||
result[dy1:dy1+(sy2-sy1), dx1:dx1+(sx2-sx1)] = blended.astype(np.uint8)
|
||||
|
||||
return result
|
||||
|
||||
|
||||
PRIMITIVES = {
|
||||
# Basic blending
|
||||
'blend-images': prim_blend_images,
|
||||
'blend-mode': prim_blend_mode,
|
||||
|
||||
# Masking
|
||||
'mask': prim_mask,
|
||||
'alpha-composite': prim_alpha_composite,
|
||||
|
||||
# Overlay
|
||||
'overlay': prim_overlay,
|
||||
}
|
||||
137
sexp_effects/primitive_libs/color.py
Normal file
137
sexp_effects/primitive_libs/color.py
Normal file
@@ -0,0 +1,137 @@
|
||||
"""
|
||||
Color Primitives Library
|
||||
|
||||
Color manipulation: RGB, HSV, blending, luminance.
|
||||
"""
|
||||
import numpy as np
|
||||
import colorsys
|
||||
|
||||
|
||||
def prim_rgb(r, g, b):
|
||||
"""Create RGB color as [r, g, b] (0-255)."""
|
||||
return [int(max(0, min(255, r))),
|
||||
int(max(0, min(255, g))),
|
||||
int(max(0, min(255, b)))]
|
||||
|
||||
|
||||
def prim_red(c):
|
||||
return c[0]
|
||||
|
||||
|
||||
def prim_green(c):
|
||||
return c[1]
|
||||
|
||||
|
||||
def prim_blue(c):
|
||||
return c[2]
|
||||
|
||||
|
||||
def prim_luminance(c):
|
||||
"""Perceived luminance (0-1) using standard weights."""
|
||||
return (0.299 * c[0] + 0.587 * c[1] + 0.114 * c[2]) / 255
|
||||
|
||||
|
||||
def prim_rgb_to_hsv(c):
|
||||
"""Convert RGB [0-255] to HSV [h:0-360, s:0-1, v:0-1]."""
|
||||
r, g, b = c[0] / 255, c[1] / 255, c[2] / 255
|
||||
h, s, v = colorsys.rgb_to_hsv(r, g, b)
|
||||
return [h * 360, s, v]
|
||||
|
||||
|
||||
def prim_hsv_to_rgb(hsv):
|
||||
"""Convert HSV [h:0-360, s:0-1, v:0-1] to RGB [0-255]."""
|
||||
h, s, v = hsv[0] / 360, hsv[1], hsv[2]
|
||||
r, g, b = colorsys.hsv_to_rgb(h, s, v)
|
||||
return [int(r * 255), int(g * 255), int(b * 255)]
|
||||
|
||||
|
||||
def prim_rgb_to_hsl(c):
|
||||
"""Convert RGB [0-255] to HSL [h:0-360, s:0-1, l:0-1]."""
|
||||
r, g, b = c[0] / 255, c[1] / 255, c[2] / 255
|
||||
h, l, s = colorsys.rgb_to_hls(r, g, b)
|
||||
return [h * 360, s, l]
|
||||
|
||||
|
||||
def prim_hsl_to_rgb(hsl):
|
||||
"""Convert HSL [h:0-360, s:0-1, l:0-1] to RGB [0-255]."""
|
||||
h, s, l = hsl[0] / 360, hsl[1], hsl[2]
|
||||
r, g, b = colorsys.hls_to_rgb(h, l, s)
|
||||
return [int(r * 255), int(g * 255), int(b * 255)]
|
||||
|
||||
|
||||
def prim_blend_color(c1, c2, alpha):
|
||||
"""Blend two colors: c1 * (1-alpha) + c2 * alpha."""
|
||||
return [int(c1[i] * (1 - alpha) + c2[i] * alpha) for i in range(3)]
|
||||
|
||||
|
||||
def prim_average_color(img):
|
||||
"""Get average color of an image."""
|
||||
mean = np.mean(img, axis=(0, 1))
|
||||
return [int(mean[0]), int(mean[1]), int(mean[2])]
|
||||
|
||||
|
||||
def prim_dominant_color(img, k=1):
|
||||
"""Get dominant color using k-means (simplified: just average for now)."""
|
||||
return prim_average_color(img)
|
||||
|
||||
|
||||
def prim_invert_color(c):
|
||||
"""Invert a color."""
|
||||
return [255 - c[0], 255 - c[1], 255 - c[2]]
|
||||
|
||||
|
||||
def prim_grayscale_color(c):
|
||||
"""Convert color to grayscale."""
|
||||
gray = int(0.299 * c[0] + 0.587 * c[1] + 0.114 * c[2])
|
||||
return [gray, gray, gray]
|
||||
|
||||
|
||||
def prim_saturate(c, amount):
|
||||
"""Adjust saturation of color. amount=0 is grayscale, 1 is unchanged, >1 is more saturated."""
|
||||
hsv = prim_rgb_to_hsv(c)
|
||||
hsv[1] = max(0, min(1, hsv[1] * amount))
|
||||
return prim_hsv_to_rgb(hsv)
|
||||
|
||||
|
||||
def prim_brighten(c, amount):
|
||||
"""Adjust brightness. amount=0 is black, 1 is unchanged, >1 is brighter."""
|
||||
return [int(max(0, min(255, c[i] * amount))) for i in range(3)]
|
||||
|
||||
|
||||
def prim_shift_hue(c, degrees):
|
||||
"""Shift hue by degrees."""
|
||||
hsv = prim_rgb_to_hsv(c)
|
||||
hsv[0] = (hsv[0] + degrees) % 360
|
||||
return prim_hsv_to_rgb(hsv)
|
||||
|
||||
|
||||
PRIMITIVES = {
|
||||
# Construction
|
||||
'rgb': prim_rgb,
|
||||
|
||||
# Component access
|
||||
'red': prim_red,
|
||||
'green': prim_green,
|
||||
'blue': prim_blue,
|
||||
'luminance': prim_luminance,
|
||||
|
||||
# Color space conversion
|
||||
'rgb->hsv': prim_rgb_to_hsv,
|
||||
'hsv->rgb': prim_hsv_to_rgb,
|
||||
'rgb->hsl': prim_rgb_to_hsl,
|
||||
'hsl->rgb': prim_hsl_to_rgb,
|
||||
|
||||
# Blending
|
||||
'blend-color': prim_blend_color,
|
||||
|
||||
# Analysis
|
||||
'average-color': prim_average_color,
|
||||
'dominant-color': prim_dominant_color,
|
||||
|
||||
# Manipulation
|
||||
'invert-color': prim_invert_color,
|
||||
'grayscale-color': prim_grayscale_color,
|
||||
'saturate': prim_saturate,
|
||||
'brighten': prim_brighten,
|
||||
'shift-hue': prim_shift_hue,
|
||||
}
|
||||
90
sexp_effects/primitive_libs/color_ops.py
Normal file
90
sexp_effects/primitive_libs/color_ops.py
Normal file
@@ -0,0 +1,90 @@
|
||||
"""
|
||||
Color Operations Primitives Library
|
||||
|
||||
Vectorized color adjustments: brightness, contrast, saturation, invert, HSV.
|
||||
These operate on entire images for fast processing.
|
||||
"""
|
||||
import numpy as np
|
||||
import cv2
|
||||
|
||||
|
||||
def prim_adjust(img, brightness=0, contrast=1):
|
||||
"""Adjust brightness and contrast. Brightness: -255 to 255, Contrast: 0 to 3+."""
|
||||
result = (img.astype(np.float32) - 128) * contrast + 128 + brightness
|
||||
return np.clip(result, 0, 255).astype(np.uint8)
|
||||
|
||||
|
||||
def prim_mix_gray(img, amount):
|
||||
"""Mix image with its grayscale version. 0=original, 1=grayscale."""
|
||||
gray = 0.299 * img[:, :, 0] + 0.587 * img[:, :, 1] + 0.114 * img[:, :, 2]
|
||||
gray_rgb = np.stack([gray, gray, gray], axis=-1)
|
||||
result = img.astype(np.float32) * (1 - amount) + gray_rgb * amount
|
||||
return np.clip(result, 0, 255).astype(np.uint8)
|
||||
|
||||
|
||||
def prim_invert_img(img):
|
||||
"""Invert all pixel values."""
|
||||
return (255 - img).astype(np.uint8)
|
||||
|
||||
|
||||
def prim_shift_hsv(img, h=0, s=1, v=1):
|
||||
"""Shift HSV: h=degrees offset, s/v=multipliers."""
|
||||
hsv = cv2.cvtColor(img, cv2.COLOR_RGB2HSV).astype(np.float32)
|
||||
hsv[:, :, 0] = (hsv[:, :, 0] + h / 2) % 180
|
||||
hsv[:, :, 1] = np.clip(hsv[:, :, 1] * s, 0, 255)
|
||||
hsv[:, :, 2] = np.clip(hsv[:, :, 2] * v, 0, 255)
|
||||
return cv2.cvtColor(hsv.astype(np.uint8), cv2.COLOR_HSV2RGB)
|
||||
|
||||
|
||||
def prim_add_noise(img, amount):
|
||||
"""Add gaussian noise to image."""
|
||||
noise = np.random.normal(0, amount, img.shape)
|
||||
result = img.astype(np.float32) + noise
|
||||
return np.clip(result, 0, 255).astype(np.uint8)
|
||||
|
||||
|
||||
def prim_quantize(img, levels):
|
||||
"""Reduce to N color levels per channel."""
|
||||
levels = max(2, int(levels))
|
||||
factor = 256 / levels
|
||||
result = (img // factor) * factor + factor // 2
|
||||
return np.clip(result, 0, 255).astype(np.uint8)
|
||||
|
||||
|
||||
def prim_sepia(img, intensity=1.0):
|
||||
"""Apply sepia tone effect."""
|
||||
sepia_matrix = np.array([
|
||||
[0.393, 0.769, 0.189],
|
||||
[0.349, 0.686, 0.168],
|
||||
[0.272, 0.534, 0.131]
|
||||
])
|
||||
sepia = np.dot(img, sepia_matrix.T)
|
||||
result = img.astype(np.float32) * (1 - intensity) + sepia * intensity
|
||||
return np.clip(result, 0, 255).astype(np.uint8)
|
||||
|
||||
|
||||
def prim_grayscale(img):
|
||||
"""Convert to grayscale (still RGB output)."""
|
||||
gray = 0.299 * img[:, :, 0] + 0.587 * img[:, :, 1] + 0.114 * img[:, :, 2]
|
||||
return np.stack([gray, gray, gray], axis=-1).astype(np.uint8)
|
||||
|
||||
|
||||
PRIMITIVES = {
|
||||
# Brightness/Contrast
|
||||
'adjust': prim_adjust,
|
||||
|
||||
# Saturation
|
||||
'mix-gray': prim_mix_gray,
|
||||
'grayscale': prim_grayscale,
|
||||
|
||||
# HSV manipulation
|
||||
'shift-hsv': prim_shift_hsv,
|
||||
|
||||
# Inversion
|
||||
'invert-img': prim_invert_img,
|
||||
|
||||
# Effects
|
||||
'add-noise': prim_add_noise,
|
||||
'quantize': prim_quantize,
|
||||
'sepia': prim_sepia,
|
||||
}
|
||||
271
sexp_effects/primitive_libs/core.py
Normal file
271
sexp_effects/primitive_libs/core.py
Normal file
@@ -0,0 +1,271 @@
|
||||
"""
|
||||
Core Primitives - Always available, minimal essential set.
|
||||
|
||||
These are the primitives that form the foundation of the language.
|
||||
They cannot be overridden by libraries.
|
||||
"""
|
||||
|
||||
|
||||
# Arithmetic
|
||||
def prim_add(*args):
|
||||
if len(args) == 0:
|
||||
return 0
|
||||
result = args[0]
|
||||
for arg in args[1:]:
|
||||
result = result + arg
|
||||
return result
|
||||
|
||||
|
||||
def prim_sub(a, b=None):
|
||||
if b is None:
|
||||
return -a
|
||||
return a - b
|
||||
|
||||
|
||||
def prim_mul(*args):
|
||||
if len(args) == 0:
|
||||
return 1
|
||||
result = args[0]
|
||||
for arg in args[1:]:
|
||||
result = result * arg
|
||||
return result
|
||||
|
||||
|
||||
def prim_div(a, b):
|
||||
return a / b
|
||||
|
||||
|
||||
def prim_mod(a, b):
|
||||
return a % b
|
||||
|
||||
|
||||
def prim_abs(x):
|
||||
return abs(x)
|
||||
|
||||
|
||||
def prim_min(*args):
|
||||
return min(args)
|
||||
|
||||
|
||||
def prim_max(*args):
|
||||
return max(args)
|
||||
|
||||
|
||||
def prim_round(x):
|
||||
return round(x)
|
||||
|
||||
|
||||
def prim_floor(x):
|
||||
import math
|
||||
return math.floor(x)
|
||||
|
||||
|
||||
def prim_ceil(x):
|
||||
import math
|
||||
return math.ceil(x)
|
||||
|
||||
|
||||
# Comparison
|
||||
def prim_lt(a, b):
|
||||
return a < b
|
||||
|
||||
|
||||
def prim_gt(a, b):
|
||||
return a > b
|
||||
|
||||
|
||||
def prim_le(a, b):
|
||||
return a <= b
|
||||
|
||||
|
||||
def prim_ge(a, b):
|
||||
return a >= b
|
||||
|
||||
|
||||
def prim_eq(a, b):
|
||||
if isinstance(a, float) or isinstance(b, float):
|
||||
return abs(a - b) < 1e-9
|
||||
return a == b
|
||||
|
||||
|
||||
def prim_ne(a, b):
|
||||
return not prim_eq(a, b)
|
||||
|
||||
|
||||
# Logic
|
||||
def prim_not(x):
|
||||
return not x
|
||||
|
||||
|
||||
def prim_and(*args):
|
||||
for a in args:
|
||||
if not a:
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
def prim_or(*args):
|
||||
for a in args:
|
||||
if a:
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
# Basic data access
|
||||
def prim_get(obj, key, default=None):
|
||||
"""Get value from dict or list."""
|
||||
if isinstance(obj, dict):
|
||||
return obj.get(key, default)
|
||||
elif isinstance(obj, (list, tuple)):
|
||||
try:
|
||||
return obj[int(key)]
|
||||
except (IndexError, ValueError):
|
||||
return default
|
||||
return default
|
||||
|
||||
|
||||
def prim_nth(seq, i):
|
||||
i = int(i)
|
||||
if 0 <= i < len(seq):
|
||||
return seq[i]
|
||||
return None
|
||||
|
||||
|
||||
def prim_first(seq):
|
||||
return seq[0] if seq else None
|
||||
|
||||
|
||||
def prim_length(seq):
|
||||
return len(seq)
|
||||
|
||||
|
||||
def prim_list(*args):
|
||||
return list(args)
|
||||
|
||||
|
||||
# Type checking
|
||||
def prim_is_number(x):
|
||||
return isinstance(x, (int, float))
|
||||
|
||||
|
||||
def prim_is_string(x):
|
||||
return isinstance(x, str)
|
||||
|
||||
|
||||
def prim_is_list(x):
|
||||
return isinstance(x, (list, tuple))
|
||||
|
||||
|
||||
def prim_is_dict(x):
|
||||
return isinstance(x, dict)
|
||||
|
||||
|
||||
def prim_is_nil(x):
|
||||
return x is None
|
||||
|
||||
|
||||
# Higher-order / iteration
|
||||
def prim_reduce(seq, init, fn):
|
||||
"""(reduce seq init fn) — fold left: fn(fn(fn(init, s0), s1), s2) ..."""
|
||||
acc = init
|
||||
for item in seq:
|
||||
acc = fn(acc, item)
|
||||
return acc
|
||||
|
||||
|
||||
def prim_map(seq, fn):
|
||||
"""(map seq fn) — apply fn to each element, return new list."""
|
||||
return [fn(item) for item in seq]
|
||||
|
||||
|
||||
def prim_range(*args):
|
||||
"""(range end), (range start end), or (range start end step) — integer range."""
|
||||
if len(args) == 1:
|
||||
return list(range(int(args[0])))
|
||||
elif len(args) == 2:
|
||||
return list(range(int(args[0]), int(args[1])))
|
||||
elif len(args) >= 3:
|
||||
return list(range(int(args[0]), int(args[1]), int(args[2])))
|
||||
return []
|
||||
|
||||
|
||||
# Random
|
||||
import random
|
||||
_rng = random.Random()
|
||||
|
||||
def prim_rand():
|
||||
"""Return random float in [0, 1)."""
|
||||
return _rng.random()
|
||||
|
||||
def prim_rand_int(lo, hi):
|
||||
"""Return random integer in [lo, hi]."""
|
||||
return _rng.randint(int(lo), int(hi))
|
||||
|
||||
def prim_rand_range(lo, hi):
|
||||
"""Return random float in [lo, hi)."""
|
||||
return lo + _rng.random() * (hi - lo)
|
||||
|
||||
def prim_map_range(val, from_lo, from_hi, to_lo, to_hi):
|
||||
"""Map value from one range to another."""
|
||||
if from_hi == from_lo:
|
||||
return to_lo
|
||||
t = (val - from_lo) / (from_hi - from_lo)
|
||||
return to_lo + t * (to_hi - to_lo)
|
||||
|
||||
|
||||
# Core primitives dict
|
||||
PRIMITIVES = {
|
||||
# Arithmetic
|
||||
'+': prim_add,
|
||||
'-': prim_sub,
|
||||
'*': prim_mul,
|
||||
'/': prim_div,
|
||||
'mod': prim_mod,
|
||||
'abs': prim_abs,
|
||||
'min': prim_min,
|
||||
'max': prim_max,
|
||||
'round': prim_round,
|
||||
'floor': prim_floor,
|
||||
'ceil': prim_ceil,
|
||||
|
||||
# Comparison
|
||||
'<': prim_lt,
|
||||
'>': prim_gt,
|
||||
'<=': prim_le,
|
||||
'>=': prim_ge,
|
||||
'=': prim_eq,
|
||||
'!=': prim_ne,
|
||||
|
||||
# Logic
|
||||
'not': prim_not,
|
||||
'and': prim_and,
|
||||
'or': prim_or,
|
||||
|
||||
# Data access
|
||||
'get': prim_get,
|
||||
'nth': prim_nth,
|
||||
'first': prim_first,
|
||||
'length': prim_length,
|
||||
'len': prim_length,
|
||||
'list': prim_list,
|
||||
|
||||
# Type predicates
|
||||
'number?': prim_is_number,
|
||||
'string?': prim_is_string,
|
||||
'list?': prim_is_list,
|
||||
'dict?': prim_is_dict,
|
||||
'nil?': prim_is_nil,
|
||||
'is-nil': prim_is_nil,
|
||||
|
||||
# Higher-order / iteration
|
||||
'reduce': prim_reduce,
|
||||
'fold': prim_reduce,
|
||||
'map': prim_map,
|
||||
'range': prim_range,
|
||||
|
||||
# Random
|
||||
'rand': prim_rand,
|
||||
'rand-int': prim_rand_int,
|
||||
'rand-range': prim_rand_range,
|
||||
'map-range': prim_map_range,
|
||||
}
|
||||
136
sexp_effects/primitive_libs/drawing.py
Normal file
136
sexp_effects/primitive_libs/drawing.py
Normal file
@@ -0,0 +1,136 @@
|
||||
"""
|
||||
Drawing Primitives Library
|
||||
|
||||
Draw shapes, text, and characters on images.
|
||||
"""
|
||||
import numpy as np
|
||||
import cv2
|
||||
from PIL import Image, ImageDraw, ImageFont
|
||||
|
||||
|
||||
# Default font (will be loaded lazily)
|
||||
_default_font = None
|
||||
|
||||
|
||||
def _get_default_font(size=16):
|
||||
"""Get default font, creating if needed."""
|
||||
global _default_font
|
||||
if _default_font is None or _default_font.size != size:
|
||||
try:
|
||||
_default_font = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSansMono.ttf", size)
|
||||
except:
|
||||
_default_font = ImageFont.load_default()
|
||||
return _default_font
|
||||
|
||||
|
||||
def prim_draw_char(img, char, x, y, font_size=16, color=None):
|
||||
"""Draw a single character at (x, y)."""
|
||||
if color is None:
|
||||
color = [255, 255, 255]
|
||||
|
||||
pil_img = Image.fromarray(img)
|
||||
draw = ImageDraw.Draw(pil_img)
|
||||
font = _get_default_font(font_size)
|
||||
draw.text((x, y), char, fill=tuple(color), font=font)
|
||||
return np.array(pil_img)
|
||||
|
||||
|
||||
def prim_draw_text(img, text, x, y, font_size=16, color=None):
|
||||
"""Draw text string at (x, y)."""
|
||||
if color is None:
|
||||
color = [255, 255, 255]
|
||||
|
||||
pil_img = Image.fromarray(img)
|
||||
draw = ImageDraw.Draw(pil_img)
|
||||
font = _get_default_font(font_size)
|
||||
draw.text((x, y), text, fill=tuple(color), font=font)
|
||||
return np.array(pil_img)
|
||||
|
||||
|
||||
def prim_fill_rect(img, x, y, w, h, color=None):
|
||||
"""Fill a rectangle with color."""
|
||||
if color is None:
|
||||
color = [255, 255, 255]
|
||||
|
||||
result = img.copy()
|
||||
x, y, w, h = int(x), int(y), int(w), int(h)
|
||||
result[y:y+h, x:x+w] = color
|
||||
return result
|
||||
|
||||
|
||||
def prim_draw_rect(img, x, y, w, h, color=None, thickness=1):
|
||||
"""Draw rectangle outline."""
|
||||
if color is None:
|
||||
color = [255, 255, 255]
|
||||
|
||||
result = img.copy()
|
||||
cv2.rectangle(result, (int(x), int(y)), (int(x+w), int(y+h)),
|
||||
tuple(color), thickness)
|
||||
return result
|
||||
|
||||
|
||||
def prim_draw_line(img, x1, y1, x2, y2, color=None, thickness=1):
|
||||
"""Draw a line from (x1, y1) to (x2, y2)."""
|
||||
if color is None:
|
||||
color = [255, 255, 255]
|
||||
|
||||
result = img.copy()
|
||||
cv2.line(result, (int(x1), int(y1)), (int(x2), int(y2)),
|
||||
tuple(color), thickness)
|
||||
return result
|
||||
|
||||
|
||||
def prim_draw_circle(img, cx, cy, radius, color=None, thickness=1, fill=False):
|
||||
"""Draw a circle."""
|
||||
if color is None:
|
||||
color = [255, 255, 255]
|
||||
|
||||
result = img.copy()
|
||||
t = -1 if fill else thickness
|
||||
cv2.circle(result, (int(cx), int(cy)), int(radius), tuple(color), t)
|
||||
return result
|
||||
|
||||
|
||||
def prim_draw_ellipse(img, cx, cy, rx, ry, angle=0, color=None, thickness=1, fill=False):
|
||||
"""Draw an ellipse."""
|
||||
if color is None:
|
||||
color = [255, 255, 255]
|
||||
|
||||
result = img.copy()
|
||||
t = -1 if fill else thickness
|
||||
cv2.ellipse(result, (int(cx), int(cy)), (int(rx), int(ry)),
|
||||
angle, 0, 360, tuple(color), t)
|
||||
return result
|
||||
|
||||
|
||||
def prim_draw_polygon(img, points, color=None, thickness=1, fill=False):
|
||||
"""Draw a polygon from list of [x, y] points."""
|
||||
if color is None:
|
||||
color = [255, 255, 255]
|
||||
|
||||
result = img.copy()
|
||||
pts = np.array(points, dtype=np.int32).reshape((-1, 1, 2))
|
||||
|
||||
if fill:
|
||||
cv2.fillPoly(result, [pts], tuple(color))
|
||||
else:
|
||||
cv2.polylines(result, [pts], True, tuple(color), thickness)
|
||||
|
||||
return result
|
||||
|
||||
|
||||
PRIMITIVES = {
|
||||
# Text
|
||||
'draw-char': prim_draw_char,
|
||||
'draw-text': prim_draw_text,
|
||||
|
||||
# Rectangles
|
||||
'fill-rect': prim_fill_rect,
|
||||
'draw-rect': prim_draw_rect,
|
||||
|
||||
# Lines and shapes
|
||||
'draw-line': prim_draw_line,
|
||||
'draw-circle': prim_draw_circle,
|
||||
'draw-ellipse': prim_draw_ellipse,
|
||||
'draw-polygon': prim_draw_polygon,
|
||||
}
|
||||
119
sexp_effects/primitive_libs/filters.py
Normal file
119
sexp_effects/primitive_libs/filters.py
Normal file
@@ -0,0 +1,119 @@
|
||||
"""
|
||||
Filters Primitives Library
|
||||
|
||||
Image filters: blur, sharpen, edges, convolution.
|
||||
"""
|
||||
import numpy as np
|
||||
import cv2
|
||||
|
||||
|
||||
def prim_blur(img, radius):
|
||||
"""Gaussian blur with given radius."""
|
||||
radius = max(1, int(radius))
|
||||
ksize = radius * 2 + 1
|
||||
return cv2.GaussianBlur(img, (ksize, ksize), 0)
|
||||
|
||||
|
||||
def prim_box_blur(img, radius):
|
||||
"""Box blur with given radius."""
|
||||
radius = max(1, int(radius))
|
||||
ksize = radius * 2 + 1
|
||||
return cv2.blur(img, (ksize, ksize))
|
||||
|
||||
|
||||
def prim_median_blur(img, radius):
|
||||
"""Median blur (good for noise removal)."""
|
||||
radius = max(1, int(radius))
|
||||
ksize = radius * 2 + 1
|
||||
return cv2.medianBlur(img, ksize)
|
||||
|
||||
|
||||
def prim_bilateral(img, d=9, sigma_color=75, sigma_space=75):
|
||||
"""Bilateral filter (edge-preserving blur)."""
|
||||
return cv2.bilateralFilter(img, d, sigma_color, sigma_space)
|
||||
|
||||
|
||||
def prim_sharpen(img, amount=1.0):
|
||||
"""Sharpen image using unsharp mask."""
|
||||
blurred = cv2.GaussianBlur(img, (0, 0), 3)
|
||||
return cv2.addWeighted(img, 1.0 + amount, blurred, -amount, 0)
|
||||
|
||||
|
||||
def prim_edges(img, low=50, high=150):
|
||||
"""Canny edge detection."""
|
||||
gray = cv2.cvtColor(img, cv2.COLOR_RGB2GRAY)
|
||||
edges = cv2.Canny(gray, low, high)
|
||||
return cv2.cvtColor(edges, cv2.COLOR_GRAY2RGB)
|
||||
|
||||
|
||||
def prim_sobel(img, ksize=3):
|
||||
"""Sobel edge detection."""
|
||||
gray = cv2.cvtColor(img, cv2.COLOR_RGB2GRAY)
|
||||
sobelx = cv2.Sobel(gray, cv2.CV_64F, 1, 0, ksize=ksize)
|
||||
sobely = cv2.Sobel(gray, cv2.CV_64F, 0, 1, ksize=ksize)
|
||||
mag = np.sqrt(sobelx**2 + sobely**2)
|
||||
mag = np.clip(mag, 0, 255).astype(np.uint8)
|
||||
return cv2.cvtColor(mag, cv2.COLOR_GRAY2RGB)
|
||||
|
||||
|
||||
def prim_laplacian(img, ksize=3):
|
||||
"""Laplacian edge detection."""
|
||||
gray = cv2.cvtColor(img, cv2.COLOR_RGB2GRAY)
|
||||
lap = cv2.Laplacian(gray, cv2.CV_64F, ksize=ksize)
|
||||
lap = np.abs(lap)
|
||||
lap = np.clip(lap, 0, 255).astype(np.uint8)
|
||||
return cv2.cvtColor(lap, cv2.COLOR_GRAY2RGB)
|
||||
|
||||
|
||||
def prim_emboss(img):
|
||||
"""Emboss effect."""
|
||||
kernel = np.array([[-2, -1, 0],
|
||||
[-1, 1, 1],
|
||||
[ 0, 1, 2]])
|
||||
result = cv2.filter2D(img, -1, kernel)
|
||||
return np.clip(result + 128, 0, 255).astype(np.uint8)
|
||||
|
||||
|
||||
def prim_dilate(img, size=1):
|
||||
"""Morphological dilation."""
|
||||
kernel = np.ones((size * 2 + 1, size * 2 + 1), np.uint8)
|
||||
return cv2.dilate(img, kernel)
|
||||
|
||||
|
||||
def prim_erode(img, size=1):
|
||||
"""Morphological erosion."""
|
||||
kernel = np.ones((size * 2 + 1, size * 2 + 1), np.uint8)
|
||||
return cv2.erode(img, kernel)
|
||||
|
||||
|
||||
def prim_convolve(img, kernel):
|
||||
"""Apply custom convolution kernel."""
|
||||
kernel = np.array(kernel, dtype=np.float32)
|
||||
return cv2.filter2D(img, -1, kernel)
|
||||
|
||||
|
||||
PRIMITIVES = {
|
||||
# Blur
|
||||
'blur': prim_blur,
|
||||
'box-blur': prim_box_blur,
|
||||
'median-blur': prim_median_blur,
|
||||
'bilateral': prim_bilateral,
|
||||
|
||||
# Sharpen
|
||||
'sharpen': prim_sharpen,
|
||||
|
||||
# Edges
|
||||
'edges': prim_edges,
|
||||
'sobel': prim_sobel,
|
||||
'laplacian': prim_laplacian,
|
||||
|
||||
# Effects
|
||||
'emboss': prim_emboss,
|
||||
|
||||
# Morphology
|
||||
'dilate': prim_dilate,
|
||||
'erode': prim_erode,
|
||||
|
||||
# Custom
|
||||
'convolve': prim_convolve,
|
||||
}
|
||||
143
sexp_effects/primitive_libs/geometry.py
Normal file
143
sexp_effects/primitive_libs/geometry.py
Normal file
@@ -0,0 +1,143 @@
|
||||
"""
|
||||
Geometry Primitives Library
|
||||
|
||||
Geometric transforms: rotate, scale, flip, translate, remap.
|
||||
"""
|
||||
import numpy as np
|
||||
import cv2
|
||||
|
||||
|
||||
def prim_translate(img, dx, dy):
|
||||
"""Translate image by (dx, dy) pixels."""
|
||||
h, w = img.shape[:2]
|
||||
M = np.float32([[1, 0, dx], [0, 1, dy]])
|
||||
return cv2.warpAffine(img, M, (w, h))
|
||||
|
||||
|
||||
def prim_rotate(img, angle, cx=None, cy=None):
|
||||
"""Rotate image by angle degrees around center (cx, cy)."""
|
||||
h, w = img.shape[:2]
|
||||
if cx is None:
|
||||
cx = w / 2
|
||||
if cy is None:
|
||||
cy = h / 2
|
||||
M = cv2.getRotationMatrix2D((cx, cy), angle, 1.0)
|
||||
return cv2.warpAffine(img, M, (w, h))
|
||||
|
||||
|
||||
def prim_scale(img, sx, sy, cx=None, cy=None):
|
||||
"""Scale image by (sx, sy) around center (cx, cy)."""
|
||||
h, w = img.shape[:2]
|
||||
if cx is None:
|
||||
cx = w / 2
|
||||
if cy is None:
|
||||
cy = h / 2
|
||||
|
||||
# Build transform matrix
|
||||
M = np.float32([
|
||||
[sx, 0, cx * (1 - sx)],
|
||||
[0, sy, cy * (1 - sy)]
|
||||
])
|
||||
return cv2.warpAffine(img, M, (w, h))
|
||||
|
||||
|
||||
def prim_flip_h(img):
|
||||
"""Flip image horizontally."""
|
||||
return cv2.flip(img, 1)
|
||||
|
||||
|
||||
def prim_flip_v(img):
|
||||
"""Flip image vertically."""
|
||||
return cv2.flip(img, 0)
|
||||
|
||||
|
||||
def prim_flip(img, direction="horizontal"):
|
||||
"""Flip image in given direction."""
|
||||
if direction in ("horizontal", "h"):
|
||||
return prim_flip_h(img)
|
||||
elif direction in ("vertical", "v"):
|
||||
return prim_flip_v(img)
|
||||
elif direction in ("both", "hv", "vh"):
|
||||
return cv2.flip(img, -1)
|
||||
return img
|
||||
|
||||
|
||||
def prim_transpose(img):
|
||||
"""Transpose image (swap x and y)."""
|
||||
return np.transpose(img, (1, 0, 2))
|
||||
|
||||
|
||||
def prim_remap(img, map_x, map_y):
|
||||
"""Remap image using coordinate maps."""
|
||||
return cv2.remap(img, map_x.astype(np.float32),
|
||||
map_y.astype(np.float32),
|
||||
cv2.INTER_LINEAR)
|
||||
|
||||
|
||||
def prim_make_coords(w, h):
|
||||
"""Create coordinate grids for remapping."""
|
||||
x = np.arange(w, dtype=np.float32)
|
||||
y = np.arange(h, dtype=np.float32)
|
||||
map_x, map_y = np.meshgrid(x, y)
|
||||
return (map_x, map_y)
|
||||
|
||||
|
||||
def prim_perspective(img, src_pts, dst_pts):
|
||||
"""Apply perspective transform."""
|
||||
src = np.float32(src_pts)
|
||||
dst = np.float32(dst_pts)
|
||||
M = cv2.getPerspectiveTransform(src, dst)
|
||||
h, w = img.shape[:2]
|
||||
return cv2.warpPerspective(img, M, (w, h))
|
||||
|
||||
|
||||
def prim_affine(img, src_pts, dst_pts):
|
||||
"""Apply affine transform using 3 point pairs."""
|
||||
src = np.float32(src_pts)
|
||||
dst = np.float32(dst_pts)
|
||||
M = cv2.getAffineTransform(src, dst)
|
||||
h, w = img.shape[:2]
|
||||
return cv2.warpAffine(img, M, (w, h))
|
||||
|
||||
|
||||
def _get_legacy_geometry_primitives():
|
||||
"""Import geometry primitives from legacy primitives module."""
|
||||
from sexp_effects.primitives import (
|
||||
prim_coords_x,
|
||||
prim_coords_y,
|
||||
prim_ripple_displace,
|
||||
prim_fisheye_displace,
|
||||
prim_kaleidoscope_displace,
|
||||
)
|
||||
return {
|
||||
'coords-x': prim_coords_x,
|
||||
'coords-y': prim_coords_y,
|
||||
'ripple-displace': prim_ripple_displace,
|
||||
'fisheye-displace': prim_fisheye_displace,
|
||||
'kaleidoscope-displace': prim_kaleidoscope_displace,
|
||||
}
|
||||
|
||||
|
||||
PRIMITIVES = {
|
||||
# Basic transforms
|
||||
'translate': prim_translate,
|
||||
'rotate-img': prim_rotate,
|
||||
'scale-img': prim_scale,
|
||||
|
||||
# Flips
|
||||
'flip-h': prim_flip_h,
|
||||
'flip-v': prim_flip_v,
|
||||
'flip': prim_flip,
|
||||
'transpose': prim_transpose,
|
||||
|
||||
# Remapping
|
||||
'remap': prim_remap,
|
||||
'make-coords': prim_make_coords,
|
||||
|
||||
# Advanced transforms
|
||||
'perspective': prim_perspective,
|
||||
'affine': prim_affine,
|
||||
|
||||
# Displace / coordinate ops (from legacy primitives)
|
||||
**_get_legacy_geometry_primitives(),
|
||||
}
|
||||
144
sexp_effects/primitive_libs/image.py
Normal file
144
sexp_effects/primitive_libs/image.py
Normal file
@@ -0,0 +1,144 @@
|
||||
"""
|
||||
Image Primitives Library
|
||||
|
||||
Basic image operations: dimensions, pixels, resize, crop, paste.
|
||||
"""
|
||||
import numpy as np
|
||||
import cv2
|
||||
|
||||
|
||||
def prim_width(img):
|
||||
return img.shape[1]
|
||||
|
||||
|
||||
def prim_height(img):
|
||||
return img.shape[0]
|
||||
|
||||
|
||||
def prim_make_image(w, h, color=None):
|
||||
"""Create a new image filled with color (default black)."""
|
||||
if color is None:
|
||||
color = [0, 0, 0]
|
||||
img = np.zeros((h, w, 3), dtype=np.uint8)
|
||||
img[:] = color
|
||||
return img
|
||||
|
||||
|
||||
def prim_copy(img):
|
||||
return img.copy()
|
||||
|
||||
|
||||
def prim_pixel(img, x, y):
|
||||
"""Get pixel color at (x, y) as [r, g, b]."""
|
||||
h, w = img.shape[:2]
|
||||
if 0 <= x < w and 0 <= y < h:
|
||||
return list(img[int(y), int(x)])
|
||||
return [0, 0, 0]
|
||||
|
||||
|
||||
def prim_set_pixel(img, x, y, color):
|
||||
"""Set pixel at (x, y) to color, returns modified image."""
|
||||
result = img.copy()
|
||||
h, w = result.shape[:2]
|
||||
if 0 <= x < w and 0 <= y < h:
|
||||
result[int(y), int(x)] = color
|
||||
return result
|
||||
|
||||
|
||||
def prim_sample(img, x, y):
|
||||
"""Bilinear sample at float coordinates, returns [r, g, b] as floats."""
|
||||
h, w = img.shape[:2]
|
||||
x = max(0, min(w - 1.001, x))
|
||||
y = max(0, min(h - 1.001, y))
|
||||
|
||||
x0, y0 = int(x), int(y)
|
||||
x1, y1 = min(x0 + 1, w - 1), min(y0 + 1, h - 1)
|
||||
fx, fy = x - x0, y - y0
|
||||
|
||||
c00 = img[y0, x0].astype(float)
|
||||
c10 = img[y0, x1].astype(float)
|
||||
c01 = img[y1, x0].astype(float)
|
||||
c11 = img[y1, x1].astype(float)
|
||||
|
||||
top = c00 * (1 - fx) + c10 * fx
|
||||
bottom = c01 * (1 - fx) + c11 * fx
|
||||
return list(top * (1 - fy) + bottom * fy)
|
||||
|
||||
|
||||
def prim_channel(img, c):
|
||||
"""Extract single channel (0=R, 1=G, 2=B)."""
|
||||
return img[:, :, c]
|
||||
|
||||
|
||||
def prim_merge_channels(r, g, b):
|
||||
"""Merge three single-channel arrays into RGB image."""
|
||||
return np.stack([r, g, b], axis=2).astype(np.uint8)
|
||||
|
||||
|
||||
def prim_resize(img, w, h, mode="linear"):
|
||||
"""Resize image to w x h."""
|
||||
interp = cv2.INTER_LINEAR
|
||||
if mode == "nearest":
|
||||
interp = cv2.INTER_NEAREST
|
||||
elif mode == "cubic":
|
||||
interp = cv2.INTER_CUBIC
|
||||
elif mode == "area":
|
||||
interp = cv2.INTER_AREA
|
||||
return cv2.resize(img, (int(w), int(h)), interpolation=interp)
|
||||
|
||||
|
||||
def prim_crop(img, x, y, w, h):
|
||||
"""Crop rectangle from image."""
|
||||
x, y, w, h = int(x), int(y), int(w), int(h)
|
||||
ih, iw = img.shape[:2]
|
||||
x = max(0, min(x, iw - 1))
|
||||
y = max(0, min(y, ih - 1))
|
||||
w = min(w, iw - x)
|
||||
h = min(h, ih - y)
|
||||
return img[y:y+h, x:x+w].copy()
|
||||
|
||||
|
||||
def prim_paste(dst, src, x, y):
|
||||
"""Paste src onto dst at position (x, y)."""
|
||||
result = dst.copy()
|
||||
x, y = int(x), int(y)
|
||||
sh, sw = src.shape[:2]
|
||||
dh, dw = dst.shape[:2]
|
||||
|
||||
# Clip to bounds
|
||||
sx1 = max(0, -x)
|
||||
sy1 = max(0, -y)
|
||||
dx1 = max(0, x)
|
||||
dy1 = max(0, y)
|
||||
sx2 = min(sw, dw - x)
|
||||
sy2 = min(sh, dh - y)
|
||||
|
||||
if sx2 > sx1 and sy2 > sy1:
|
||||
result[dy1:dy1+(sy2-sy1), dx1:dx1+(sx2-sx1)] = src[sy1:sy2, sx1:sx2]
|
||||
|
||||
return result
|
||||
|
||||
|
||||
PRIMITIVES = {
|
||||
# Dimensions
|
||||
'width': prim_width,
|
||||
'height': prim_height,
|
||||
|
||||
# Creation
|
||||
'make-image': prim_make_image,
|
||||
'copy': prim_copy,
|
||||
|
||||
# Pixel access
|
||||
'pixel': prim_pixel,
|
||||
'set-pixel': prim_set_pixel,
|
||||
'sample': prim_sample,
|
||||
|
||||
# Channels
|
||||
'channel': prim_channel,
|
||||
'merge-channels': prim_merge_channels,
|
||||
|
||||
# Geometry
|
||||
'resize': prim_resize,
|
||||
'crop': prim_crop,
|
||||
'paste': prim_paste,
|
||||
}
|
||||
164
sexp_effects/primitive_libs/math.py
Normal file
164
sexp_effects/primitive_libs/math.py
Normal file
@@ -0,0 +1,164 @@
|
||||
"""
|
||||
Math Primitives Library
|
||||
|
||||
Trigonometry, rounding, clamping, random numbers, etc.
|
||||
"""
|
||||
import math
|
||||
import random as rand_module
|
||||
|
||||
|
||||
def prim_sin(x):
|
||||
return math.sin(x)
|
||||
|
||||
|
||||
def prim_cos(x):
|
||||
return math.cos(x)
|
||||
|
||||
|
||||
def prim_tan(x):
|
||||
return math.tan(x)
|
||||
|
||||
|
||||
def prim_asin(x):
|
||||
return math.asin(x)
|
||||
|
||||
|
||||
def prim_acos(x):
|
||||
return math.acos(x)
|
||||
|
||||
|
||||
def prim_atan(x):
|
||||
return math.atan(x)
|
||||
|
||||
|
||||
def prim_atan2(y, x):
|
||||
return math.atan2(y, x)
|
||||
|
||||
|
||||
def prim_sqrt(x):
|
||||
return math.sqrt(x)
|
||||
|
||||
|
||||
def prim_pow(x, y):
|
||||
return math.pow(x, y)
|
||||
|
||||
|
||||
def prim_exp(x):
|
||||
return math.exp(x)
|
||||
|
||||
|
||||
def prim_log(x, base=None):
|
||||
if base is None:
|
||||
return math.log(x)
|
||||
return math.log(x, base)
|
||||
|
||||
|
||||
def prim_abs(x):
|
||||
return abs(x)
|
||||
|
||||
|
||||
def prim_floor(x):
|
||||
return math.floor(x)
|
||||
|
||||
|
||||
def prim_ceil(x):
|
||||
return math.ceil(x)
|
||||
|
||||
|
||||
def prim_round(x):
|
||||
return round(x)
|
||||
|
||||
|
||||
def prim_min(*args):
|
||||
if len(args) == 1 and hasattr(args[0], '__iter__'):
|
||||
return min(args[0])
|
||||
return min(args)
|
||||
|
||||
|
||||
def prim_max(*args):
|
||||
if len(args) == 1 and hasattr(args[0], '__iter__'):
|
||||
return max(args[0])
|
||||
return max(args)
|
||||
|
||||
|
||||
def prim_clamp(x, lo, hi):
|
||||
return max(lo, min(hi, x))
|
||||
|
||||
|
||||
def prim_lerp(a, b, t):
|
||||
"""Linear interpolation: a + (b - a) * t"""
|
||||
return a + (b - a) * t
|
||||
|
||||
|
||||
def prim_smoothstep(edge0, edge1, x):
|
||||
"""Smooth interpolation between 0 and 1."""
|
||||
t = prim_clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0)
|
||||
return t * t * (3 - 2 * t)
|
||||
|
||||
|
||||
def prim_random(lo=0.0, hi=1.0):
|
||||
return rand_module.uniform(lo, hi)
|
||||
|
||||
|
||||
def prim_randint(lo, hi):
|
||||
return rand_module.randint(lo, hi)
|
||||
|
||||
|
||||
def prim_gaussian(mean=0.0, std=1.0):
|
||||
return rand_module.gauss(mean, std)
|
||||
|
||||
|
||||
def prim_sign(x):
|
||||
if x > 0:
|
||||
return 1
|
||||
elif x < 0:
|
||||
return -1
|
||||
return 0
|
||||
|
||||
|
||||
def prim_fract(x):
|
||||
"""Fractional part of x."""
|
||||
return x - math.floor(x)
|
||||
|
||||
|
||||
PRIMITIVES = {
|
||||
# Trigonometry
|
||||
'sin': prim_sin,
|
||||
'cos': prim_cos,
|
||||
'tan': prim_tan,
|
||||
'asin': prim_asin,
|
||||
'acos': prim_acos,
|
||||
'atan': prim_atan,
|
||||
'atan2': prim_atan2,
|
||||
|
||||
# Powers and roots
|
||||
'sqrt': prim_sqrt,
|
||||
'pow': prim_pow,
|
||||
'exp': prim_exp,
|
||||
'log': prim_log,
|
||||
|
||||
# Rounding
|
||||
'abs': prim_abs,
|
||||
'floor': prim_floor,
|
||||
'ceil': prim_ceil,
|
||||
'round': prim_round,
|
||||
'sign': prim_sign,
|
||||
'fract': prim_fract,
|
||||
|
||||
# Min/max/clamp
|
||||
'min': prim_min,
|
||||
'max': prim_max,
|
||||
'clamp': prim_clamp,
|
||||
'lerp': prim_lerp,
|
||||
'smoothstep': prim_smoothstep,
|
||||
|
||||
# Random
|
||||
'random': prim_random,
|
||||
'randint': prim_randint,
|
||||
'gaussian': prim_gaussian,
|
||||
|
||||
# Constants
|
||||
'pi': math.pi,
|
||||
'tau': math.tau,
|
||||
'e': math.e,
|
||||
}
|
||||
304
sexp_effects/primitive_libs/streaming.py
Normal file
304
sexp_effects/primitive_libs/streaming.py
Normal file
@@ -0,0 +1,304 @@
|
||||
"""
|
||||
Streaming primitives for video/audio processing.
|
||||
|
||||
These primitives handle video source reading and audio analysis,
|
||||
keeping the interpreter completely generic.
|
||||
"""
|
||||
|
||||
import numpy as np
|
||||
import subprocess
|
||||
import json
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
class VideoSource:
|
||||
"""Video source with persistent streaming pipe for fast sequential reads."""
|
||||
|
||||
def __init__(self, path: str, fps: float = 30):
|
||||
self.path = Path(path)
|
||||
self.fps = fps # Output fps for the stream
|
||||
self._frame_size = None
|
||||
self._duration = None
|
||||
self._proc = None # Persistent ffmpeg process
|
||||
self._stream_time = 0.0 # Current position in stream
|
||||
self._frame_time = 1.0 / fps # Time per frame at output fps
|
||||
self._last_read_time = -1
|
||||
self._cached_frame = None
|
||||
|
||||
# Get video info
|
||||
cmd = ["ffprobe", "-v", "quiet", "-print_format", "json",
|
||||
"-show_streams", str(self.path)]
|
||||
result = subprocess.run(cmd, capture_output=True, text=True)
|
||||
info = json.loads(result.stdout)
|
||||
|
||||
for stream in info.get("streams", []):
|
||||
if stream.get("codec_type") == "video":
|
||||
self._frame_size = (stream.get("width", 720), stream.get("height", 720))
|
||||
# Try direct duration field first
|
||||
if "duration" in stream:
|
||||
self._duration = float(stream["duration"])
|
||||
# Fall back to tags.DURATION (webm format: "00:01:00.124000000")
|
||||
elif "tags" in stream and "DURATION" in stream["tags"]:
|
||||
dur_str = stream["tags"]["DURATION"]
|
||||
parts = dur_str.split(":")
|
||||
if len(parts) == 3:
|
||||
h, m, s = parts
|
||||
self._duration = int(h) * 3600 + int(m) * 60 + float(s)
|
||||
break
|
||||
|
||||
if not self._frame_size:
|
||||
self._frame_size = (720, 720)
|
||||
|
||||
def _start_stream(self, seek_time: float = 0):
|
||||
"""Start or restart the ffmpeg streaming process."""
|
||||
if self._proc:
|
||||
self._proc.kill()
|
||||
self._proc = None
|
||||
|
||||
w, h = self._frame_size
|
||||
cmd = [
|
||||
"ffmpeg", "-v", "quiet",
|
||||
"-ss", f"{seek_time:.3f}",
|
||||
"-i", str(self.path),
|
||||
"-f", "rawvideo", "-pix_fmt", "rgb24",
|
||||
"-s", f"{w}x{h}",
|
||||
"-r", str(self.fps), # Output at specified fps
|
||||
"-"
|
||||
]
|
||||
self._proc = subprocess.Popen(cmd, stdout=subprocess.PIPE, stderr=subprocess.DEVNULL)
|
||||
self._stream_time = seek_time
|
||||
|
||||
def _read_frame_from_stream(self) -> np.ndarray:
|
||||
"""Read one frame from the stream."""
|
||||
w, h = self._frame_size
|
||||
frame_size = w * h * 3
|
||||
|
||||
if not self._proc or self._proc.poll() is not None:
|
||||
return None
|
||||
|
||||
data = self._proc.stdout.read(frame_size)
|
||||
if len(data) < frame_size:
|
||||
return None
|
||||
|
||||
return np.frombuffer(data, dtype=np.uint8).reshape((h, w, 3)).copy()
|
||||
|
||||
def read(self) -> np.ndarray:
|
||||
"""Read frame (uses last cached or t=0)."""
|
||||
if self._cached_frame is not None:
|
||||
return self._cached_frame
|
||||
return self.read_at(0)
|
||||
|
||||
def read_at(self, t: float) -> np.ndarray:
|
||||
"""Read frame at specific time using streaming with smart seeking."""
|
||||
# Cache check - return same frame for same time
|
||||
if t == self._last_read_time and self._cached_frame is not None:
|
||||
return self._cached_frame
|
||||
|
||||
w, h = self._frame_size
|
||||
|
||||
# Loop time if video is shorter
|
||||
seek_time = t
|
||||
if self._duration and self._duration > 0:
|
||||
seek_time = t % self._duration
|
||||
|
||||
# Decide whether to seek or continue streaming
|
||||
# Seek if: no stream, going backwards (more than 1 frame), or jumping more than 2 seconds ahead
|
||||
# Allow small backward tolerance to handle floating point and timing jitter
|
||||
need_seek = (
|
||||
self._proc is None or
|
||||
self._proc.poll() is not None or
|
||||
seek_time < self._stream_time - self._frame_time or # More than 1 frame backward
|
||||
seek_time > self._stream_time + 2.0
|
||||
)
|
||||
|
||||
if need_seek:
|
||||
import sys
|
||||
reason = "no proc" if self._proc is None else "proc dead" if self._proc.poll() is not None else "backward" if seek_time < self._stream_time else "jump"
|
||||
print(f"SEEK {self.path.name}: t={t:.4f} seek={seek_time:.4f} stream={self._stream_time:.4f} ({reason})", file=sys.stderr)
|
||||
self._start_stream(seek_time)
|
||||
|
||||
# Skip frames to reach target time
|
||||
while self._stream_time + self._frame_time <= seek_time:
|
||||
frame = self._read_frame_from_stream()
|
||||
if frame is None:
|
||||
# Stream ended, restart from seek point
|
||||
self._start_stream(seek_time)
|
||||
break
|
||||
self._stream_time += self._frame_time
|
||||
|
||||
# Read the target frame
|
||||
frame = self._read_frame_from_stream()
|
||||
if frame is None:
|
||||
import sys
|
||||
print(f"NULL FRAME {self.path.name}: t={t:.2f} seek={seek_time:.2f}", file=sys.stderr)
|
||||
frame = np.zeros((h, w, 3), dtype=np.uint8)
|
||||
else:
|
||||
self._stream_time += self._frame_time
|
||||
|
||||
self._last_read_time = t
|
||||
self._cached_frame = frame
|
||||
return frame
|
||||
|
||||
def skip(self):
|
||||
"""No-op for seek-based reading."""
|
||||
pass
|
||||
|
||||
@property
|
||||
def size(self):
|
||||
return self._frame_size
|
||||
|
||||
def close(self):
|
||||
if self._proc:
|
||||
self._proc.kill()
|
||||
self._proc = None
|
||||
|
||||
|
||||
class AudioAnalyzer:
|
||||
"""Audio analyzer for energy and beat detection."""
|
||||
|
||||
def __init__(self, path: str, sample_rate: int = 22050):
|
||||
self.path = Path(path)
|
||||
self.sample_rate = sample_rate
|
||||
|
||||
# Load audio via ffmpeg
|
||||
cmd = ["ffmpeg", "-v", "quiet", "-i", str(self.path),
|
||||
"-f", "f32le", "-ac", "1", "-ar", str(sample_rate), "-"]
|
||||
result = subprocess.run(cmd, capture_output=True)
|
||||
self._audio = np.frombuffer(result.stdout, dtype=np.float32)
|
||||
|
||||
# Get duration
|
||||
cmd = ["ffprobe", "-v", "quiet", "-print_format", "json",
|
||||
"-show_format", str(self.path)]
|
||||
info = json.loads(subprocess.run(cmd, capture_output=True, text=True).stdout)
|
||||
self.duration = float(info.get("format", {}).get("duration", 60))
|
||||
|
||||
# Beat detection state
|
||||
self._flux_history = []
|
||||
self._last_beat_time = -1
|
||||
self._beat_count = 0
|
||||
self._last_beat_check_time = -1
|
||||
# Cache beat result for current time (so multiple scans see same result)
|
||||
self._beat_cache_time = -1
|
||||
self._beat_cache_result = False
|
||||
|
||||
def get_energy(self, t: float) -> float:
|
||||
"""Get energy level at time t (0-1)."""
|
||||
idx = int(t * self.sample_rate)
|
||||
start = max(0, idx - 512)
|
||||
end = min(len(self._audio), idx + 512)
|
||||
if start >= end:
|
||||
return 0.0
|
||||
return min(1.0, np.sqrt(np.mean(self._audio[start:end] ** 2)) * 3.0)
|
||||
|
||||
def get_beat(self, t: float) -> bool:
|
||||
"""Check if there's a beat at time t."""
|
||||
# Return cached result if same time (multiple scans query same frame)
|
||||
if t == self._beat_cache_time:
|
||||
return self._beat_cache_result
|
||||
|
||||
idx = int(t * self.sample_rate)
|
||||
size = 2048
|
||||
|
||||
start, end = max(0, idx - size//2), min(len(self._audio), idx + size//2)
|
||||
if end - start < size/2:
|
||||
self._beat_cache_time = t
|
||||
self._beat_cache_result = False
|
||||
return False
|
||||
curr = self._audio[start:end]
|
||||
|
||||
pstart, pend = max(0, start - 512), max(0, end - 512)
|
||||
if pend <= pstart:
|
||||
self._beat_cache_time = t
|
||||
self._beat_cache_result = False
|
||||
return False
|
||||
prev = self._audio[pstart:pend]
|
||||
|
||||
curr_spec = np.abs(np.fft.rfft(curr * np.hanning(len(curr))))
|
||||
prev_spec = np.abs(np.fft.rfft(prev * np.hanning(len(prev))))
|
||||
|
||||
n = min(len(curr_spec), len(prev_spec))
|
||||
flux = np.sum(np.maximum(0, curr_spec[:n] - prev_spec[:n])) / (n + 1)
|
||||
|
||||
self._flux_history.append((t, flux))
|
||||
if len(self._flux_history) > 50:
|
||||
self._flux_history = self._flux_history[-50:]
|
||||
|
||||
if len(self._flux_history) < 5:
|
||||
self._beat_cache_time = t
|
||||
self._beat_cache_result = False
|
||||
return False
|
||||
|
||||
recent = [f for _, f in self._flux_history[-20:]]
|
||||
threshold = np.mean(recent) + 1.5 * np.std(recent)
|
||||
|
||||
is_beat = flux > threshold and (t - self._last_beat_time) > 0.1
|
||||
if is_beat:
|
||||
self._last_beat_time = t
|
||||
if t > self._last_beat_check_time:
|
||||
self._beat_count += 1
|
||||
self._last_beat_check_time = t
|
||||
|
||||
# Cache result for this time
|
||||
self._beat_cache_time = t
|
||||
self._beat_cache_result = is_beat
|
||||
return is_beat
|
||||
|
||||
def get_beat_count(self, t: float) -> int:
|
||||
"""Get cumulative beat count up to time t."""
|
||||
# Ensure beat detection has run up to this time
|
||||
self.get_beat(t)
|
||||
return self._beat_count
|
||||
|
||||
|
||||
# === Primitives ===
|
||||
|
||||
def prim_make_video_source(path: str, fps: float = 30):
|
||||
"""Create a video source from a file path."""
|
||||
return VideoSource(path, fps)
|
||||
|
||||
|
||||
def prim_source_read(source: VideoSource, t: float = None):
|
||||
"""Read a frame from a video source."""
|
||||
import sys
|
||||
if t is not None:
|
||||
frame = source.read_at(t)
|
||||
# Debug: show source and time
|
||||
if int(t * 10) % 10 == 0: # Every second
|
||||
print(f"READ {source.path.name}: t={t:.2f} stream={source._stream_time:.2f}", file=sys.stderr)
|
||||
return frame
|
||||
return source.read()
|
||||
|
||||
|
||||
def prim_source_skip(source: VideoSource):
|
||||
"""Skip a frame (keep pipe in sync)."""
|
||||
source.skip()
|
||||
|
||||
|
||||
def prim_source_size(source: VideoSource):
|
||||
"""Get (width, height) of source."""
|
||||
return source.size
|
||||
|
||||
|
||||
def prim_make_audio_analyzer(path: str):
|
||||
"""Create an audio analyzer from a file path."""
|
||||
return AudioAnalyzer(path)
|
||||
|
||||
|
||||
def prim_audio_energy(analyzer: AudioAnalyzer, t: float) -> float:
|
||||
"""Get energy level (0-1) at time t."""
|
||||
return analyzer.get_energy(t)
|
||||
|
||||
|
||||
def prim_audio_beat(analyzer: AudioAnalyzer, t: float) -> bool:
|
||||
"""Check if there's a beat at time t."""
|
||||
return analyzer.get_beat(t)
|
||||
|
||||
|
||||
def prim_audio_beat_count(analyzer: AudioAnalyzer, t: float) -> int:
|
||||
"""Get cumulative beat count up to time t."""
|
||||
return analyzer.get_beat_count(t)
|
||||
|
||||
|
||||
def prim_audio_duration(analyzer: AudioAnalyzer) -> float:
|
||||
"""Get audio duration in seconds."""
|
||||
return analyzer.duration
|
||||
3043
sexp_effects/primitives.py
Normal file
3043
sexp_effects/primitives.py
Normal file
File diff suppressed because it is too large
Load Diff
236
sexp_effects/test_interpreter.py
Normal file
236
sexp_effects/test_interpreter.py
Normal file
@@ -0,0 +1,236 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Test the S-expression effect interpreter.
|
||||
"""
|
||||
|
||||
import numpy as np
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
# Add parent to path
|
||||
sys.path.insert(0, str(Path(__file__).parent.parent))
|
||||
|
||||
from sexp_effects import (
|
||||
get_interpreter,
|
||||
load_effects_dir,
|
||||
run_effect,
|
||||
list_effects,
|
||||
parse,
|
||||
)
|
||||
|
||||
|
||||
def test_parser():
|
||||
"""Test S-expression parser."""
|
||||
print("Testing parser...")
|
||||
|
||||
# Simple expressions
|
||||
assert parse("42") == 42
|
||||
assert parse("3.14") == 3.14
|
||||
assert parse('"hello"') == "hello"
|
||||
assert parse("true") == True
|
||||
|
||||
# Lists
|
||||
assert parse("(+ 1 2)")[0].name == "+"
|
||||
assert parse("(+ 1 2)")[1] == 1
|
||||
|
||||
# Nested
|
||||
expr = parse("(define x (+ 1 2))")
|
||||
assert expr[0].name == "define"
|
||||
|
||||
print(" Parser OK")
|
||||
|
||||
|
||||
def test_interpreter_basics():
|
||||
"""Test basic interpreter operations."""
|
||||
print("Testing interpreter basics...")
|
||||
|
||||
interp = get_interpreter()
|
||||
|
||||
# Math
|
||||
assert interp.eval(parse("(+ 1 2)")) == 3
|
||||
assert interp.eval(parse("(* 3 4)")) == 12
|
||||
assert interp.eval(parse("(- 10 3)")) == 7
|
||||
|
||||
# Comparison
|
||||
assert interp.eval(parse("(< 1 2)")) == True
|
||||
assert interp.eval(parse("(> 1 2)")) == False
|
||||
|
||||
# Let binding
|
||||
assert interp.eval(parse("(let ((x 5)) x)")) == 5
|
||||
assert interp.eval(parse("(let ((x 5) (y 3)) (+ x y))")) == 8
|
||||
|
||||
# Lambda
|
||||
result = interp.eval(parse("((lambda (x) (* x 2)) 5)"))
|
||||
assert result == 10
|
||||
|
||||
# If
|
||||
assert interp.eval(parse("(if true 1 2)")) == 1
|
||||
assert interp.eval(parse("(if false 1 2)")) == 2
|
||||
|
||||
print(" Interpreter basics OK")
|
||||
|
||||
|
||||
def test_primitives():
|
||||
"""Test image primitives."""
|
||||
print("Testing primitives...")
|
||||
|
||||
interp = get_interpreter()
|
||||
|
||||
# Create test image
|
||||
img = np.zeros((100, 100, 3), dtype=np.uint8)
|
||||
img[50, 50] = [255, 128, 64]
|
||||
|
||||
interp.global_env.set('test_img', img)
|
||||
|
||||
# Width/height
|
||||
assert interp.eval(parse("(width test_img)")) == 100
|
||||
assert interp.eval(parse("(height test_img)")) == 100
|
||||
|
||||
# Pixel
|
||||
pixel = interp.eval(parse("(pixel test_img 50 50)"))
|
||||
assert pixel == [255, 128, 64]
|
||||
|
||||
# RGB
|
||||
color = interp.eval(parse("(rgb 100 150 200)"))
|
||||
assert color == [100, 150, 200]
|
||||
|
||||
# Luminance
|
||||
lum = interp.eval(parse("(luminance (rgb 100 100 100))"))
|
||||
assert abs(lum - 100) < 1
|
||||
|
||||
print(" Primitives OK")
|
||||
|
||||
|
||||
def test_effect_loading():
|
||||
"""Test loading effects from .sexp files."""
|
||||
print("Testing effect loading...")
|
||||
|
||||
# Load all effects
|
||||
effects_dir = Path(__file__).parent / "effects"
|
||||
load_effects_dir(str(effects_dir))
|
||||
|
||||
effects = list_effects()
|
||||
print(f" Loaded {len(effects)} effects: {', '.join(sorted(effects))}")
|
||||
|
||||
assert len(effects) > 0
|
||||
print(" Effect loading OK")
|
||||
|
||||
|
||||
def test_effect_execution():
|
||||
"""Test running effects on images."""
|
||||
print("Testing effect execution...")
|
||||
|
||||
# Create test image
|
||||
img = np.random.randint(0, 255, (100, 100, 3), dtype=np.uint8)
|
||||
|
||||
# Load effects
|
||||
effects_dir = Path(__file__).parent / "effects"
|
||||
load_effects_dir(str(effects_dir))
|
||||
|
||||
# Test each effect
|
||||
effects = list_effects()
|
||||
passed = 0
|
||||
failed = []
|
||||
|
||||
for name in sorted(effects):
|
||||
try:
|
||||
result, state = run_effect(name, img.copy(), {'_time': 0.5}, {})
|
||||
assert isinstance(result, np.ndarray)
|
||||
assert result.shape == img.shape
|
||||
passed += 1
|
||||
print(f" {name}: OK")
|
||||
except Exception as e:
|
||||
failed.append((name, str(e)))
|
||||
print(f" {name}: FAILED - {e}")
|
||||
|
||||
print(f" Passed: {passed}/{len(effects)}")
|
||||
if failed:
|
||||
print(f" Failed: {[f[0] for f in failed]}")
|
||||
|
||||
return passed, failed
|
||||
|
||||
|
||||
def test_ascii_fx_zone():
|
||||
"""Test ascii_fx_zone effect with zone expressions."""
|
||||
print("Testing ascii_fx_zone...")
|
||||
|
||||
interp = get_interpreter()
|
||||
|
||||
# Load the effect
|
||||
effects_dir = Path(__file__).parent / "effects"
|
||||
load_effects_dir(str(effects_dir))
|
||||
|
||||
# Create gradient test frame
|
||||
frame = np.zeros((120, 160, 3), dtype=np.uint8)
|
||||
for x in range(160):
|
||||
frame[:, x] = int(x / 160 * 255)
|
||||
frame = np.stack([frame[:,:,0]]*3, axis=2)
|
||||
|
||||
# Test 1: Basic without expressions
|
||||
result, _ = run_effect('ascii_fx_zone', frame, {'cols': 20}, {})
|
||||
assert result.shape == frame.shape
|
||||
print(" Basic run: OK")
|
||||
|
||||
# Test 2: With zone-lum expression
|
||||
expr = parse('(* zone-lum 180)')
|
||||
result, _ = run_effect('ascii_fx_zone', frame, {
|
||||
'cols': 20,
|
||||
'char_hue': expr
|
||||
}, {})
|
||||
assert result.shape == frame.shape
|
||||
print(" Zone-lum expression: OK")
|
||||
|
||||
# Test 3: With multiple expressions
|
||||
scale_expr = parse('(+ 0.5 (* zone-lum 0.5))')
|
||||
rot_expr = parse('(* zone-row-norm 30)')
|
||||
result, _ = run_effect('ascii_fx_zone', frame, {
|
||||
'cols': 20,
|
||||
'char_scale': scale_expr,
|
||||
'char_rotation': rot_expr
|
||||
}, {})
|
||||
assert result.shape == frame.shape
|
||||
print(" Multiple expressions: OK")
|
||||
|
||||
# Test 4: With numeric literals
|
||||
result, _ = run_effect('ascii_fx_zone', frame, {
|
||||
'cols': 20,
|
||||
'char_hue': 90,
|
||||
'char_scale': 1.2
|
||||
}, {})
|
||||
assert result.shape == frame.shape
|
||||
print(" Numeric literals: OK")
|
||||
|
||||
# Test 5: Zone position expressions
|
||||
col_expr = parse('(* zone-col-norm 360)')
|
||||
result, _ = run_effect('ascii_fx_zone', frame, {
|
||||
'cols': 20,
|
||||
'char_hue': col_expr
|
||||
}, {})
|
||||
assert result.shape == frame.shape
|
||||
print(" Zone position expression: OK")
|
||||
|
||||
print(" ascii_fx_zone OK")
|
||||
|
||||
|
||||
def main():
|
||||
print("=" * 60)
|
||||
print("S-Expression Effect Interpreter Tests")
|
||||
print("=" * 60)
|
||||
|
||||
test_parser()
|
||||
test_interpreter_basics()
|
||||
test_primitives()
|
||||
test_effect_loading()
|
||||
test_ascii_fx_zone()
|
||||
passed, failed = test_effect_execution()
|
||||
|
||||
print("=" * 60)
|
||||
if not failed:
|
||||
print("All tests passed!")
|
||||
else:
|
||||
print(f"Tests completed with {len(failed)} failures")
|
||||
print("=" * 60)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Reference in New Issue
Block a user